z Baldur's Gate 3

Upload your cheat tables here (No requests)
weird032
Expert Cheater
Expert Cheater
Posts: 58
Joined: Mon Feb 05, 2018 6:35 am
Reputation: 15

Re: z Baldur's Gate 3

Post by weird032 »

Nu Titan wrote:
Tue Aug 15, 2023 1:30 am
hellbiter88 wrote:
Tue Aug 15, 2023 12:28 am
Does anyone know what happened to the script that lets you permanently add spells? The new table seems to only have a toggle... which is useful in some situations but not if you're trying to customize your entire party permanently.
you can save/quicksave with the 'cheats' toggled on, then disable them and load your save.
Didnt know that but thank you will try later. Still using the old scripts from the old table currently

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

danmiro
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Aug 15, 2023 1:39 am
Reputation: 1

Re: z Baldur's Gate 3

Post by danmiro »

EyeOfTheMind86 wrote:
Mon Aug 14, 2023 10:37 pm
which item spawner template should I use to spawn quest items? I'm trying to spawm an umbra orb, the one in the shar gauntlet but it doesn't seem to appear. I'm using the Last Item drop UUID scanner.
try one of this:

"2c17e294-2b38-40d1-9235-6e126f522466";"DEC_Dungeon_SharTemple_Gem_Socket_A_Socketed_A";"OBJ_Indestructible_Medium";"Umbral Gem";
"c13b0241-8f1f-4f8e-85ea-97f5f8ead4e1";"DEC_Dungeon_SharTemple_Gem_Socket_C";;"Umbral Gem";

;)

Ghostlander
Cheater
Cheater
Posts: 31
Joined: Sun Aug 13, 2023 6:14 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by Ghostlander »

Can Someone give me a script to put into cheat engine that would Flag Shadowheart as Romanced?

tharex2000
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Aug 15, 2023 2:06 am
Reputation: 0

Re: z Baldur's Gate 3

Post by tharex2000 »

weird032 wrote:
Tue Aug 15, 2023 1:07 am
hellbiter88 wrote:
Tue Aug 15, 2023 12:28 am
Does anyone know what happened to the script that lets you permanently add spells? The new table seems to only have a toggle... which is useful in some situations but not if you're trying to customize your entire party permanently.
I have the old table

the script is


Image


=============================================================

I am assuming you now to replace the UUID to get the spell you want. I mean to change "Local Spell"

Getting this error:

[Link]

weird032
Expert Cheater
Expert Cheater
Posts: 58
Joined: Mon Feb 05, 2018 6:35 am
Reputation: 15

Re: z Baldur's Gate 3

Post by weird032 »

tharex2000 wrote:
Tue Aug 15, 2023 2:12 am
Getting this error:

[Link]
I'm just gonna post the old table then - its what i am using to add spells
Attachments
bg3 - Old table.CT
(526.14 KiB) Downloaded 185 times

tharex2000
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Aug 15, 2023 2:06 am
Reputation: 0

Re: z Baldur's Gate 3

Post by tharex2000 »

Thanks is still under passives?

hellbiter88
Noobzor
Noobzor
Posts: 13
Joined: Mon Mar 13, 2017 2:12 am
Reputation: 0

Re: z Baldur's Gate 3

Post by hellbiter88 »

weird032 wrote:
Tue Aug 15, 2023 1:07 am
hellbiter88 wrote:
Tue Aug 15, 2023 12:28 am
Does anyone know what happened to the script that lets you permanently add spells? The new table seems to only have a toggle... which is useful in some situations but not if you're trying to customize your entire party permanently.
I have the old table

the script is


[ENABLE]
{$lua}
if syntaxcheck then return end

local spell = "Target_CureWounds_6"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)
writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, spell)
writeBytes(cmdStr2 + #spell, 0)

PrepareCall("AddSpell")
writePointer(cmdArgs + 0x08, cmdStr1)
writePointer(cmdArgs + 0x18, cmdStr2)
writeQword(cmdArgs + 0x28, 1)
writeQword(cmdArgs + 0x38, 1)
writeQword(cmdArgs + 0x48, 0)
local result = executeCodeEx(0, nil, cmdCall)
if result ~= 1 then
print("command failed")
end
{$asm}
[DISABLE]


