z Medieval Dynasty

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Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Wait, I thought everyone was saying my table broke ages ago?

I still haven't come across an updated copy of the game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

haarfus
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Re: z Medieval Dynasty

Post by haarfus »

I've played with your table on version 0.1.2.4. Everything worked. Many features work on version 0.2.0.2, but not all.

boynextrawr
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Re: z Medieval Dynasty

Post by boynextrawr »

Hello, i an confirm that the update 0.2.0.1 does not work in building limit and other village management stuff, other else still working. Can you please update?

Cold
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Re: z Medieval Dynasty

Post by Cold »

Indeed the Village Managment portion does not work at all. Sad too, cause I just did a fresh restart.

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

I added a bunch of hard coded player pointers.
I haven't gone through them all to find what's useful.

haarfus
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Re: z Medieval Dynasty

Post by haarfus »

Zanzer wrote:
Mon Nov 02, 2020 4:08 am
I added a bunch of hard coded player pointers.
I haven't gone through them all to find what's useful.
I couldn't find where to add technology points.

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Updated

User avatar
kai
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Re: z Medieval Dynasty

Post by kai »

haarfus wrote:
Mon Nov 02, 2020 8:09 am
I couldn't find where to add technology points.
it's under village manager right here (but for some reason it doesn't "update" to show your current?):
Image

haarfus
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Re: z Medieval Dynasty

Post by haarfus »

It's the same for me. There are no pointers to tech points. Village Manager - does not work.

lmecano
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Re: z Medieval Dynasty

Post by lmecano »

hello thanks you very much for this work. do you know how to change hair type, hair color and skean color of npc, and dress to? i'have found how to change head face but not other.

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Player Pointer -> PlayerCharacter -> BP_CharacterStatsComponent -> ExtractionS -> Points
lmecano wrote:
Mon Nov 02, 2020 6:02 pm
...
Added HeadID, HairID, and something called PresetsIDs to the table.
Player Pointer -> PlayerCharacter -> InteractedActor -> IDs
I confirmed updating the HairID and then saving/loading the game worked.
Don't know what all the PresetsIDs are or if they do anything.
Looks like the first value under there can be set to 0, save/load, and the clothes change.

lmecano
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Re: z Medieval Dynasty

Post by lmecano »

thanks you i will try this

Jpdc
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Re: z Medieval Dynasty

Post by Jpdc »

kai wrote:
Mon Nov 02, 2020 5:04 pm
haarfus wrote:
Mon Nov 02, 2020 8:09 am
I couldn't find where to add technology points.
it's under village manager right here (but for some reason it doesn't "update" to show your current?):
Image
zanzer added another pointers for max buildings. works!


[Link]

huntershive
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Re: z Medieval Dynasty

Post by huntershive »

There's also a problem with durability. It scans for addresses and crashes randomly.

Ktbrok
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Re: z Medieval Dynasty

Post by Ktbrok »

DON'T WORK ANYMORE IN VERSION 0.2.0.3

"Fixed" Building Limit (must validate, works on my game)

Search "Building Limit";

Change <address>...</address> to <Address>"Medieval_Dynasty-Win64-Shipping.exe"+03A7F0F0</Address>
Add below:
<Offsets>
<Offset>320</Offset>
<Offset>5A0</Offset>
<Offset>C0</Offset>
<Offset>4B0</Offset>
<Offset>C0</Offset>
<Offset>228</Offset>
<Offset>6C0</Offset>
</Offsets>

Save! Reload the game! Should work, but need validation
Last edited by Ktbrok on Fri Nov 06, 2020 12:06 am, edited 1 time in total.

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