tfigment wrote: ↑
Tue Oct 06, 2020 1:59 pm
Player1 wrote: ↑
Tue Oct 06, 2020 9:57 am
thanks for the info, but how can i do that?
found a tutorial, but this needs to find the adress several times... for building limit, this would take a lot of time, as I need to do quests from the beginning until having 8 buildings...
Its pretty basic Cheat Engine usage, I'm sure there are several tutorials on cheatengine.org. You want to right click "pointer scan for this address" and then probably also check the "base address must be in specific range" and set that to pCharacter for both fields if you are using my table. Probably Maximum offset of 2512 and max level of 5 to speed that up a little. If that doesn't work try with base address unchecked and level of 7 or higher (this will be very slow). If you use the pCharacter if you add to table you will need to replace the address with pCharacter in the pointer.
If you get a hit then exit the game and use the pointer scan to validate that the pointer to the level is stable. If it is for 3-4 or more repeats of this then you can consider that stable.
wasnt able to manage this at all
simple solution for...computer-scientists like me
take one of the tables available here
search for the value of your building limit in cheatengine with the following parameters:
Value: Your building limit
Memory Scan Option:
Start: see below
Stop: see below
you will find like 10-20 values, now you can find building limit by try and error, then you can change it to whatever you want
Need to do this at every reload, but it takes not more than a minute
Finding Start and Stop Values:
go to tfigment-table: find player -> player -> technology points
the adresses there start with same 8 figures
take these figures and add "000" for start and "fff" for stop
@tfigment: thanks anyway for your help