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Starpoint Gemini 3 (v1.000) Codex

Posted: Sun Sep 13, 2020 1:42 pm
by ndck1
Starpoint Gemini 3

v1.000

Scripts
- Enemy Easy Kills *Hotkey Included* (Can be activated immediately. Becareful with this Option. Easy kills applies to the player as well. Collision to non moving objects like asteroid or ships will destroy you when hit even with shields. Use the infinite shields option if you encounter multiple enemies)
- Infinite Shields Option 1 & 2 *Hotkey Included* (Provide 2 Options, either both can be use. I recommend activating the Infinite Shields Only without activating the Infinite Health Option unless necessary. Your ships health will not be affected when knock/hit by ships or asteroids in the Campaign mode. However, in other modes like Knight Templar or An Outlaw's Life the ships health is affected)
- Infinite Boosters *Hotkey Included* (Can be activated immediately)
- Infinite Missiles *Hotkey Included* (Can be activated immediately)
- Guns No Cooldown *Hotkey Included* (Can be activated immediately)
- 1 Billion Credits *Hotkey Included* (Collect some credits and then activate this cheat)
- 1 Billion Experience Points *Hotkey Included* (Gain some experience points and then activate this cheat. You need to do this once only)
- 1 Million Cargo Hold *Hotkey Included* (Loot some item and then activate this cheat)

Editors
- Health pointers (Ship's health value displayed here. You can edit or freeze your health here)
- Experience Points (You can edit manually here. Not sure what the max experience points is, so play around)
- Skill Points (Skill points will appear here)
- Credits 1 (Edit your amount of credits here)
- Credits 2 (This is link to Credits 1. So can't change anything here)
(Note: If non the editors work, use the script instead)

Update 2
- Infinite Equipment Item Added *Hotkey Included* (Can be activated immediately)

Update 3
- Unlimited Skillpoints Added *Hotkey Included* (Use this when upgrading)

v1.100
- Infinite Health Options Added *Hotkey Included*
- Editor Omitted
- Scripts revised to suit this version

Note: This cheat table may or may not work for you. Cheat Engine v7.2 is required

Click the like button if it works and for your kind support. Thank you. :)


Re: Starpoint Gemini 3 (v0.750.0 Early Access) GOG

Posted: Wed Sep 23, 2020 8:02 am
by anton77
Mate love this when you get time could update us about the skills thanks

Re: Starpoint Gemini 3 (v0.750.0 Early Access) GOG

Posted: Sat Sep 26, 2020 11:19 pm
by acecel
Thanks

Re: Starpoint Gemini 3 (v0.750.0 Early Access) GOG

Posted: Thu Nov 05, 2020 10:42 pm
by Starkiller
Any chance this get's an update for the release it just got? i believe v1.0

Re: Starpoint Gemini 3 (v0.750.0 Early Access) GOG

Posted: Fri Nov 06, 2020 12:42 am
by ndck76
Starkiller wrote:
Thu Nov 05, 2020 10:42 pm
Any chance this get's an update for the release it just got? i believe v1.0
Yes, I know. Will update later

Re: Starpoint Gemini 3 (v0.750.0 Early Access) GOG

Posted: Fri Nov 06, 2020 1:52 am
by Empress_Ravenna
ya its Version 1.0

Re: Starpoint Gemini 3 (v0.750.0 Early Access) GOG

Posted: Fri Nov 06, 2020 7:18 am
by rambo99jose
.:|CHANGELOG|:.
20201109_v0.5+win7:
  • added scripts that should work on windows 7 exe


20201107_v0.5:
  • Organized cheats into categories
  • My ship and ADA scripts auto-activate when you click header (can change behavior by right clicking)
  • Added ADA unlimited health, weapon, shield energy


20201107_v0.4:
  • Unl Missiles v2 (changed to prevent unlimited missiles in space and shop)
Game Version: CDX 1.0
Table Version: 20201109_v0.5+win7 (ran win7 exe in compatibility, modified scripts should work on it)

.:|FEATURES|:.

Code: Select all

.:| PLAYER |:.
 - Credit, Exp, Cargo pointers (open inventory)
 - Free Buy (no credits spent, must have enough credits)
 - Buy Anything (even if you have only 1 credit) *EXPERIMENTAL*
 - Unl Skillpoints
 
.:| MY SHIP |:.
 - Unl Missiles v2
 - Unl Weapon Energy
 - Unl Speed Boost (works on ADA)
 - Godlike shield (open journal)
 - Godlike hull (open journal) *EXPERIMENTAL*
       - /!\ no death on reentry,land on planet then launch and move away with script on to unbug /!\
    
.:| ADA |:.
 - ADA Unl Health (overwrites player ship)
 - ADA Unl Weapon Energy
 - ADA Unl Shield Energy
Factions, search savegame (after makign backup)
Image
.:|NOTES|:.

