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Outward

Posted: Tue Sep 15, 2020 8:33 am
by aSwedishMagyar
Do not post this on other websites.
Pay attention to what version of the game you are running and don't post that x table doesn't work with y version of the game. It took me a long time to adapt the original to the default-mono version and I know that it works so learn how to read. Both tables now have the same options since I needed to fix the IL2CPP version (it was allocating memory too far away from the jump in the Enable script).

Current Version (default-mono):
Outward-default-mono.CT
21-12-2020
+2 Separate table for default-mono
(54.22 KiB) Downloaded 2238 times
Current Version (IL2CPP-no beta):
Outward-IL2CPP.CT
21-12-2020
+2 Separate table for IL2CPP (no beta)
(59.34 KiB) Downloaded 1954 times
Options:
  • Various Character Pointers
    • Player Name
    • Silver
    • Health
    • Stamina
    • Mana
    • Needs
    • Movement Speed
    • Damage
    • Resistances
    • Current Weapon Pointers
  • Inf Health
  • Undead
  • Unhittable
  • No Knockback
  • Inf Stamina
  • Inf Mana
  • No Stat Burn
  • No Negative Buffs (only stops from being activated)
  • Inf Food/Drink/Sleep
  • No Weight Penalty
  • No Silver Decrease
  • No Breakthrough Point Check
  • Neutral Body Temp
  • Immune to Disease
  • No Reload/Inf Bullets
  • Items Always Max Durability
  • No Durability Decrease
  • No Item Use
  • No Cooldown
  • Get Weight Limits
  • Item Drop Settings
Update Logs
Update +2: Made two versions of the table, one for IL2CPP and one for Mono. Updated for new DLC, everything should be working, removed the breakpoint function since it's not really needed.

Update +1: Added a No negative buffs script which should prevent things like burning/disease and other negative effects from activating.
Previous Versions
Outward.CT
08-11-2020
+1 Added No Negative Buffs script
(85.83 KiB) Downloaded 183 times
Outward.CT
15-09-2020
+0
(1.51 MiB) Downloaded 123 times

Re: Outward

Posted: Sun Dec 20, 2020 5:43 pm
by hbpateiv
Any chance getting a update for the new release?

Re: Outward

Posted: Sun Dec 20, 2020 8:38 pm
by caspaas
please updateeeeeee

Re: Outward

Posted: Sun Dec 20, 2020 9:58 pm
by NumberXer0
aSwedishMagyar wrote:
Tue Sep 15, 2020 8:33 am
...
An update for the new DLC would be great. Both other trainers out there have dropped support since the first DLC. So I doubt they will update for this one either. Any chance you're still interested in this game?

Re: Outward

Posted: Sun Dec 20, 2020 10:30 pm
by aSwedishMagyar
NumberXer0 wrote:
Sun Dec 20, 2020 9:58 pm
An update for the new DLC would be great. Both other trainers out there have dropped support since the first DLC. So I doubt they will update for this one either. Any chance you're still interested in this game?
Yeah just give me a bit, I uninstalled it awhile ago and need to re-download it.

Re: Outward

Posted: Sun Dec 20, 2020 11:29 pm
by NumberXer0
aSwedishMagyar wrote:
Sun Dec 20, 2020 10:30 pm
NumberXer0 wrote:
Sun Dec 20, 2020 9:58 pm
An update for the new DLC would be great. Both other trainers out there have dropped support since the first DLC. So I doubt they will update for this one either. Any chance you're still interested in this game?
Yeah just give me a bit, I uninstalled it awhile ago and need to re-download it.
Awesome, glad to hear it. I picked it back up again for the DLC myself.

Edit: Oh yeah, the game now defaults to the non-mono version. Mono needs to be activated through the beta tab. Most people still use mono as it supports mods.

Re: Outward

Posted: Mon Dec 21, 2020 4:41 am
by aSwedishMagyar
NumberXer0 wrote:
Sun Dec 20, 2020 11:29 pm
...
Ok I updated it. My game defaults to mono so the table still uses the symbols.

