Re: Genshin Impact CE Bypass
Posted: Thu Jan 14, 2021 4:19 am
Dang! There will be Hypostatic challenges and we don't have proper freeze yet. RIP
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
is khirakun trainer freeze works on Hypostatic ? i havent try it out .CrewMaster wrote: ↑Thu Jan 14, 2021 4:19 amDang! There will be Hypostatic challenges and we don't have proper freeze yet. RIP
I did not try his trainer and I am sure freeze doesn't work on hypostatic too.Hentaiyaro wrote: ↑Thu Jan 14, 2021 9:37 amis khirakun trainer freeze works on Hypostatic ? i havent try it out .CrewMaster wrote: ↑Thu Jan 14, 2021 4:19 amDang! There will be Hypostatic challenges and we don't have proper freeze yet. RIP
Nah. Only the cheats are outdated on the table.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>88319</ID>
<Description>"Movespeed"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF00FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : GenshinImpact.exe
Version:
Date : 2021-01-19
Author : gomorrah08
This script does blah blah blah
}
define(address,"UnityPlayer.dll"+D7E942)
define(bytes,42 89 44 02 38)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"UnityPlayer.dll"+D7E942)
registersymbol(moveSpeedVal)
label(code)
label(return)
newmem:
cmp rdx,108
jne code
mov eax,[moveSpeedVal]
jmp code
code:
mov [rdx+r8+38],eax
jmp return
moveSpeedVal:
dd (float)2 //movespeed value
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rdx+r8+38],eax
dealloc(newmem)
unregistersymbol(moveSpeedVal)
{
// ORIGINAL CODE - INJECTION POINT: UnityPlayer.dll+D7E942
UnityPlayer.dll+D7E91F: 49 03 D1 - add rdx,r9
UnityPlayer.dll+D7E922: 4C 8B 01 - mov r8,[rcx]
UnityPlayer.dll+D7E925: 48 8B 42 28 - mov rax,[rdx+28]
UnityPlayer.dll+D7E929: 4C 03 C1 - add r8,rcx
UnityPlayer.dll+D7E92C: 49 03 C2 - add rax,r10
UnityPlayer.dll+D7E92F: 8B 4C 10 30 - mov ecx,[rax+rdx+30]
UnityPlayer.dll+D7E933: 49 8B 40 38 - mov rax,[r8+38]
UnityPlayer.dll+D7E937: 48 8D 14 88 - lea rdx,[rax+rcx*4]
UnityPlayer.dll+D7E93B: 8B 06 - mov eax,[rsi]
UnityPlayer.dll+D7E93D: 48 8B 74 24 38 - mov rsi,[rsp+38]
// ---------- INJECTING HERE ----------
UnityPlayer.dll+D7E942: 42 89 44 02 38 - mov [rdx+r8+38],eax
// ---------- DONE INJECTING ----------
UnityPlayer.dll+D7E947: B8 01 00 00 00 - mov eax,00000001
UnityPlayer.dll+D7E94C: 48 83 C4 20 - add rsp,20
UnityPlayer.dll+D7E950: 5F - pop rdi
UnityPlayer.dll+D7E951: C3 - ret
UnityPlayer.dll+D7E952: CC - int 3
UnityPlayer.dll+D7E953: CC - int 3
UnityPlayer.dll+D7E954: CC - int 3
UnityPlayer.dll+D7E955: CC - int 3
UnityPlayer.dll+D7E956: CC - int 3
UnityPlayer.dll+D7E957: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>88320</ID>
<Description>"Set Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moveSpeedVal</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
is this speed hack or freeze hack ?gomorrah08 wrote: ↑Wed Jan 20, 2021 5:22 amMove Speed
Enable script then swap/switch to other character.Spoiler
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>88319</ID>
<Description>"Movespeed"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF00FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : GenshinImpact.exe
Version:
Date : 2021-01-19
Author : gomorrah08
This script does blah blah blah
}
define(address,"UnityPlayer.dll"+D7E942)
define(bytes,42 89 44 02 38)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"UnityPlayer.dll"+D7E942)
registersymbol(moveSpeedVal)
label(code)
label(return)
newmem:
cmp rdx,108
