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Re: Medieval Dynasty

Posted: Wed Oct 07, 2020 6:01 am
by thaivirginboy
I Have problem about using save with a lot of talent point and bug by story quest
Image [Link] can you please tell me the solutions ?

Re: Medieval Dynasty

Posted: Thu Oct 08, 2020 10:11 pm
by RonRay
thaivirginboy wrote:
Wed Oct 07, 2020 6:01 am
I Have problem about using save with a lot of talent point and bug by story quest
Image [Link] can you please tell me the solutions ?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Use the table to "remove" all but one talent point. Spend that one point (which will complete that quest entry), then add as many as you like.

Re: Medieval Dynasty

Posted: Fri Oct 09, 2020 9:20 pm
by hei28ssk
Why does spawned animals do not count towards quests. Also soawning anything disables any health cheat

Re: Medieval Dynasty

Posted: Sat Oct 10, 2020 1:52 am
by Akira
hei28ssk wrote:
Fri Oct 09, 2020 9:20 pm
Why does spawned animals do not count towards quests. Also soawning anything disables any health cheat
There might be a difference between the "normal" animals and the "spawned" animals.
Had that problem in another game but i don't think that there's a solution for it.

No idea why spawning something should effect your health.

Re: Medieval Dynasty

Posted: Sat Oct 10, 2020 10:05 pm
by hei28ssk
Akira wrote:
Sat Oct 10, 2020 1:52 am
hei28ssk wrote:
Fri Oct 09, 2020 9:20 pm
Why does spawned animals do not count towards quests. Also soawning anything disables any health cheat
There might be a difference between the "normal" animals and the "spawned" animals.
Had that problem in another game but i don't think that there's a solution for it.

No idea why spawning something should effect your health.
Spawned animals can kill you even with your health frpzen
Nirmal animals however can't hurt you

Re: Medieval Dynasty

Posted: Sat Oct 10, 2020 10:05 pm
by hei28ssk
Am only using it to spawn bears and wolves anyway and it's nit helping so

Re: Medieval Dynasty

Posted: Sat Oct 10, 2020 11:21 pm
by Akira
I still don't get why spawning something should effect your health, i didn't had that problem.

If the animal attacks you after spawning it that would be a different thing, since it wouldn't be related to the spawning.

Re: Medieval Dynasty

Posted: Sat Oct 10, 2020 11:58 pm
by hei28ssk
Obviously it attacks

Re: Medieval Dynasty

Posted: Sun Oct 11, 2020 9:57 am
by Cabola
hei28ssk wrote:
Sat Oct 10, 2020 11:58 pm
Obviously it attacks
So when you take damage to health, is it when you spawn the animal or is it after it's been spawned and it attacks you?

Re: Medieval Dynasty

Posted: Sun Oct 11, 2020 10:52 am
by hei28ssk
Cabola wrote:
Sun Oct 11, 2020 9:57 am
hei28ssk wrote:
Sat Oct 10, 2020 11:58 pm
Obviously it attacks
So when you take damage to health, is it when you spawn the animal or is it after it's been spawned and it attacks you?
When you spawn and it attacks you you lose health. Health cheat becomes useless.

Re: Medieval Dynasty

Posted: Sun Oct 11, 2020 8:02 pm
by Player1
tfigment wrote:
Tue Oct 06, 2020 1:59 pm
Player1 wrote:
Tue Oct 06, 2020 9:57 am
thanks for the info, but how can i do that?
found a tutorial, but this needs to find the adress several times... for building limit, this would take a lot of time, as I need to do quests from the beginning until having 8 buildings...
Its pretty basic Cheat Engine usage, I'm sure there are several tutorials on cheatengine.org. You want to right click "pointer scan for this address" and then probably also check the "base address must be in specific range" and set that to pCharacter for both fields if you are using my table. Probably Maximum offset of 2512 and max level of 5 to speed that up a little. If that doesn't work try with base address unchecked and level of 7 or higher (this will be very slow). If you use the pCharacter if you add to table you will need to replace the address with pCharacter in the pointer.

If you get a hit then exit the game and use the pointer scan to validate that the pointer to the level is stable. If it is for 3-4 or more repeats of this then you can consider that stable.
wasnt able to manage this at all :shock:

simple solution for...computer-scientists like me 8-) :

take one of the tables available here

search for the value of your building limit in cheatengine with the following parameters:
Value: Your building limit
Memory Scan Option:
All
Start: see below
Stop: see below

you will find like 10-20 values, now you can find building limit by try and error, then you can change it to whatever you want

Need to do this at every reload, but it takes not more than a minute :D


Finding Start and Stop Values:
go to tfigment-table: find player -> player -> technology points
the adresses there start with same 8 figures
take these figures and add "000" for start and "fff" for stop


@tfigment: thanks anyway for your help :D

Re: Medieval Dynasty

Posted: Sat Oct 17, 2020 11:38 pm
by Seipherwood
Is it possible to change the default max weight without having to use cheat engine every time?

Re: Medieval Dynasty

Posted: Sun Oct 18, 2020 4:10 am
by Cabola
Seipherwood wrote:
Sat Oct 17, 2020 11:38 pm
Is it possible to change the default max weight without having to use cheat engine every time?
Was something about it getting reset each time the game is loaded. Don't think that's been stabalised in any form yet..

Re: Medieval Dynasty

Posted: Sun Oct 18, 2020 10:14 pm
by RonRay
Seipherwood wrote:
Sat Oct 17, 2020 11:38 pm
Is it possible to change the default max weight without having to use cheat engine every time?
The addresses (pointers) of the weight change every time you load or reload a save game. (what I've experienced and heard..) I found that if you use tfigment's table and add 999999999 logs (probably any number over a million), all that weight goes NEGATIVE and you never have to worry with weight restrictions again!
(Later versions might be patched, but if you do this before patching, the neg-weight still remains.)

Re: Medieval Dynasty

Posted: Mon Oct 19, 2020 12:44 pm
by Cabola
Yea that's how I've gone by with the weight limit. Been giving my self negative 3k stone axes. Then just eat something so the inventory gets updated by the game.