z Medieval Dynasty

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woodrax
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Re: z Medieval Dynasty

Post by woodrax »

Zanzer wrote:
Wed Sep 23, 2020 11:03 pm
So the Player Pointer populated, but the skills/inventory offsets were just wrong?
You could just start increasing it by 0x08 until you find the correct offset. :)

And just checked. World pointer has a bad offset in there. I'll need to find another place.
To players here: Changing the Player Offset +8 will give you accurate values.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

See if the new table works for the latest game version.

woodrax
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Re: z Medieval Dynasty

Post by woodrax »

Zanzer wrote:
Fri Sep 25, 2020 2:19 am
See if the new table works for the latest game version.
It does. World Pointers are gone, but thanks for the items that are there!

DrDoom
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Re: z Medieval Dynasty

Post by DrDoom »

Not working for me, they cant find the offsets

woodrax
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Re: z Medieval Dynasty

Post by woodrax »

Did you download his newest table? It is a bit ambiguous, but has the b at the end of the name. Also, you have to jump once to find the Player Offsets, go into Skills or Inventory to find their respective values.

DrDoom
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Re: z Medieval Dynasty

Post by DrDoom »

woodrax wrote:
Fri Sep 25, 2020 2:39 am
Did you download his newest table? It is a bit ambiguous, but has the b at the end of the name. Also, you have to jump once to find the Player Offsets, go into Skills or Inventory to find their respective values.

Yes, big thanks, "Jump" was missing.. it works, do you have a little script for Technology?

woodrax
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Re: z Medieval Dynasty

Post by woodrax »

DrDoom wrote:
Fri Sep 25, 2020 3:18 am
woodrax wrote:
Fri Sep 25, 2020 2:39 am
Did you download his newest table? It is a bit ambiguous, but has the b at the end of the name. Also, you have to jump once to find the Player Offsets, go into Skills or Inventory to find their respective values.

Yes, big thanks, "Jump" was missing.. it works, do you have a little script for Technology?
No. Just went into the Technology section, clicked on one of the "Tabs" at the top, and it populated a number (0 at first). I set them all to 15,000 one by one.

KorenoGamer
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Re: z Medieval Dynasty

Post by KorenoGamer »

Thank you for all this work, wish I had the time to learn this stuff. I would help find a way to make timespeed slower.
Any idea when the ability to manipulate time will be back in the table? Days and seasons are just too fast so I like to make each day 50% longer by reverting each day back to 7am at 7pm once every day. Makes my daylight twice as long basically.
I just got the latest one (c)

EDIT: The new run speed worked. Set it to 2000 and when you hold sprint you run a lot faster. LOVE how it doesn't effect game speed.

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Updated

hei28ssk
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Re: z Medieval Dynasty

Post by hei28ssk »

How to avoid the weight surplus when reloading a game?

HeZzeL
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Re: z Medieval Dynasty

Post by HeZzeL »

hei28ssk wrote:
Sat Sep 26, 2020 7:41 am
How to avoid the weight surplus when reloading a game?
Set the number of logs to 999999999 and save. After reloading, the weight goes into negative. But from now on you can carry everything - without any restrictions.

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Starkiller
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Re: z Medieval Dynasty

Post by Starkiller »

I love your table for this game, it's absolutely the best, Tyvm

I do have a question about relation's & if there's any plan to implement them anytime soon, cuz dem wamen be playing hard to get big time & with no real info out there on which answer any of them like (probably random for each new game, so RIP)

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Added Approval and Affection pointers. See if they work on your version.
Also added Worker Skills. Talk with them to populate all the pointers.

rebelegy
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Re: z Medieval Dynasty

Post by rebelegy »

its work so far good but in invatroy its wrok first time but cruch i think i must not mark it for ever and when open tap or close i miss this order to do that ? very hard

wowbug
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Re: z Medieval Dynasty

Post by wowbug »

Really a great job with this, thank you very much!

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