jne code
mov eax,[moveSpeedVal]
jmp code
code:
mov [rdx+r8+38],eax
jmp return
moveSpeedVal:
dd (float)2 //movespeed value
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov [rdx+r8+38],eax
dealloc(newmem)
unregistersymbol(moveSpeedVal)
{
// ORIGINAL CODE - INJECTION POINT: UnityPlayer.dll+D7E942
UnityPlayer.dll+D7E91F: 49 03 D1 - add rdx,r9
UnityPlayer.dll+D7E922: 4C 8B 01 - mov r8,[rcx]
UnityPlayer.dll+D7E925: 48 8B 42 28 - mov rax,[rdx+28]
UnityPlayer.dll+D7E929: 4C 03 C1 - add r8,rcx
UnityPlayer.dll+D7E92C: 49 03 C2 - add rax,r10
UnityPlayer.dll+D7E92F: 8B 4C 10 30 - mov ecx,[rax+rdx+30]
UnityPlayer.dll+D7E933: 49 8B 40 38 - mov rax,[r8+38]
UnityPlayer.dll+D7E937: 48 8D 14 88 - lea rdx,[rax+rcx*4]
UnityPlayer.dll+D7E93B: 8B 06 - mov eax,[rsi]
UnityPlayer.dll+D7E93D: 48 8B 74 24 38 - mov rsi,[rsp+38]
// ---------- INJECTING HERE ----------
UnityPlayer.dll+D7E942: 42 89 44 02 38 - mov [rdx+r8+38],eax
// ---------- DONE INJECTING ----------
UnityPlayer.dll+D7E947: B8 01 00 00 00 - mov eax,00000001
UnityPlayer.dll+D7E94C: 48 83 C4 20 - add rsp,20
UnityPlayer.dll+D7E950: 5F - pop rdi
UnityPlayer.dll+D7E951: C3 - ret
UnityPlayer.dll+D7E952: CC - int 3
UnityPlayer.dll+D7E953: CC - int 3
UnityPlayer.dll+D7E954: CC - int 3
UnityPlayer.dll+D7E955: CC - int 3
UnityPlayer.dll+D7E956: CC - int 3
UnityPlayer.dll+D7E957: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>88320</ID>
<Description>"Set Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moveSpeedVal</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Let's not forget bypasses does not mean that you are free to cheat with all the hacks provided 100% safely, most of the cheats are detected and that table is for game version 1.1Sasha_kera wrote: ↑Tue Jan 26, 2021 7:19 pm=== BYPASS METHOD 2 ===
dont work
I was baned on next day
I use only Player speed and was baned. Especially played alone, so that less to access the server, nevertheless...Let's not forget bypasses does not mean that you are free to cheat with all the hacks provided 100% safely, most of the cheats are detected and that table is for game version 1.1
Also, the game has server-side sanity checks so even if you disable the client-side anti-cheat there is a chance of being banned. The safe cheats from this table that I know of are freeze and nocd when the anti-cheat is disabled. Hope this helps
Player speed hack might be easy to detect since there are sanity checks, so when you go from x teleport location to open y teleport location with player speed hack, you might trigger sanity checks. Also, the table is for 1.1 and the game version is 1.2 now. In a week 1.3 will be released and who knows which cheats will still work flawlessly. I advise not using any cheats if you didn't patch the UnityPlayer.dll file and updating the cheats from this table yourself if possibleSasha_kera wrote: ↑Tue Jan 26, 2021 10:49 pmI use only Player speed and was baned. Especially played alone, so that less to access the server, nevertheless... :)Let's not forget bypasses does not mean that you are free to cheat with all the hacks provided 100% safely, most of the cheats are detected and that table is for game version 1.1
Also, the game has server-side sanity checks so even if you disable the client-side anti-cheat there is a chance of being banned. The safe cheats from this table that I know of are freeze and nocd when the anti-cheat is disabled. Hope this helps
1 month ban. I'll wait for improvements cheat a month;)