=============================================================

I am assuming you now to replace the UUID to get the spell you want. I mean to change "Local Spell"
Thanks!! And yes, I've got the UUIDs, I just replaced the table without backing it up and lost the script. Appreciate it.

nscovil88
Cheater
Cheater
Posts: 26
Joined: Sun May 30, 2021 3:12 am
Reputation: 2

Re: z Baldur's Gate 3

Post by nscovil88 »

weird032 wrote:
Tue Aug 15, 2023 2:21 am
tharex2000 wrote:
Tue Aug 15, 2023 2:12 am
Getting this error:

[Link]
I'm just gonna post the old table then - its what i am using to add spells
God bless you, sir/madam!

acecel
Expert Cheater
Expert Cheater
Posts: 857
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 142

Re: z Baldur's Gate 3

Post by acecel »

I am confused about the scripts in [Register Commands] :
  • What script affect only the main character ?
  • What script affect the whole party ?
  • What script affect the selected character ? (and can be used on companions)
Can someone help me with this ?
I tried to find it by trying in game but i get strange result and often make the game crash :mrgreen:

weird032
Expert Cheater
Expert Cheater
Posts: 58
Joined: Mon Feb 05, 2018 6:35 am
Reputation: 15

Re: z Baldur's Gate 3

Post by weird032 »

tharex2000 wrote:
Tue Aug 15, 2023 2:25 am
Thanks is still under passives?
Um its under Random cheats on console to add spell

Image

hellbiter88
Noobzor
Noobzor
Posts: 13
Joined: Mon Mar 13, 2017 2:12 am
Reputation: 0

Re: z Baldur's Gate 3

Post by hellbiter88 »

Nu Titan wrote:
Tue Aug 15, 2023 1:30 am
hellbiter88 wrote:
Tue Aug 15, 2023 12:28 am
Does anyone know what happened to the script that lets you permanently add spells? The new table seems to only have a toggle... which is useful in some situations but not if you're trying to customize your entire party permanently.
you can save/quicksave with the 'cheats' toggled on, then disable them and load your save.
This works as well, thank you!

GiantPlater
What is cheating?
What is cheating?
Posts: 3
Joined: Wed Aug 09, 2023 7:52 am
Reputation: 0

Re: z Baldur's Gate 3

Post by GiantPlater »

How do i make the permanent cheats, well permanent, like loading save and such wont undo it

tharex2000
What is cheating?
What is cheating?
Posts: 3
Joined: Tue Aug 15, 2023 2:06 am
Reputation: 0

Re: z Baldur's Gate 3

Post by tharex2000 »

weird032 wrote:
Tue Aug 15, 2023 2:33 am
tharex2000 wrote:
Tue Aug 15, 2023 2:25 am
Thanks is still under passives?
Um its under Random cheats on console to add spell

Image

Thanks pal, saved me lot of time. Was trying else where to no availablity.

weird032
Expert Cheater
Expert Cheater
Posts: 58
Joined: Mon Feb 05, 2018 6:35 am
Reputation: 15

Re: z Baldur's Gate 3

Post by weird032 »

acecel wrote:
Tue Aug 15, 2023 2:32 am
I am confused about the scripts in [Register Commands] :
  • What script affect only the main character ?
  • What script affect the whole party ?
  • What script affect the selected character ? (and can be used on companions)
Can someone help me with this ?
I tried to find it by trying in game but i get strange result and often make the game crash :mrgreen:
There is no Whole Party, you need to activate teh cheats 1 by 1 on each character

weird032
Expert Cheater
Expert Cheater
Posts: 58
Joined: Mon Feb 05, 2018 6:35 am
Reputation: 15

Re: z Baldur's Gate 3

Post by weird032 »

GiantPlater wrote:
Tue Aug 15, 2023 2:40 am
How do i make the permanent cheats, well permanent, like loading save and such wont undo it
Honestly the only cheats that are under console commands that are permanent for me are add action points and bonus actions points and add Max health 50. -- the Ability Stat Points (save game to populate, then save and load to see results) are also permanent

For others they are temporary (will need to activate each time you reload a save game)

also the add spell and add items are also permanent

Post Reply