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Re: Genshin Impact CE Bypass

Posted: Thu Jan 14, 2021 4:19 am
by CrewMaster
Dang! There will be Hypostatic challenges and we don't have proper freeze yet. RIP

Re: Genshin Impact CE Bypass

Posted: Thu Jan 14, 2021 9:37 am
by Hentaiyaro
CrewMaster wrote:
Thu Jan 14, 2021 4:19 am
Dang! There will be Hypostatic challenges and we don't have proper freeze yet. RIP
is khirakun trainer freeze works on Hypostatic ? i havent try it out .

Re: Genshin Impact CE Bypass

Posted: Thu Jan 14, 2021 1:24 pm
by CrewMaster
Hentaiyaro wrote:
Thu Jan 14, 2021 9:37 am
CrewMaster wrote:
Thu Jan 14, 2021 4:19 am
Dang! There will be Hypostatic challenges and we don't have proper freeze yet. RIP
is khirakun trainer freeze works on Hypostatic ? i havent try it out .
I did not try his trainer and I am sure freeze doesn't work on hypostatic too.

Re: Genshin Impact CE Bypass

Posted: Fri Jan 15, 2021 5:55 am
by Umfy
need update for 1.2

Re: Genshin Impact CE Bypass

Posted: Fri Jan 15, 2021 9:48 am
by Submontane
this bypass is truly dead huh?

Re: Genshin Impact CE Bypass

Posted: Sat Jan 16, 2021 12:11 pm
by CrewMaster
Submontane wrote:
Fri Jan 15, 2021 9:48 am
this bypass is truly dead huh?
Nah. Only the cheats are outdated on the table.

Re: Genshin Impact CE Bypass

Posted: Sat Jan 16, 2021 11:42 pm
by lunaticraven
Please update the Hypostatic freeze.. we need this
Thankyoup

Re: Genshin Impact CE Bypass

Posted: Tue Jan 19, 2021 12:15 am
by Jaymie
This may be dead but wait for a year or 2 and proper, actual cheats and modded apks will eventually show up. Just like honkai impact which took a year or 2 for modded apks to show up and I've been using them without getting banned, I just don't play online or gamemodes that involve leaderboards and co-op.

Re: Genshin Impact CE Bypass

Posted: Wed Jan 20, 2021 5:22 am
by gomorrah08
Move Speed
Enable script then swap/switch to other character.
Spoiler

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>88319</ID>
<Description>"Movespeed"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF00FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : GenshinImpact.exe
Version:
Date : 2021-01-19
Author : gomorrah08

This script does blah blah blah
}

define(address,"UnityPlayer.dll"+D7E942)
define(bytes,42 89 44 02 38)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"UnityPlayer.dll"+D7E942)
registersymbol(moveSpeedVal)
label(code)
label(return)

newmem:
cmp rdx,108
jne code
mov eax,[moveSpeedVal]
jmp code

code:
mov [rdx+r8+38],eax
jmp return

moveSpeedVal:
dd (float)2 //movespeed value

address:
jmp newmem
return:

[DISABLE]

address:
db bytes
// mov [rdx+r8+38],eax

dealloc(newmem)
unregistersymbol(moveSpeedVal)
{
// ORIGINAL CODE - INJECTION POINT: UnityPlayer.dll+D7E942

UnityPlayer.dll+D7E91F: 49 03 D1 - add rdx,r9
UnityPlayer.dll+D7E922: 4C 8B 01 - mov r8,[rcx]
UnityPlayer.dll+D7E925: 48 8B 42 28 - mov rax,[rdx+28]
UnityPlayer.dll+D7E929: 4C 03 C1 - add r8,rcx
UnityPlayer.dll+D7E92C: 49 03 C2 - add rax,r10
UnityPlayer.dll+D7E92F: 8B 4C 10 30 - mov ecx,[rax+rdx+30]
UnityPlayer.dll+D7E933: 49 8B 40 38 - mov rax,[r8+38]
UnityPlayer.dll+D7E937: 48 8D 14 88 - lea rdx,[rax+rcx*4]
UnityPlayer.dll+D7E93B: 8B 06 - mov eax,[rsi]
UnityPlayer.dll+D7E93D: 48 8B 74 24 38 - mov rsi,[rsp+38]
// ---------- INJECTING HERE ----------
UnityPlayer.dll+D7E942: 42 89 44 02 38 - mov [rdx+r8+38],eax
// ---------- DONE INJECTING ----------
UnityPlayer.dll+D7E947: B8 01 00 00 00 - mov eax,00000001
UnityPlayer.dll+D7E94C: 48 83 C4 20 - add rsp,20
UnityPlayer.dll+D7E950: 5F - pop rdi
UnityPlayer.dll+D7E951: C3 - ret
UnityPlayer.dll+D7E952: CC - int 3
UnityPlayer.dll+D7E953: CC - int 3
UnityPlayer.dll+D7E954: CC - int 3
UnityPlayer.dll+D7E955: CC - int 3
UnityPlayer.dll+D7E956: CC - int 3
UnityPlayer.dll+D7E957: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>88320</ID>
<Description>"Set Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moveSpeedVal</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

Re: Genshin Impact CE Bypass

Posted: Wed Jan 20, 2021 7:22 am
by abenz
gomorrah08 wrote:
Wed Jan 20, 2021 5:22 am
Move Speed
Enable script then swap/switch to other character.
Spoiler

