z Medieval Dynasty

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Max98
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Re: z Medieval Dynasty

Post by Max98 »

update to v.0.3.0.2 please! thanks...

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Cold
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Re: z Medieval Dynasty

Post by Cold »

Bump! :D Thanks ahead of time Zanzer. Much love and Merry Christmas

Aros
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Re: z Medieval Dynasty

Post by Aros »

Since it's outdated I've tried using Cheat Engine without Zanzer's table, just to see if I can get it to work at all. So far, the only thing I can do is change my Dynasty reputation. I can't manipulate my inventory numbers, change technology numbers, or add talent points anymore. All of this was doable without a table before the latest game update. Has anyone found a work-around or am I just doing something horribly wrong?

Cold
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Re: z Medieval Dynasty

Post by Cold »

Aros wrote:
Tue Dec 29, 2020 1:54 pm
Since it's outdated I've tried using Cheat Engine without Zanzer's table, just to see if I can get it to work at all. So far, the only thing I can do is change my Dynasty reputation. I can't manipulate my inventory numbers, change technology numbers, or add talent points anymore. All of this was doable without a table before the latest game update. Has anyone found a work-around or am I just doing something horribly wrong?
Yeah the newest patch has basically destroyed most of the table. The only thing I really use it for anymore is relationships.

Intrelzar
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Re: z Medieval Dynasty

Post by Intrelzar »

Yer its great they increased the build cap to 40 buildings but im use to having like 75-100 been trying to work out how to increase the build limit but im not that good at it lol so far im 12/12 for just crashing the game

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Survival
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Re: z Medieval Dynasty

Post by Survival »

here's a small trick for (tech exp) and (skills EXP) scan address (Float).
example: let say the EXP value in the game is (80.0), then you have to scan (80.0) in cheat engine.
don't forget to add (.0) at end of the number.
for the (skill points) scan address (4 Bytes)
works on (0.3.0.2 Version).

i hope this would help you guys.
Last edited by Survival on Fri Jan 01, 2021 10:57 pm, edited 2 times in total.

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Cake-san
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Re: z Medieval Dynasty

Post by Cake-san »

OP's table still work for latest game version if you run "Update Pointer Offsets" script after pointer had been populated(then you can save the table)

Since I'm too lazy make my own table, I just edit the OP's table...

Added Features
- Itemlist
- Generic script from my Basic UE base table (eg: Noclip/fly ,jump multiplier ,etc... )

Note
- Mine use structure dissect instead of userdefined symbol & it's activation time is a bit slow
- To decrease activation time you can save the table after you had activate the script...

Credits: Original Poster, Zanzer

Welp, enjoy :ph34r:
Attachments
Medieval_Dynasty-Win64-Shipping__.CT
(176.92 KiB) Downloaded 1352 times

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Survival
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Re: z Medieval Dynasty

Post by Survival »

Cake-san wrote:
Fri Jan 01, 2021 9:32 pm
OP's table still work for latest game version if you run "Update Pointer Offsets" script after pointer had been populated(then you can save the table)

Since I'm too lazy make my own table, I just edit the OP's table...

Added Features
- Itemlist
- Generic script from my Basic UE base table (eg: Noclip/fly ,jump multiplier ,etc... )

Note
- Mine use structure dissect instead of userdefined symbol & it's activation time is a bit slow
- To decrease activation time you can save the table after you had activate the script...

Credits: Original Poster, Zanzer

Welp, enjoy :ph34r:
i tried it out it does work, but the Zanzer's table is more complicated than it looks,
but yours is easy to use, anyway thanks.

KDP
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Re: z Medieval Dynasty

Post by KDP »

Survival wrote:
Fri Jan 01, 2021 6:04 pm
here's a small trick for (tech exp) and (skills EXP) scan address (Float).
example: let say the EXP value in the game is (80.0), then you have to scan (80.0) in cheat engine.
don't forget to add (.0) at end of the number.
for the (skill points) scan address (4 Bytes)
works on (0.3.0.2 Version).

i hope this would help you guys.
I tried this, and it's somewhat working for me. I can find the values and I can change it, but the values in the game seems to not be changing. Any idea why? Thanks!

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Survival
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Re: z Medieval Dynasty

Post by Survival »

KDP wrote:
Mon Jan 04, 2021 8:44 am
Survival wrote:
Fri Jan 01, 2021 6:04 pm
here's a small trick for (tech exp) and (skills EXP) scan address (Float).
example: let say the EXP value in the game is (80.0), then you have to scan (80.0) in cheat engine.
don't forget to add (.0) at end of the number.
for the (skill points) scan address (4 Bytes)
works on (0.3.0.2 Version).

i hope this would help you guys.
I tried this, and it's somewhat working for me. I can find the values and I can change it, but the values in the game seems to not be changing. Any idea why? Thanks!
which one the tech or skill?
try this table .
Credits: Original Poster, Zanzer and Cake-san.
Medieval_Dynasty-Win64-Shipping__.CT
(176.92 KiB) Downloaded 267 times

Zanzer
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Re: z Medieval Dynasty

Post by Zanzer »

Did you all not click the "Update Pointer Offsets" button???

KDP
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Re: z Medieval Dynasty

Post by KDP »

Survival wrote:
Mon Jan 04, 2021 12:36 pm
KDP wrote:
Mon Jan 04, 2021 8:44 am
Survival wrote:
Fri Jan 01, 2021 6:04 pm
here's a small trick for (tech exp) and (skills EXP) scan address (Float).
example: let say the EXP value in the game is (80.0), then you have to scan (80.0) in cheat engine.
don't forget to add (.0) at end of the number.
for the (skill points) scan address (4 Bytes)
works on (0.3.0.2 Version).

i hope this would help you guys.
I tried this, and it's somewhat working for me. I can find the values and I can change it, but the values in the game seems to not be changing. Any idea why? Thanks!
which one the tech or skill?
try this table .
Credits: Original Poster, Zanzer and Cake-san.
Medieval_Dynasty-Win64-Shipping__.CT
It's not working for the tech exp nor the skill exp. That's the thing tho, I don't know how to use this table lol. Further advice will be much appreciated. Thanks! :D

KDP
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Re: z Medieval Dynasty

Post by KDP »

Zanzer wrote:
Mon Jan 04, 2021 11:50 pm
Did you all not click the "Update Pointer Offsets" button???
I can't find this "update pointer offset". Help,thanks! :D And sorry for the inconvenience! :oops:

matrix501
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Re: z Medieval Dynasty

Post by matrix501 »

Thank you for trying your best! I got the wrong one and it didnt work! LOL!! I just read and got the updated one this one works great thank you so much!!! It really helps me a lot! :D
Last edited by matrix501 on Thu Jan 07, 2021 3:53 am, edited 1 time in total.

matrix501
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Re: z Medieval Dynasty

Post by matrix501 »

The trainer makes the game crash a lot it's very random when it crashes sometimes i'm building other times i was buying some seeds. I had to keep starting from the start so It ruined the game. Anything that can be done with the crashing? I'm ready to just quit using the trainer it's a good game but the constrant crashing is making me think i dont want to even try to play this for a few months and hope the game is more stable with cheat engine at least thats my hope!

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