Genshin Impact CE Bypass

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CrewMaster
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Re: Genshin Impact CE Bypass

Post by CrewMaster »

Dang! There will be Hypostatic challenges and we don't have proper freeze yet. RIP

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Hentaiyaro
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Re: Genshin Impact CE Bypass

Post by Hentaiyaro »

CrewMaster wrote:
Thu Jan 14, 2021 4:19 am
Dang! There will be Hypostatic challenges and we don't have proper freeze yet. RIP
is khirakun trainer freeze works on Hypostatic ? i havent try it out .

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CrewMaster
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Re: Genshin Impact CE Bypass

Post by CrewMaster »

Hentaiyaro wrote:
Thu Jan 14, 2021 9:37 am
CrewMaster wrote:
Thu Jan 14, 2021 4:19 am
Dang! There will be Hypostatic challenges and we don't have proper freeze yet. RIP
is khirakun trainer freeze works on Hypostatic ? i havent try it out .
I did not try his trainer and I am sure freeze doesn't work on hypostatic too.

Umfy
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Re: Genshin Impact CE Bypass

Post by Umfy »

need update for 1.2

Submontane
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Re: Genshin Impact CE Bypass

Post by Submontane »

this bypass is truly dead huh?

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CrewMaster
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Re: Genshin Impact CE Bypass

Post by CrewMaster »

Submontane wrote:
Fri Jan 15, 2021 9:48 am
this bypass is truly dead huh?
Nah. Only the cheats are outdated on the table.

lunaticraven
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Re: Genshin Impact CE Bypass

Post by lunaticraven »

Please update the Hypostatic freeze.. we need this
Thankyoup

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Jaymie
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Re: Genshin Impact CE Bypass

Post by Jaymie »

This may be dead but wait for a year or 2 and proper, actual cheats and modded apks will eventually show up. Just like honkai impact which took a year or 2 for modded apks to show up and I've been using them without getting banned, I just don't play online or gamemodes that involve leaderboards and co-op.

gomorrah08
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Re: Genshin Impact CE Bypass

Post by gomorrah08 »

Move Speed
Enable script then swap/switch to other character.
Spoiler

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>88319</ID>
<Description>"Movespeed"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF00FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : GenshinImpact.exe
Version:
Date : 2021-01-19
Author : gomorrah08

This script does blah blah blah
}

define(address,"UnityPlayer.dll"+D7E942)
define(bytes,42 89 44 02 38)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"UnityPlayer.dll"+D7E942)
registersymbol(moveSpeedVal)
label(code)
label(return)

newmem:
cmp rdx,108
jne code
mov eax,[moveSpeedVal]
jmp code

code:
mov [rdx+r8+38],eax
jmp return

moveSpeedVal:
dd (float)2 //movespeed value

address:
jmp newmem
return:

[DISABLE]

address:
db bytes
// mov [rdx+r8+38],eax

dealloc(newmem)
unregistersymbol(moveSpeedVal)
{
// ORIGINAL CODE - INJECTION POINT: UnityPlayer.dll+D7E942

UnityPlayer.dll+D7E91F: 49 03 D1 - add rdx,r9
UnityPlayer.dll+D7E922: 4C 8B 01 - mov r8,[rcx]
UnityPlayer.dll+D7E925: 48 8B 42 28 - mov rax,[rdx+28]
UnityPlayer.dll+D7E929: 4C 03 C1 - add r8,rcx
UnityPlayer.dll+D7E92C: 49 03 C2 - add rax,r10
UnityPlayer.dll+D7E92F: 8B 4C 10 30 - mov ecx,[rax+rdx+30]
UnityPlayer.dll+D7E933: 49 8B 40 38 - mov rax,[r8+38]
UnityPlayer.dll+D7E937: 48 8D 14 88 - lea rdx,[rax+rcx*4]
UnityPlayer.dll+D7E93B: 8B 06 - mov eax,[rsi]
UnityPlayer.dll+D7E93D: 48 8B 74 24 38 - mov rsi,[rsp+38]
// ---------- INJECTING HERE ----------
UnityPlayer.dll+D7E942: 42 89 44 02 38 - mov [rdx+r8+38],eax
// ---------- DONE INJECTING ----------
UnityPlayer.dll+D7E947: B8 01 00 00 00 - mov eax,00000001
UnityPlayer.dll+D7E94C: 48 83 C4 20 - add rsp,20
UnityPlayer.dll+D7E950: 5F - pop rdi
UnityPlayer.dll+D7E951: C3 - ret
UnityPlayer.dll+D7E952: CC - int 3
UnityPlayer.dll+D7E953: CC - int 3
UnityPlayer.dll+D7E954: CC - int 3
UnityPlayer.dll+D7E955: CC - int 3
UnityPlayer.dll+D7E956: CC - int 3
UnityPlayer.dll+D7E957: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>88320</ID>
<Description>"Set Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moveSpeedVal</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>