Re: Outward

Posted: Mon Dec 21, 2020 4:56 am
by NumberXer0
aSwedishMagyar wrote:
Mon Dec 21, 2020 4:41 am
NumberXer0 wrote:
Sun Dec 20, 2020 11:29 pm
...
Ok I updated it. My game defaults to mono so the table still uses the symbols.
Unfortunately, doesn't seem to be working for me. I can't even enable it.

Error on line 14. Failure determining what CharacterStats.OnUpdateStats means.

Re: Outward

Posted: Mon Dec 21, 2020 5:00 am
by aSwedishMagyar
NumberXer0 wrote:
Mon Dec 21, 2020 4:56 am
aSwedishMagyar wrote:
Mon Dec 21, 2020 4:41 am
NumberXer0 wrote:
Sun Dec 20, 2020 11:29 pm
...
Ok I updated it. My game defaults to mono so the table still uses the symbols.
Unfortunately, doesn't seem to be working for me. I can't even enable it.

Error on line 14. Failure determining what CharacterStats.OnUpdateStats means.
You just quoted where I said it uses the mono symbols. Use the mono version.

Re: Outward

Posted: Mon Dec 21, 2020 5:07 am
by NumberXer0
aSwedishMagyar wrote:
Mon Dec 21, 2020 5:00 am
NumberXer0 wrote:
Mon Dec 21, 2020 4:56 am
aSwedishMagyar wrote:
Mon Dec 21, 2020 4:41 am


Ok I updated it. My game defaults to mono so the table still uses the symbols.
Unfortunately, doesn't seem to be working for me. I can't even enable it.

Error on line 14. Failure determining what CharacterStats.OnUpdateStats means.
You just quoted where I said it uses the mono symbols. Use the mono version.
I am using the mono version. The default version is IL2CPP now. Mono is picked specifically from the beta menu as per dev instructions. I have functional mods too, which only work on the mono version.

Re: Outward

Posted: Mon Dec 21, 2020 5:18 am
by aSwedishMagyar
NumberXer0 wrote:
Mon Dec 21, 2020 5:07 am
I am using the mono version. The default version is IL2CPP now. Mono is picked specifically from the beta menu as per dev instructions. I have functional mods too, which only work on the mono version.
Try activating mono feature first and then the enable script. For mine symbols load fast enough but maybe you need more time.

Edit: Stupid crap, all the symbols use a ':' instead of '.' when in mono. Some of the bytes are different too. Let me see if I can do a quick fix.
NumberXer0 wrote:
Mon Dec 21, 2020 5:07 am
...
Ok I uploaded a separate table for the default-mono version.

Re: Outward

Posted: Mon Dec 21, 2020 12:40 pm
by NumberXer0
aSwedishMagyar wrote:
Mon Dec 21, 2020 5:18 am
Ok I uploaded a separate table for the default-mono version.
Yup, that did the trick. Works great now, thanks for the update!

Re: Outward

Posted: Tue Dec 22, 2020 5:30 pm
by 3ndorfin
Hi all, with the linked table for mono my game is crashing with or without activation (the mono flag is setting automatically when outward.exe is selected in CE 7.2) . Game version used: 1.3.1a with latest DLC.
with the ILCPP2 version the command enable is not actually clickable (right clicking i see error 14 assert..etc. error)
Any advice for a CE newbie? :)

Re: Outward

Posted: Wed Dec 23, 2020 6:30 am
by aSwedishMagyar
3ndorfin wrote:
Tue Dec 22, 2020 5:30 pm
Hi all, with the linked table for mono my game is crashing with or without activation (the mono flag is setting automatically when outward.exe is selected in CE 7.2) . Game version used: 1.3.1a with latest DLC.
with the ILCPP2 version the command enable is not actually clickable (right clicking i see error 14 assert..etc. error)
Any advice for a CE newbie? :)
Sounds like a you problem as I just tested the two tables with all three versions offered in steam. The default-mono only works with the 'default-mono' option in the beta window. The IL2CPP works with both the 'None' and the public-beta' options with no crashes whatsoever. Verify integrity of your game files and maybe consider reinstalling C.E.

Re: Outward

Posted: Wed Dec 23, 2020 8:42 am
by jasonthe13
something seem to broke no item use for me.....it was working before.....but now idk why when i use something it uses the whole stack lol....like if i had 10 potion it will use all the potions lol..