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Re: Genshin Impact CE Bypass

Posted: Thu Jan 07, 2021 9:40 pm
by abenz
sutton0028 wrote:
Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.

Re: Genshin Impact CE Bypass

Posted: Thu Jan 07, 2021 10:24 pm
by asthebloody
Cooldown Skill editor, party setup > remove someone and add it back if u wanna modify their cooldown skill
SELECT ALL > COPY > PASTE TO YOUR TABLE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87976</ID>
      <Description>"Cooldown Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
alloc(new_cooldown,$1000,UserAssembly.dll+25DA61C)
alloc(set_cooldown,$4)
{=========================}
registersymbol(set_cooldown)
{=========================}
label(original_cooldown)
label(exit_cooldown)
//
set_cooldown:
dd (float)1
{=========================}
new_cooldown:
movss xmm0,[set_cooldown]
{=========================}
original_cooldown:
movss [rbx+34],xmm0
{db F3 0F 10 43 34}
jmp exit_cooldown
{=========================}
UserAssembly.dll+25DA61C:
jmp new_cooldown
exit_cooldown:
{=========================}
[DISABLE]
{=========================}
UserAssembly.dll+25DA61C:
db F3 0F 10 43 34
{movss xmm0,[rbx+34]}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
{Discord: ashthebloody#5329}
{Paypal: paypal.me/ashthebloody}
{=========================}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87977</ID>
          <Description>"Set Cooldown Skill to"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>set_cooldown</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Genshin Impact CE Bypass

Posted: Fri Jan 08, 2021 12:31 am
by sutton0028
abenz wrote:
Thu Jan 07, 2021 9:40 pm
sutton0028 wrote:
Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
it's there, page 1... the v1.1 still works for me.

Re: Genshin Impact CE Bypass

Posted: Fri Jan 08, 2021 3:36 am
by BabyGroot
sutton0028 wrote:
Fri Jan 08, 2021 12:31 am
abenz wrote:
Thu Jan 07, 2021 9:40 pm
sutton0028 wrote:
Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
it's there, page 1... the v1.1 still works for me.
damage WEAPON work?

Re: Genshin Impact CE Bypass

Posted: Fri Jan 08, 2021 12:35 pm
by abenz
sutton0028 wrote:
Fri Jan 08, 2021 12:31 am
abenz wrote:
Thu Jan 07, 2021 9:40 pm
sutton0028 wrote:
Thu Jan 07, 2021 11:48 am
i found that the weaponDMG multiplier only affects to monster with shield, such as abyssmage gianthirli giantslimes etc. still nice tho.
share it pliss.
it's there, page 1... the v1.1 still works for me.
strange, it doesn't work for me.

Re: Genshin Impact CE Bypass

Posted: Fri Jan 08, 2021 10:16 pm
by ali.ee
asthebloody wrote:
Thu Jan 07, 2021 10:24 pm
Cooldown Skill editor, party setup > remove someone and add it back if u wanna modify their cooldown skill
SELECT ALL > COPY > PASTE TO YOUR TABLE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87976</ID>
      <Description>"Cooldown Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
alloc(new_cooldown,$1000,UserAssembly.dll+25DA61C)
alloc(set_cooldown,$4)
{=========================}
registersymbol(set_cooldown)
{=========================}
label(original_cooldown)
label(exit_cooldown)
//
set_cooldown:
dd (float)1
{=========================}
new_cooldown:
movss xmm0,[set_cooldown]
{=========================}
original_cooldown:
movss [rbx+34],xmm0
{db F3 0F 10 43 34}
jmp exit_cooldown
{=========================}
UserAssembly.dll+25DA61C:
jmp new_cooldown
exit_cooldown:
{=========================}
[DISABLE]
{=========================}
UserAssembly.dll+25DA61C:
db F3 0F 10 43 34
{movss xmm0,[rbx+34]}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
{Discord: ashthebloody#5329}
{Paypal: paypal.me/ashthebloody}
{=========================}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87977</ID>
          <Description>"Set Cooldown Skill to"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>set_cooldown</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
how long have you used it? can you confirm that this is ban-safe?

