Vaporum: Lockdown

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MGGA
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Vaporum: Lockdown

Post by MGGA »


Inf. Health
Inf. Energy
Level
Invincible
Immune To Bleed
Immune To Fire
Immune To Poison
Immune To Shock
Immune To Drain
Immune To Stun
Immune To Push
Immune To Switch
Immune To Marker


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
VaporumLockdown.CT
(8.45 KiB) Downloaded 548 times

waganikki
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Re: Vaporum: Lockdown

Post by waganikki »

Many thanks. Can you please add circuit point pointer?

jedi69
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Re: Vaporum: Lockdown

Post by jedi69 »

waganikki wrote:
Wed Sep 16, 2020 8:26 am
Many thanks. Can you please add circuit point pointer?
+1

Kentda
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Re: Vaporum: Lockdown

Post by Kentda »

Ok, an important note. The pointers don't seem to populate until you've taken damage.

I loaded the game, loaded the table, and all the items under pointers were ??

But, I got into a single fight, and they all popped up.

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bloodsucker
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Re: Vaporum: Lockdown

Post by bloodsucker »

Kentda wrote:
Sat Sep 19, 2020 9:15 am
Ok, an important note. The pointers don't seem to populate until you've taken damage.

I loaded the game, loaded the table, and all the items under pointers were ??

But, I got into a single fight, and they all popped up.
have been confirmed.

thank it work but the game is really boring, went out of the patient in the first 15 min.

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Marc
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Re: Vaporum: Lockdown

Post by Marc »

For whom it concerns, here's my attempt on the GoG Version Build 45 Patch 3

Features:
  • health does not fall below 100
  • energy does not fall below 100
  • amount of ammo does not decrease when shooting
  • find address of XP to edit them
have fun
Marc
Attachments
VaporumLockdown.CT
added coordinates (does not really change position but you can press buttons etc at the new location, at first move you are ported back to the original place)
(13.99 KiB) Downloaded 45 times
VaporumLockdown.CT
added "no damage to anyone" cheat
(12.16 KiB) Downloaded 22 times
VaporumLockdown.CT
improved version
(9.88 KiB) Downloaded 38 times
VaporumLockdown (GoG).CT
GoG, Build 45 Patch 3
(9.44 KiB) Downloaded 41 times
Last edited by Marc on Sat Oct 31, 2020 4:37 pm, edited 3 times in total.

Nzembwa
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Re: Vaporum: Lockdown

Post by Nzembwa »

there is a main quest where you will get a push gun to push metal spiders into a grinder, but it counts as a weapon and combined with a certain ability weapons will also deal 5% of your integrity as damage killing them and unable to progress further in the game and thus ending your story, so, can you make a cheat that pushes enemies dealing no damage or remove circuits talents or reduce / remove your damage or increase enemies hit points?

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Marc
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Re: Vaporum: Lockdown

Post by Marc »

I did not play it very far so I could not check it at this very location.
But I've just added another table which should prevent damage to anyone.

Hope it helps,
Marc

Nzembwa
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Re: Vaporum: Lockdown

Post by Nzembwa »

it prevents damage but also prevents enemies from knockback push effect so it is useless, the best thing you could do to solve this is to increase enemies durability / hit points so they don't die in 1 hit and should make the quest work ...
spiderlings have 1/10 durability, if you could find enemies life somehow, just increase it 10 or 100 or 1000 times, either temporary or until game ends, doesn't matter if it last forever, the game is too easy even on hardest difficulty

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Marc
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Re: Vaporum: Lockdown

Post by Marc »

Hm... Okay then... what could work is to change the "always 100 health" by removing the check if it affects the party or enemies.

Try this (create a new auto assembler script and put this in or replace the "always 100 health" with it):

Code: Select all

[ENABLE]
aobscan(health,F3 0F 11 AE A0 00 00 00 48 8B) // should be unique
alloc(newmem,$1000,health)
alloc(value, 8)

label(code)
label(return)

value:
  dd (float)100

newmem:
  movss xmm5,[value]

code:
  movss [rsi+000000A0],xmm5
  jmp return

health:
  jmp newmem
  nop 3
return:
registersymbol(health)

[DISABLE]

health:
  db F3 0F 11 AE A0 00 00 00

unregistersymbol(health)
dealloc(newmem)
Should put the remaing life always to 100. If this does not help, I'm out of ideas.

Nzembwa
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Re: Vaporum: Lockdown

Post by Nzembwa »

well what it does now it allows to push the enemies but once they fell down into the grinders (a square hole) they don't get grinded into metal scrap pieces so the quest doesn't progress , need to scrap 5 spiderlings for quest (check spiderlings grinder on youtube)

so the spiders must not die from the weapon hit , but they must die from the metal grinder, once they fell down, the hole counts as filled and cannot throw another spider down, but they also don't die so the quest doesn't work

the only solution i can think is to increase enemies health or decrease player total damage (temporary)
Last edited by Nzembwa on Sun Nov 01, 2020 5:15 pm, edited 1 time in total.

kanggg
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Re: Vaporum: Lockdown

Post by kanggg »

Are you using an older build or something because I've completed this game with those +DMG abilities and didn't encounter this problem?

Nzembwa
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Re: Vaporum: Lockdown

Post by Nzembwa »

the problem is integrity depositor circuit which deals 5% of your max integrity as damage on weapon hit, and i have also cheated to have all abilities in the game so i have a lot of life

Nzembwa
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Re: Vaporum: Lockdown

Post by Nzembwa »

OKAY ! i have done it , i have used your cheat marc coupled with the game's time stop ability to play turn based instead of real time, so i activate cheat - stop time - push spiders - stop time - deactivate cheat - turn real time, and the spiders fall and die in the grinder

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Marc
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Re: Vaporum: Lockdown

Post by Marc »

:lol: Clever solution!

I should have thought of that...

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