z Baldur's Gate 3

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Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

TheAggyBong wrote:
Sun Aug 13, 2023 9:05 am
Oh okay. I'll try to find what could be the problem. And then I tried to use other commands, but something doesn’t work for me and others (what I’m doing wrong ((( A check mark appears that the command works but nothing happens (
Depends on what others command u took. Like add passives just add them to character and thats it no popup. Same for spells or item spawner.
But i dint use a lot of thing since why i need them my chars ovepowered enough already even on tactisian so maybe miss something.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Sakuryu45
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Re: z Baldur's Gate 3

Post by Sakuryu45 »

Drive link updated so anyone can download now.

estek
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Re: z Baldur's Gate 3

Post by estek »

Does anyone know a way to reset the limit of using Illithid powers once per day (in dialogue)?

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

estek wrote:
Sun Aug 13, 2023 9:15 am
Does anyone know a way to reset the limit of using Illithid powers once per day (in dialogue)?
viewtopic.php?p=307813#p307813

Shade1982
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Re: z Baldur's Gate 3

Post by Shade1982 »

Okay, I'm being an idiot here I think, but I'm confused.

I've been trying to edit the table to add my own spawn lists under 'Item Spawner'. For some reason the records I copy\paste are saved, but the script itself resets to the original each time I open the table.

Anyone have an idea what I'm doing wrong?

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

Sakuryu45 wrote:
Sun Aug 13, 2023 9:08 am
Pupsic-3D wrote:
Sun Aug 13, 2023 9:07 am
Pupsic-3D wrote:
Sun Aug 13, 2023 7:46 am


Can I give this table. In which post?
Who can tell me???
Page1 Top Attachment
You mean this: .CT
v4.1.1.3630146 (5)
(511.49 KiB) Downloaded 24074 times


I didn't find any spawn heroes there. In which section can I screen?

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

Shade1982 wrote:
Sun Aug 13, 2023 9:31 am
Okay, I'm being an idiot here I think, but I'm confused.

I've been trying to edit the table to add my own spawn lists under 'Item Spawner'. For some reason the records I copy\paste are saved, but the script itself resets to the original each time I open the table.

Anyone have an idea what I'm doing wrong?
U need to save table after u make changes. File - save as... and continue with saved version afterwards

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

Pupsic-3D wrote:
Sun Aug 13, 2023 9:34 am
Sakuryu45 wrote:
Sun Aug 13, 2023 9:08 am
Pupsic-3D wrote:
Sun Aug 13, 2023 9:07 am


Who can tell me???
Page1 Top Attachment
You mean this: .CT
v4.1.1.3630146 (5)
(511.49 KiB) Downloaded 24074 times


I didn't find any spawn heroes there. In which section can I screen?
Shes not very usefull and permanently naked for some reason.
Console Commands - Register Commands - Testing Stuff - Miscellaneous -> Mizora Cambion Form

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

Verlock wrote:
Sun Aug 13, 2023 9:39 am
Pupsic-3D wrote:
Sun Aug 13, 2023 9:34 am
Sakuryu45 wrote:
Sun Aug 13, 2023 9:08 am


Page1 Top Attachment
You mean this: .CT
v4.1.1.3630146 (5)
(511.49 KiB) Downloaded 24074 times


I didn't find any spawn heroes there. In which section can I screen?
Shes not very usefull and permanently naked for some reason.
Console Commands - Register Commands - Testing Stuff - Miscellaneous -> Mizora Cambion Form
I saw that someone threw a table on the spawn of the NPC, and there it is not naked, but without interaction, how to fix it?

CptWindwalker82
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Re: z Baldur's Gate 3

Post by CptWindwalker82 »

Is it possible with the table to add/remove/change feats and the like? Or deities in the case of clerics?

For example: a Lolth-sworn drow cleric would normally only be able to pick Lolth (shocker, I know) and I want to change that.

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

Pupsic-3D wrote:
Sun Aug 13, 2023 9:51 am
I saw that someone threw a table on the spawn of the NPC, and there it is not naked, but without interaction, how to fix it?
Yeah i saw it to but cannot find it again to try out.

Verlock
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Re: z Baldur's Gate 3

Post by Verlock »

CptWindwalker82 wrote:
Sun Aug 13, 2023 9:54 am
Is it possible with the table to add/remove/change feats and the like? Or deities in the case of clerics?

For example: a Lolth-sworn drow cleric would normally only be able to pick Lolth (shocker, I know) and I want to change that.
I was disappointed eigher. But my drow a monk so no big deal. Set tags way to go. Tags uuid on front page as well. Remove Lolth one and add something else i guess.

