Medieval Dynasty

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xXLashkeXx
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Re: Medieval Dynasty

Post by xXLashkeXx »

RogueTech wrote:
Thu Aug 18, 2022 8:54 pm
Akira, this [Medieval_Dynasty-Win64-Shipping_v1.1.CT] with no context or what not around it does not let anyone know what version of the game it is for. [..................] NOT having the game version they are for included in the name of the table file for download is just ignorant and lazy. Sorry pal.

So I don't know why, but Akira had mentioned that he uploaded a new CT (Updated) and now it is said that he is lazy and ignorant? If you are not sure if it is up-to-date, you can also simply look at a post below for the latest version when it has been updated!!!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by xXLashkeXx on Thu Sep 01, 2022 8:58 am, edited 1 time in total.

RogueTech
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Re: Medieval Dynasty

Post by RogueTech »

xXLashkeXx, So instead of having a file with a name that references the matching game version it it for, your suggestion is the users should look through newer posts, and check the "Last edited...." comment? SERIOUSLY. That still doesn't tell anyone what game version the file is for. An author could update a file "today" for ANY game. People do it all the time where they update only for one or two versions back, and not the current. THIS IS RIDICULOUS, this discussion is pointless. PUT the damn version of the game that it is for when creating the file. Any other suggestion or argument is NOT EASIER or more CLEAR for ANYONE. PERIOD.

RogueTech
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Re: Medieval Dynasty

Post by RogueTech »

xXLashkeXx, So game version 1.4.04 just came out. I guess when the author updates the table for that version, creating a file named [Medieval_Dynasty-Win64-Shipping_v1.2.CT] would be more appropriate that JUST NAMING IT [Medieval_Dynasty-Win64-Shipping_v1.4.0.4_v1.0.CT]? Yeah RIGHT. Make an argument for NOT doing it this way, (a better easier one), or don't bother replying. I'm done discussing this ridiculous point.

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Akira
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Re: Medieval Dynasty

Post by Akira »

RogueTech wrote:
Sat Aug 20, 2022 8:16 pm
version
The game has a game version number.
The table has a table version number.
Putting the game version number in the name of the table makes no sense to me, especially since the version number won't tell you if the table will work or not.
And again the game version number is listed inside of my table.

I got a script I made in 2018 for the game Deep Rock Galactic, by now the game had probably more than 100 updates and even 2 engine updates and guess what, the script still works.
You never know if something will work or not until you try it out.

silly
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Re: Medieval Dynasty

Post by silly »

Just i rename it to:
Medieval Dynasty-Win64-Shipping v1.4.0.3 Table v1.1 by Akira.CT
:)

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Akira
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Re: Medieval Dynasty

Post by Akira »

Feel free to do so for ya own cheats.

Rankti
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Re: Medieval Dynasty

Post by Rankti »

I really don't understand why some ppl have to complain about everything instead of being thankful that the autors share their work to the community for free (smh!).

Akira's Table is great and works even with the latest beta (public stage 1.4.0.6) of the game without any issues or crashes (actually the only "trainer" to do so):
So be thankful and enjoy it instead of complaining about minor things.

scorptron
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Re: Medieval Dynasty

Post by scorptron »

I tried this but could not find the time of day editing section or the way to edit the people who join you like the old version had? It is not in there? Thanks if anyone know the answer.

TheSams17
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Re: Medieval Dynasty

Post by TheSams17 »

Hi @ all. I need the update for version 1.4.1.3. Thanx

DarthNihilus
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Re: Medieval Dynasty

Post by DarthNihilus »

@Akira, would it be possible to make some script for picking up everything in a certain radius?

Wulf
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Re: Medieval Dynasty

Post by Wulf »

[Link]
[Link]

Cool, re-enabled the Cheat Menu.

Is that in any of the current tables or should I whip up a quick script?

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Akira
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Re: Medieval Dynasty

Post by Akira »

Wulf wrote:
Sat Oct 15, 2022 6:41 pm
Is that in any of the current tables or should I whip up a quick script?
Got a script and/or pointer in my table but could be that I need to updated it.

Azahiell
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Re: Medieval Dynasty

Post by Azahiell »

Thank you for your hard work. I really appreciate it.

Azahiell
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Re: Medieval Dynasty

Post by Azahiell »

Akira wrote:
Sat Oct 15, 2022 8:55 pm
Wulf wrote:
Sat Oct 15, 2022 6:41 pm
Is that in any of the current tables or should I whip up a quick script?
Got a script and/or pointer in my table but could be that I need to updated it.
Thank you for your hard work. I really appreciate it.

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Akira
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Re: Medieval Dynasty

Post by Akira »

Akira wrote:
Sat Oct 15, 2022 8:55 pm
Got a script and/or pointer in my table but could be that I need to updated it.
Actually all of my scripts still work.

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