z Baldur's Gate 3

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klais
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Re: z Baldur's Gate 3

Post by klais »

Have you guys found anything regarding to max party limit yet, it seems its possible since you can do it by edit the savefiles I kinda wanted a easier method to get that tho.

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How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kludge
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Re: z Baldur's Gate 3

Post by kludge »

Hey guys, what's version is this CT for?

I have GoG v6620 and the update 12 does not work, "<<failure to alocate>>".

Tks.

Helios2216
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Re: z Baldur's Gate 3

Post by Helios2216 »

klais wrote:
Sat Oct 17, 2020 1:56 pm
Have you guys found anything regarding to max party limit yet, it seems its possible since you can do it by edit the savefiles I kinda wanted a easier method to get that tho.
I found this id="NumPlayers" type="uint8" value="4" in meta.lsx within the Egine.pak but I have no desire to play with more than 4, sorry no testing.

The path is Mods/Engine/meta.lsx.

I also looked at LaughingLeader's github, he made the Dos2 Party Size Evolved mod, I think this may be the correct value.

Edit: meta.lsx also exist in the shared folder too. I think looking over his edit and understanding Dos2 limitations is key.

Edit 2: I maybe wrong but I have this feeling that the engine meta.lsx is the incorrect way to mod party size, and the shared version maybe sufficient. I just wanted to through that out there.

Btw, is there somewhere else to ask about modding file? I feel awkward since this is a CT thread. Just saying.

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Mati8
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Re: z Baldur's Gate 3

Post by Mati8 »

kludge wrote:
Sat Oct 17, 2020 2:34 pm
Hey guys, what's version is this CT for?

I have GoG v6620 and the update 12 does not work, "<<failure to alocate>>".

Tks.
Update your game to v84.2021.

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TemptingIcarus
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Re: z Baldur's Gate 3

Post by TemptingIcarus »

So when you guys are unpacking these files and messing around, what are you doing exactly? Are you repacking them or taking the raw unpacked files and throwing them in the game folder? There's a lot I'd like to mess with, but I'd like to tinker with it safely.

TMPCht
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Re: z Baldur's Gate 3

Post by TMPCht »

I just made a copy of the pak file as a backup and repack whenever I change something... I believe you can also use loose files, but that's something I haven't tried.

VirgilSouth
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Re: z Baldur's Gate 3

Post by VirgilSouth »

Using just unpacked files worked fine in dos2, so i think it should works for bg3 too

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TemptingIcarus
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Re: z Baldur's Gate 3

Post by TemptingIcarus »

TMPCht wrote:
Sat Oct 17, 2020 6:39 pm
I just made a copy of the pak file as a backup and repack whenever I change something... I believe you can also use loose files, but that's something I haven't tried.
Go into more detail please if you would. I want to understand this process 100% before I attempt it myself. What is your process?

TMPCht
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Re: z Baldur's Gate 3

Post by TMPCht »

I got the export tool from here: [Link]
There''s a patch out for some bg3 stuff, so be sure to get the latest version.
Start ConverterApp.exe
I then opened up shared.pak with the pak/lsv tool (second tab)
I extract the contents to a folder next to the pak files.
Edit the files; the lsx files and txt files allow you to edit a lot of stuff without further conversion; lsf files are merged files that need further conversion; other tab can be used for that.
Once you are happy with your changes, go to the second tab again and fill in the bottom half. Point to the target pak file again and click create package to overwrite the pak. Then test in game; note that changes are not retroactive; If you add something to for example grant a spell at level 1, your character won't have it when they are already level 3, as far as I can tell.

owaxsn
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Re: z Baldur's Gate 3

Post by owaxsn »

Does the "Always win roles" work for the latest patch? Can't get it to activate on vulkan or dx11. (v84.2021)

Gothfather
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Re: z Baldur's Gate 3

Post by Gothfather »

Okay I figured out how to give half-elves their PHB ability of pick any two skills. Thanks to Helios2216 for pointing me in the correct direction.

You will need to edit Progressions.lsx [I will include the tweaked version in the code window.]