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

Verlock wrote:
Sun Aug 13, 2023 9:55 am
Pupsic-3D wrote:
Sun Aug 13, 2023 9:51 am
I saw that someone threw a table on the spawn of the NPC, and there it is not naked, but without interaction, how to fix it?
Yeah i saw it to but cannot find it again to try out.
I found it, on 141 pages from the user - Daz.

Please hand over so that she is clothed and available for interaction.🙏🙏🙏🙏🙏🙏🙏🙏🙏

Pupsic-3D
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Re: z Baldur's Gate 3

Post by Pupsic-3D »

Daz wrote:
Thu Aug 10, 2023 12:53 pm
I have been messing around with spawning NPCs statically and as companions, so I thought I would share my current progress. Hopefully it helps others experiment to find more that work as companions to share.

The table is a stripped down version of Zanzer's table using code suggested by oilnarak01 (I am pretty sure they posted the companion code originally. If I am wrong apologies and I will edit the post.)

There is a section for static NPC spawns and one for Companion spawns. There aren't many companions with their own menu entry yet but in the companion testing section I left some in but commented out, some of them worked but not all. I was off sick when I started to mess around with this and haven't had a chance to keep going with it since but I thought it was worth posting for those that were asking.

Because a few people have asked about her,
Spoiler
Minthara can be spawned as a companion but if she becomes hostile in the game she becomes hostile as a companion. Sadly Mizora hasn't worked yet as a companion.
Like the item tables you can use this on it's own or open it after opening Zanzer's table and then drag the two Spawn menus into the main table Register Commands menu.

Screenshot:
Spoiler
Image

Who can make Mizora a full-fledged companion in clothes??

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fearless123456
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Re: z Baldur's Gate 3

Post by fearless123456 »

test:unlimited actions (friends and foes) - use shortcut key "~" before giving turn to the enemy
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4619</ID>
      <Description>"unlimited actions (friends and foes) shortcut key ~"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Baldur's Gate 3 (1280x768) - (Vulkan) - (6 + 6 WT)
  Version: 6828
  Date   : 2023-08-13
  Author : fear

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(actionpt,bg3.exe,F2 0F 11 73 18) // should be unique
alloc(newmem,$1000,actionpt)

label(code)
label(return)

newmem:
push rax
mov rax,[rbx+20]
mov [rbx+18],rax
pop rax
jmp return
code:
  movsd [rbx+18],xmm6
  jmp return

actionpt:
  jmp newmem
return:
registersymbol(actionpt)

[DISABLE]

actionpt:
  db F2 0F 11 73 18

unregistersymbol(actionpt)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: bg3.exe+21A5590

bg3.exe+21A5570: F2 0F 10 30        - movsd xmm6,[rax]
bg3.exe+21A5574: 66 0F 2F F0        - comisd xmm6,xmm0
bg3.exe+21A5578: 76 03              - jna bg3.exe+21A557D
bg3.exe+21A557A: 0F 28 F0           - movaps xmm6,xmm0
bg3.exe+21A557D: 66 0F 2E 73 18     - ucomisd xmm6,[rbx+18]
bg3.exe+21A5582: 7A 09              - jp bg3.exe+21A558D
bg3.exe+21A5584: 75 07              - jne bg3.exe+21A558D
bg3.exe+21A5586: 32 C0              - xor al,al
bg3.exe+21A5588: E9 2D 01 00 00     - jmp bg3.exe+21A56BA
bg3.exe+21A558D: 48 8B D3           - mov rdx,rbx
// ---------- INJECTING HERE ----------
bg3.exe+21A5590: F2 0F 11 73 18     - movsd [rbx+18],xmm6
// ---------- DONE INJECTING  ----------
bg3.exe+21A5595: E8 96 FB DA FE     - call bg3.exe+F55130
bg3.exe+21A559A: 4C 8B D8           - mov r11,rax
bg3.exe+21A559D: 80 78 58 08        - cmp byte ptr [rax+58],08
bg3.exe+21A55A1: 0F 84 11 01 00 00  - je bg3.exe+21A56B8
bg3.exe+21A55A7: 80 7F 70 00        - cmp byte ptr [rdi+70],00
bg3.exe+21A55AB: 4C 8D 53 30        - lea r10,[rbx+30]
bg3.exe+21A55AF: 74 3D              - je bg3.exe+21A55EE
bg3.exe+21A55B1: 0F 10 07           - movups xmm0,[rdi]
bg3.exe+21A55B4: 41 0F 11 02        - movups [r10],xmm0
bg3.exe+21A55B8: 0F 10 4F 10        - movups xmm1,[rdi+10]
}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Toggle Activation</Action>
          <Keys>
            <Key>192</Key>
          </Keys>
          <ID>0</ID>
          <ActivateSound>Activate</ActivateSound>
          <DeactivateSound>Deactivate</DeactivateSound>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


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