abenz
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Re: Genshin Impact CE Bypass

Post by abenz »

gomorrah08 wrote:
Wed Jan 20, 2021 5:22 am
Move Speed
Enable script then swap/switch to other character.
Spoiler

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>88319</ID>
<Description>"Movespeed"</Description>
<Options moHideChildren="1"/>
<LastState/>
<Color>FF00FF</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : GenshinImpact.exe
Version:
Date : 2021-01-19
Author : gomorrah08

This script does blah blah blah
}

define(address,"UnityPlayer.dll"+D7E942)
define(bytes,42 89 44 02 38)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"UnityPlayer.dll"+D7E942)
registersymbol(moveSpeedVal)
label(code)
label(return)

newmem:
cmp rdx,108
jne code
mov eax,[moveSpeedVal]
jmp code

code:
mov [rdx+r8+38],eax
jmp return

moveSpeedVal:
dd (float)2 //movespeed value

address:
jmp newmem
return:

[DISABLE]

address:
db bytes
// mov [rdx+r8+38],eax

dealloc(newmem)
unregistersymbol(moveSpeedVal)
{
// ORIGINAL CODE - INJECTION POINT: UnityPlayer.dll+D7E942

UnityPlayer.dll+D7E91F: 49 03 D1 - add rdx,r9
UnityPlayer.dll+D7E922: 4C 8B 01 - mov r8,[rcx]
UnityPlayer.dll+D7E925: 48 8B 42 28 - mov rax,[rdx+28]
UnityPlayer.dll+D7E929: 4C 03 C1 - add r8,rcx
UnityPlayer.dll+D7E92C: 49 03 C2 - add rax,r10
UnityPlayer.dll+D7E92F: 8B 4C 10 30 - mov ecx,[rax+rdx+30]
UnityPlayer.dll+D7E933: 49 8B 40 38 - mov rax,[r8+38]
UnityPlayer.dll+D7E937: 48 8D 14 88 - lea rdx,[rax+rcx*4]
UnityPlayer.dll+D7E93B: 8B 06 - mov eax,[rsi]
UnityPlayer.dll+D7E93D: 48 8B 74 24 38 - mov rsi,[rsp+38]
// ---------- INJECTING HERE ----------
UnityPlayer.dll+D7E942: 42 89 44 02 38 - mov [rdx+r8+38],eax
// ---------- DONE INJECTING ----------
UnityPlayer.dll+D7E947: B8 01 00 00 00 - mov eax,00000001
UnityPlayer.dll+D7E94C: 48 83 C4 20 - add rsp,20
UnityPlayer.dll+D7E950: 5F - pop rdi
UnityPlayer.dll+D7E951: C3 - ret
UnityPlayer.dll+D7E952: CC - int 3
UnityPlayer.dll+D7E953: CC - int 3
UnityPlayer.dll+D7E954: CC - int 3
UnityPlayer.dll+D7E955: CC - int 3
UnityPlayer.dll+D7E956: CC - int 3
UnityPlayer.dll+D7E957: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>88320</ID>
<Description>"Set Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>moveSpeedVal</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
is this speed hack or freeze hack ?

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