Re: Genshin Impact CE Bypass

Posted: Sat Jan 09, 2021 1:21 am
by sutton0028
abenz wrote:
Fri Jan 08, 2021 12:35 pm
sutton0028 wrote:
Fri Jan 08, 2021 12:31 am
abenz wrote:
Thu Jan 07, 2021 9:40 pm


share it pliss.
it's there, page 1... the v1.1 still works for me.
strange, it doesn't work for me.
as i said on the post reply, it only works on monster shield such as abyss mage, giant hirli, or giant slime. NOTES: your shield will also be affected. such as ningguang shield and noelle breastplate.

Re: Genshin Impact CE Bypass

Posted: Sat Jan 09, 2021 1:01 pm
by Umfy
is there any cheat rt now for GI thats totally safe... i tried all that i could, but all got banned in the end. tried 2/3 ig. And i wasn't able to to Bypass method 2 as the game wont load when i installed process hacker. any help on this aspect too?

Re: Genshin Impact CE Bypass

Posted: Sat Jan 09, 2021 1:30 pm
by Hentaiyaro
can anyone share the updated freeze hack please ? its pain in the ass to fight geo cube boss ... T_T

Re: Genshin Impact CE Bypass

Posted: Sat Jan 09, 2021 10:48 pm
by blackbrain45
Nnnope.
Checked on my 2 alts, tried bypass method 1 on the first and the second on the other one, used only "e cooldown" and "freeze enemies" - got banned the next day, both accounts, for a month.

Oh well
(sry x my eng)

Re: Genshin Impact CE Bypass

Posted: Sun Jan 10, 2021 3:40 am
by asthebloody
ali.ee wrote:
Fri Jan 08, 2021 10:16 pm
how long have you used it? can you confirm that this is ban-safe?
since i installed it, maybe yes maybe no :D

Re: Genshin Impact CE Bypass

Posted: Mon Jan 11, 2021 12:19 am
by pancho_xx
asthebloody wrote:
Thu Jan 07, 2021 10:24 pm
Cooldown Skill editor, party setup > remove someone and add it back if u wanna modify their cooldown skill
SELECT ALL > COPY > PASTE TO YOUR TABLE

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87976</ID>
      <Description>"Cooldown Editor"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
alloc(new_cooldown,$1000,UserAssembly.dll+25DA61C)
alloc(set_cooldown,$4)
{=========================}
registersymbol(set_cooldown)
{=========================}
label(original_cooldown)
label(exit_cooldown)
//
set_cooldown:
dd (float)1
{=========================}
new_cooldown:
movss xmm0,[set_cooldown]
{=========================}
original_cooldown:
movss [rbx+34],xmm0
{db F3 0F 10 43 34}
jmp exit_cooldown
{=========================}
UserAssembly.dll+25DA61C:
jmp new_cooldown
exit_cooldown:
{=========================}
[DISABLE]
{=========================}
UserAssembly.dll+25DA61C:
db F3 0F 10 43 34
{movss xmm0,[rbx+34]}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
{Discord: ashthebloody#5329}
{Paypal: paypal.me/ashthebloody}
{=========================}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>87977</ID>
          <Description>"Set Cooldown Skill to"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>set_cooldown</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Hello, query, how can I execute the code? Could you explain it step by step?

Re: Genshin Impact CE Bypass

Posted: Tue Jan 12, 2021 4:34 am
by tecnomage
just freeze, method 2, still safe?

Re: Genshin Impact CE Bypass

Posted: Tue Jan 12, 2021 5:41 pm
by zanteku12
dows method 1 still work? can't seem to make the socnd ce popup

Re: Genshin Impact CE Bypass

Posted: Wed Jan 13, 2021 12:41 am
by JafK1
Can someone make a super jump option?