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>88319</ID>
<Description>"Movespeed"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF00FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : GenshinImpact.exe
Version:
Date : 2021-01-19
Author : gomorrah08

This script does blah blah blah
}

define(address,"UnityPlayer.dll"+D7E942)
define(bytes,42 89 44 02 38)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"UnityPlayer.dll"+D7E942)
registersymbol(moveSpeedVal)
label(code)
label(return)

newmem:
cmp rdx,108
jne code
mov eax,[moveSpeedVal]
jmp code

code:
mov [rdx+r8+38],eax
jmp return

moveSpeedVal:
dd (float)2 //movespeed value

address:
jmp newmem
return:

[DISABLE]

address:
db bytes
// mov [rdx+r8+38],eax

dealloc(newmem)
unregistersymbol(moveSpeedVal)
{
// ORIGINAL CODE - INJECTION POINT: UnityPlayer.dll+D7E942

UnityPlayer.dll+D7E91F: 49 03 D1 - add rdx,r9
UnityPlayer.dll+D7E922: 4C 8B 01 - mov r8,[rcx]
UnityPlayer.dll+D7E925: 48 8B 42 28 - mov rax,[rdx+28]
UnityPlayer.dll+D7E929: 4C 03 C1 - add r8,rcx
UnityPlayer.dll+D7E92C: 49 03 C2 - add rax,r10
UnityPlayer.dll+D7E92F: 8B 4C 10 30 - mov ecx,[rax+rdx+30]
UnityPlayer.dll+D7E933: 49 8B 40 38 - mov rax,[r8+38]
UnityPlayer.dll+D7E937: 48 8D 14 88 - lea rdx,[rax+rcx*4]
UnityPlayer.dll+D7E93B: 8B 06 - mov eax,[rsi]
UnityPlayer.dll+D7E93D: 48 8B 74 24 38 - mov rsi,[rsp+38]
// ---------- INJECTING HERE ----------
UnityPlayer.dll+D7E942: 42 89 44 02 38 - mov [rdx+r8+38],eax
// ---------- DONE INJECTING ----------
UnityPlayer.dll+D7E947: B8 01 00 00 00 - mov eax,00000001
UnityPlayer.dll+D7E94C: 48 83 C4 20 - add rsp,20
UnityPlayer.dll+D7E950: 5F - pop rdi
UnityPlayer.dll+D7E951: C3 - ret
UnityPlayer.dll+D7E952: CC - int 3
UnityPlayer.dll+D7E953: CC - int 3
UnityPlayer.dll+D7E954: CC - int 3
UnityPlayer.dll+D7E955: CC - int 3
UnityPlayer.dll+D7E956: CC - int 3
UnityPlayer.dll+D7E957: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>88320</ID>
<Description>"Set Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moveSpeedVal</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
is this speed hack or freeze hack ?

Re: Genshin Impact CE Bypass

Posted: Tue Jan 26, 2021 7:19 pm
by Sasha_kera
=== BYPASS METHOD 2 ===
dont work

I was baned on next day

Re: Genshin Impact CE Bypass

Posted: Tue Jan 26, 2021 8:56 pm
by raeli
Sasha_kera wrote:
Tue Jan 26, 2021 7:19 pm
=== BYPASS METHOD 2 ===
dont work

I was baned on next day
Let's not forget bypasses does not mean that you are free to cheat with all the hacks provided 100% safely, most of the cheats are detected and that table is for game version 1.1
Also, the game has server-side sanity checks so even if you disable the client-side anti-cheat there is a chance of being banned. The safe cheats from this table that I know of are freeze and nocd when the anti-cheat is disabled. Hope this helps

Re: Genshin Impact CE Bypass

Posted: Tue Jan 26, 2021 10:49 pm
by Sasha_kera
Let's not forget bypasses does not mean that you are free to cheat with all the hacks provided 100% safely, most of the cheats are detected and that table is for game version 1.1
Also, the game has server-side sanity checks so even if you disable the client-side anti-cheat there is a chance of being banned. The safe cheats from this table that I know of are freeze and nocd when the anti-cheat is disabled. Hope this helps
I use only Player speed and was baned. Especially played alone, so that less to access the server, nevertheless... :)
1 month ban. I'll wait for improvements cheat a month;)

Re: Genshin Impact CE Bypass

Posted: Wed Jan 27, 2021 7:08 am
by raeli
Sasha_kera wrote:
Tue Jan 26, 2021 10:49 pm
Let's not forget bypasses does not mean that you are free to cheat with all the hacks provided 100% safely, most of the cheats are detected and that table is for game version 1.1
Also, the game has server-side sanity checks so even if you disable the client-side anti-cheat there is a chance of being banned. The safe cheats from this table that I know of are freeze and nocd when the anti-cheat is disabled. Hope this helps
I use only Player speed and was baned. Especially played alone, so that less to access the server, nevertheless... :)
1 month ban. I'll wait for improvements cheat a month;)
Player speed hack might be easy to detect since there are sanity checks, so when you go from x teleport location to open y teleport location with player speed hack, you might trigger sanity checks. Also, the table is for 1.1 and the game version is 1.2 now. In a week 1.3 will be released and who knows which cheats will still work flawlessly. I advise not using any cheats if you didn't patch the UnityPlayer.dll file and updating the cheats from this table yourself if possible

Re: Genshin Impact CE Bypass

Posted: Fri Jan 29, 2021 11:10 am
by CrewMaster
May our scrap script from 1.1 be working in 1.3 :ph34r: