Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-19

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Recifense
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Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-19

Post by Recifense »

Hi guys,

Here is my tables for "Crusader Kings III" version 1.0.3. The tables contain a script with the following features:

Code: Select all

===========================================
 Game Title    : Crusader Kings III
 Game Version  : 1.0.3 (Steam)
 Game Sponsor  : PF
 Process Name  : ck3.exe
 Relevant Info : New Engine/64bits/RTS with pause
 Script Version: 1.2
 CE Version    : 7.0
 Release date  : 18-Sep-2020
 Author        : Recifense
 History:
 03-Sep-2020: Preliminary Release (s0.5)
 07-Sep-2020: Preliminary Release (s0.7)(fixes and new features)
 10-Sep-2020: Preliminary Release (s0.8)(Province Control and some changes)
 12-Sep-2020: First Release (s1.0)(v1.0.3)
 15-Sep-2020: GM for troops sieging (attacker)/Attrition (s1.1)
 18-Sep-2020: New approach for GM during Army/Army battle +Selected Dynasty (s1.2)
 Features:
 - Minimum Money    (7000)           [1]
 - Minimum Renown   (7000)           [2]
 - Minimum Piety    (5000)           [3]
 - Minimum Prestige (7000)           [4]
 - Construction in 1 Days            [5]
   - Include Vassals' Provinces      [5.1] (s1.0)
 - Quick Movement (to adjacent area) [6]
 - God Mode (Army Combat)            [7]
 - Fill up Troop Size (on sel)       [8]   (s0.7)
 - Quick Siege Prog (Attacker)       [9]   (s0.7)
 - Province Full Control (on Sel)    [A]   (s0.8)
   - Include Vassals' Provinces      [A.1] (s1.0)
 - Delay Siege Progress (players' provinces)  [B]   (s1.0) 
   - Include Vassals' Provinces               [B.1] (s1.0)(*)(**)
 - Minimum Cultural Innovation Progress (99%) [C]   (s1.0)
   + Quick Cultural Innovation Progress       [C+]  (s1.0)
 - God Mode (Army Attrition)         [7.1]   (s1.1)
 - Some Pointers
===========================================
[1]  Minimum Money for Human Player Only (HPO);
[2]  Minimum Renown for HPO;
[3]  Minimum Piety  for HPO;
[4]  Minimum Prestige for HPO;
[5]  For HP's Holdings;
[5.1]HP's Vassals' ones can be included;
[6]  For HP's Armies;
[7]  For HP's Armies; (Commanders can get hurt or die)(Knights can die)
[7.1]For HP's Armies during Attrition;
[8]  When a HP's Army is selected; (it may tabke a while to update display)
[9]  For HP's Armies only;
[A]  For HP's controlled provinces (those that belong to YOU); (when selected)
[A.1]HP's Vassals' ones can be included; 
[B]  For HP's provinces only; ((those that belong to YOU))
[B.1]HP's Vassals' ones can be included; (*)(**)
[C]  You should have a look at the Culture TAB, at least, once;
[C+] It will be concluded on the first update; (it depends on [C];
(*)  It will not work, if it belong to a vassal's vassal;
(**) Remembeer to disable it when you are not at war. Or a vassal of yours will not conquer another province of another vassal of yours. :)  
===========================================
[USAGE]
1) Run CE70 or greater;
2) Run Game;
3) Load the game process "ck3.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
[HOTKEYS]
- None defined
===========================================
[ADVICE]
When you can,save the game before starting using table/cheat. So you can always come back in case you don't like the result.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
[INFO]
Thank you PATRONS for provide the means for buying the game.
===========================================
Have Fun!
Please read the Table Extras or the information above. Pay special attention to [USAGE];

Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

It is for CE 7.0 or greater

Cheers to All!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
CK3_Crusader-Kings-III_v1-0-3_Steam_PF_CE70_S12_T12.CT
2020-Sep-19: GM (by attrition) + new pointers;
2020-Sep-13: First release (for version 1.0.3 Steam)
(68.61 KiB) Downloaded 5113 times
Last edited by Recifense on Sat Sep 19, 2020 6:42 pm, edited 1 time in total.

lemaun
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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by lemaun »

thanks but Please a version for 1.0.2 would it be possible?
Last edited by lemaun on Sun Sep 13, 2020 7:52 pm, edited 1 time in total.

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by 0xDEAD10CC »

Incredible work as always!

P.S. Also, might I suggest to add a 'stress' option to the table? Shouldn't be a problem at all but might be useful (especially for those who don't like the new feature).

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by 0xDEAD10CC »

Also it seems god mode don't work on attrition checks for red sculls. It does decrease army size by 100.

EDIT. It looks like god mode for attrition checks don't work at all.
Last edited by 0xDEAD10CC on Sun Sep 13, 2020 9:12 pm, edited 1 time in total.

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by 0xDEAD10CC »

"Refill army" actually refill man-at-arms but not levis. "Time to take for update" - monthly replenishment.

For an army there is a nice injection point:

Code: Select all

"ck3.exe"+AAE5CC: 45 89 6E 44                    -  mov [r14+44],r13d
"ck3.exe"+AAE5D0: 41 F7 EF                       -  imul r15d
"ck3.exe"+AAE5D3: C1 FA 06                       -  sar edx,06
"ck3.exe"+AAE5D6: 8B C2                          -  mov eax,edx
"ck3.exe"+AAE5D8: C1 E8 1F                       -  shr eax,1F
"ck3.exe"+AAE5DB: 03 D0                          -  add edx,eax
"ck3.exe"+AAE5DD: 69 C2 E8 03 00 00              -  imul eax,edx,000003E8
// ---------- INJECTING HERE ----------
"ck3.exe"+AAE5E3: 41 89 46 40                    -  mov [r14+40],eax
r14 - points to a unit within an army and [r14+44] to maximum possible size of the unit. So it's enough to set [r14+40] to [r14+44] * 1000 to get 100% of army size in the field.

This code is executed after attrition checks, monthly replenishment and battles.

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by CompactDisc »

Thanks!

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by danielyee »

hello there master table creator sir
a very thanks once again to the legendary sifu ..master

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by Sigan »

Is there any way to make your table work while this table is also working?

viewtopic.php?f=4&t=13576

Actually... I've since restarted and only tried activating your table, and I'm unable to. This other table activates... What am I doing wrong?
Last edited by Sigan on Mon Sep 14, 2020 5:32 pm, edited 1 time in total.

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by rizkythe13 »

at last, thanks bro

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by Guanfei »

Changing date of birth also don't change age, for some reason.
Do you think it would be possible to work on the lifestyle xp? I'm fine doing it the right way for one, but it's annoying to do it everytime you change characters.

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by 0xDEAD10CC »

Guanfei wrote:
Mon Sep 14, 2020 2:28 am
Changing date of birth also don't change age, for some reason.
You need to save and reload game to recalculate the value of age.

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by Guanfei »

0xDEAD10CC wrote:
Mon Sep 14, 2020 6:15 am
Guanfei wrote:
Mon Sep 14, 2020 2:28 am
Changing date of birth also don't change age, for some reason.
You need to save and reload game to recalculate the value of age.
Hu, that explains. Gonna try that.

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by 0xDEAD10CC »

Hi all. I'm not sure it's a good idea, yet I'vde decicded to share my small changes to the table. I tried to make it clear it's not 'official' Recifense's table as much as possible.

The changes in the table are ugly and dirty hacks, so don't expect too much.

I've added three points to the table.

1. Stress for selected character.
2. 'view selected army' script form tfigment table.
3. A script to keep last selected army by point 2 at it's maximum on the field.

The last one is not a true god mode. Attrition and battle losses will have an effect on you. You may see it in the right upper corner and in the military tab. Yet as long as the army is raised and selected by tfigment's script the number of troops shall be restored (at least it does for me) to available maximum after replenishment, attrition check or a battle. You still may loose a battle if you don't enable Recifense's god mode.

Through attrition and especially 'red sculls' you may eventually decrease a number of available for you troops to zero! In that case if you dismiss the army there will be no army to raise. You have to either wait for a start of new month when replenishment give you at least some soldiers or try to refill army by existing option in Recifense's table.

Hint: if you don't want to wait while a raised army get it's full strength, split it in half (there is a special button for it on the interface) then select and join both armies back. You should get the maximum available troops in your army.

P.S. Don't forget to disable the last option before you dismiss your army.
Attachments
CK3_Crusader-Kings-III_v1-0-3_Steam_PF_CE70_S10_T10 meanwhile.CT
The temporary solution until the better one will be available.
(185.22 KiB) Downloaded 137 times

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by DaisyR3y »

for people that has steam, for god mode to work try using the no attrition mod from steam workshop and with this table it should work.

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Re: Crusader Kings III v1.0.3 Steam (GM and More) 2020-Sep-13

Post by Drikai »

@compactdisc Will you be adding your debug/mod achievement to ren's script like you usually do for paradox games would like to use both

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