z Medieval Dynasty

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Guanfei
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Re: z Medieval Dynasty

Post by Guanfei »

I still can't manage to find the technologies. I tried to go into the menu, to do stuff to increase it so the numbers are updated, but nothing works.
In fact, anything under village manager isn't updated.

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  1. Install Cheat Engine
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Then you're looking in the completely wrong pointer. Check the first one.
My updated table has hard coded offsets that are already populated.
PlayerCharacter, not Find Offsets

Guanfei
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Re: z Medieval Dynasty

Post by Guanfei »

Zanzer wrote:
Thu Nov 05, 2020 2:03 am
Then you're looking in the completely wrong pointer. Check the first one.
My updated table has hard coded offsets that are already populated.
PlayerCharacter, not Find Offsets
Indeed, I've been looking at the wrong part, it works now

DimonJuk
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Re: z Medieval Dynasty

Post by DimonJuk »

Please add the ability to change settings:
DaysPerSeason
TaxMultiplier
NPCNeeds_FoodMultiplier
NPCNeeds_WoodMultiplier
AnimalsHPMultiplier
AnimalsDamageMultiplier

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Yea, I remember seeing all of those fields.

Cold
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Re: z Medieval Dynasty

Post by Cold »

2.0.3 does not work indeed :(

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Updated with a script to dynamically find pointer offsets.

DimonJuk
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Re: z Medieval Dynasty

Post by DimonJuk »

Thank you for the update, is it possible to add it?
DaysPerSeason (Value from 1 to 30)

drunkenmonkey
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Re: z Medieval Dynasty

Post by drunkenmonkey »

DimonJuk wrote:
Sat Nov 07, 2020 8:30 am
Thank you for the update, is it possible to add it?
DaysPerSeason (Value from 1 to 30)
you can now change days per season in the settings of the game

DimonJuk
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Re: z Medieval Dynasty

Post by DimonJuk »

drunkenmonkey wrote:
Sat Nov 07, 2020 8:42 am
you can now change days per season in the settings of the game
This only works for a new game. You can't do this in old saves. It`s a pity to lose the progress if the settlement older than 10 years.

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Added Days Per Season and Tax Multiplier to World Settings

Ktbrok
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Re: z Medieval Dynasty

Post by Ktbrok »

Working perfect in 0.2.0.3 (beta)

Cold
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Re: z Medieval Dynasty

Post by Cold »

Just curious. Is there a way to dictate the weather? I'd love to get it to snow more often in winter, just for the atmosphere.

DimonJuk
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Re: z Medieval Dynasty

Post by DimonJuk »

Cold wrote:
Mon Nov 09, 2020 6:08 am
Just curious. Is there a way to dictate the weather? I'd love to get it to snow more often in winter, just for the atmosphere.
[Link]
WeatherVariation :(1) - You need to try different values
Perhaps the Zanzer will add to the table.

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Added Day / Night System pointers. You can bump Cloud Density up to 20 to make it rain. Snow too when it's cold?

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