You will need to place the file in the following location you will have to create the folders if you haven't already tweaked any files yet.

Okay the progressions.lsx file is too large to add it to a post. Sorry

[Note] Why is the following file given a password? Because I am falling these instructions

"***NOTE*** If you are going to upload zip/rar/7zip etc (not CTs) files, password-protect them then upload it or it will be deleted!. If you wish to attach one or more files enter the details below. You may also attach files by dragging and dropping them in the message box."

password is 1234
Progressions.zip
unzip PW: 1234
(13.54 KiB) Downloaded 95 times
1) unzip the file Password is 1234
2) Make the following folders to create this path and place the file here...

\Baldurs Gate 3\Data\Public\Shared\Progressions\Progressions.lsx


This file allows for a lot of tweaking you can change how many skills picks a class gets(but not what skills you can pick see my pervious post a single page back on how to do that.)

I was able to find the Githyanki racial ability to pick any skill and added that to the halfelf and added an additional skill pick. If this githyanki ability gets change then this tweak doesn't work as it is applying a different races ability to the half-elf. I haven't figured out how to add the ability independently.

I hope this helps players making half-elves a bit more PHB friendly. I hope the instructions are clear enough for newer players to game tweaking/modding.

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Mati8
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Re: z Baldur's Gate 3

Post by Mati8 »

owaxsn wrote:
Sat Oct 17, 2020 8:23 pm
Does the "Always win roles" work for the latest patch? Can't get it to activate on vulkan or dx11. (v84.2021)
Yes, I finished the game yesterday (v84.2021, GOG version), i used fearlessrevolution's trainer and .CT update12 simultaneously, 'cause some table options causing random crashes to me.

kaiiak
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Re: z Baldur's Gate 3

Post by kaiiak »

Anyone found a way to apply data "Boosts" or effect to passive.txt or characters.txt and ONLY to the player ?
it seems that everything applied to "_Hero" is effecting the entire party

I tried using :IF(Tagged('CUSTOM', context.Source)) in passive.txt with no luck

Gothfather
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Re: z Baldur's Gate 3

Post by Gothfather »

TemptingIcarus wrote:
Sat Oct 17, 2020 6:34 pm
So when you guys are unpacking these files and messing around, what are you doing exactly? Are you repacking them or taking the raw unpacked files and throwing them in the game folder? There's a lot I'd like to mess with, but I'd like to tinker with it safely.
You don't need to repack the files making tweaks safe! Explained more fully below.

I unpacked the shared.pak file using some special tools. I needed the tool plus a special script to unpack the file. If you want those links I will try to find them and link them here if that is allowed. let me know.

I then tweak the unpacked file(s) using Notepad++.

I then place the file in the correct path location, you can figure that out from the unpacked files. To put the file in the correct path location you WILL have to add the folders to your game files. These loose files overrides what is in the *.pak file automatically. If your tweak totally borks your game simply delete the loose file(s) and your game will automatically go back to its original settings. Because you are NOT directly modifying any game files but instead overriding(note overRIDING not overWRITING) the files you can do so safely. As any screw ups can be fixed by deleting the loose file(s). With the loose file(s) deleted the game will use the file(s) in the *.Pak archive and run the game in "factory settings."

Does this answer your question?

Gothfather
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Re: z Baldur's Gate 3

Post by Gothfather »

kaiiak wrote:
Sat Oct 17, 2020 9:46 pm
Anyone found a way to apply data "Boosts" or effect to passive.txt or characters.txt and ONLY to the player ?
it seems that everything applied to "_Hero" is effecting the entire party

I tried using :IF(Tagged('CUSTOM', context.Source)) in passive.txt with no luck
okay from what I can tell there is no uniqueness to the PC as all the systems the PC uses to create a character are used by any other characters. So any class you tweak to add the boosts will give those boosts to everyone with said class. If you tweak a background than anyone with that background also get the boosts. If you tweak the race... you get the idea.

There doesn't seem to be a unique system to the player to allow for that kind of player only tweaking. At least from what I can see rooting around in the games files. Maybe in the future someone will discover something I missed. But as I understand how the systems work currently, it can't be done.

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