Code: Select all

- When you change values for pointers, close inventory to update values
- Unlimited missiles v2 still uses missiles, but keeps shooting even when you have none
- 'Buy Anything'  just sets a flag to let you buy equipment when your credit balance not 0, you still get charged if got enough.
- Level is hard coded by the absolute exp you have, breakpoints found on '.\Data\Base\Experience.wdt'
- Charge time = PTE, which is 3 seconds for a lot of engines, found on '\Data\Base\ShipEngines.wdt'
- ADA ship shares some values with player ship
Found speed pointer but its not helping finding charge time(should be 3second float for most engines), maybe someone can figure it out
Screenshot - speed value
Image
Speed script

Code: Select all

{ Game   : StarpointGemini3.exe
  Version: 
  Date   : 2020-11-07
  Author : rambo99jose

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECT,StarpointGemini3.exe,0F 28 D9 0F 28 D1 89 93 68 03 00 00 E8 5D) // should be unique
alloc(newmem,$1000,"StarpointGemini3.exe"+3013E2)

alloc(ptePtr,$64)
registersymbol(ptePtr)

label(code)
label(return)

newmem:
  push edx
  lea edx,[edx]
  mov [ptePtr],edx
  pop edx

code:
  movaps xmm3,xmm1
  movaps xmm2,xmm1
  jmp return

INJECT:
  jmp newmem
  nop
return:
registersymbol(INJECT)

[DISABLE]

INJECT:
  db 0F 28 D9 0F 28 D1

  unregistersymbol(ptePtr)
dealloc(ptePtr)

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "StarpointGemini3.exe"+3013E2

"StarpointGemini3.exe"+3013A5: 44 0F 29 40 C8           -  movaps [rax-38],xmm8
"StarpointGemini3.exe"+3013AA: 48 89 78 08              -  mov [rax+08],rdi
"StarpointGemini3.exe"+3013AE: 49 8D 90 1C 02 00 00     -  lea rdx,[r8+0000021C]
"StarpointGemini3.exe"+3013B5: 49 8B 80 60 03 00 00     -  mov rax,[r8+00000360]
"StarpointGemini3.exe"+3013BC: 48 89 81 60 03 00 00     -  mov [rcx+00000360],rax
"StarpointGemini3.exe"+3013C3: 48 81 C1 1C 02 00 00     -  add rcx,0000021C
"StarpointGemini3.exe"+3013CA: E8 A1 46 D0 FF           -  call StarpointGemini3.exe+5A70
"StarpointGemini3.exe"+3013CF: F3 0F 10 0D D5 EC 20 00  -  movss xmm1,[StarpointGemini3.exe+5100AC]
"StarpointGemini3.exe"+3013D7: 48 8D 4D 97              -  lea rcx,[rbp-69]
"StarpointGemini3.exe"+3013DB: 41 8B 90 68 03 00 00     -  mov edx,[r8+00000368]
// ---------- INJECTING HERE ----------
"StarpointGemini3.exe"+3013E2: 0F 28 D9                 -  movaps xmm3,xmm1
"StarpointGemini3.exe"+3013E5: 0F 28 D1                 -  movaps xmm2,xmm1
// ---------- DONE INJECTING  ----------
"StarpointGemini3.exe"+3013E8: 89 93 68 03 00 00        -  mov [rbx+00000368],edx
"StarpointGemini3.exe"+3013EE: E8 5D 46 D0 FF           -  call StarpointGemini3.exe+5A50
"StarpointGemini3.exe"+3013F3: 8B 8B F8 02 00 00        -  mov ecx,[rbx+000002F8]
"StarpointGemini3.exe"+3013F9: 85 C9                    -  test ecx,ecx
"StarpointGemini3.exe"+3013FB: 0F 88 56 01 00 00        -  js StarpointGemini3.exe+301557
"StarpointGemini3.exe"+301401: 41 3B 88 E0 02 00 00     -  cmp ecx,[r8+000002E0]
"StarpointGemini3.exe"+301408: 0F 8D 49 01 00 00        -  jnl StarpointGemini3.exe+301557
"StarpointGemini3.exe"+30140E: 49 8B 80 D8 02 00 00     -  mov rax,[r8+000002D8]
"StarpointGemini3.exe"+301415: 48 8B 3C C8              -  mov rdi,[rax+rcx*8]
"StarpointGemini3.exe"+301419: 48 85 FF                 -  test rdi,rdi
}
.... also found cruise decimal but no matter what i do it doesn't affect the time to boost up, maybe someone can figure it out :/
Screenshot - decimal cruise
Image

Re: Starpoint Gemini 3 (v0.750.0 Early Access) GOG

Posted: Fri Nov 06, 2020 9:26 am
by pulot2
unexpected symbol near '{' ?

Re: Starpoint Gemini 3 (v0.750.0 Early Access) GOG

Posted: Fri Nov 06, 2020 9:45 am
by rambo99jose
pulot2 wrote:
Fri Nov 06, 2020 9:26 am
unexpected symbol near '{' ?
grab the table i uploaded, cargo pointers were temporary, it's fixed

Re: Starpoint Gemini 3 (v1.000)

Posted: Fri Nov 06, 2020 9:47 am
by ndck76
Table updated

Re: Starpoint Gemini 3 (v1.000)

Posted: Fri Nov 06, 2020 12:05 pm
by pulot2
thank you to both of you

Re: Starpoint Gemini 3 (v1.000) Codex

Posted: Fri Nov 06, 2020 3:58 pm
by krmit
@ndck76
"Editors" section entries all shows 0
Scripts work fine except cargo size (can't enable).

Re: Starpoint Gemini 3 (v1.000) Codex

Posted: Fri Nov 06, 2020 4:05 pm
by kanggg
^ GOG or Steam?

Re: Starpoint Gemini 3 (v1.000) Codex

Posted: Fri Nov 06, 2020 4:16 pm
by ndck76
krmit wrote:
Fri Nov 06, 2020 3:58 pm
@ndck76
"Editors" section entries all shows 0
Scripts work fine except cargo size (can't enable).
Editors is working fine for me. Are you using steam or crack version? Because I'm using codex for this cheat. Might be version issues. Is the health pointers showing anything? As for the Cargo, will look into this later.

Re: Starpoint Gemini 3 (v1.000) Codex

Posted: Fri Nov 06, 2020 4:17 pm
by ndck76
kanggg wrote:
Fri Nov 06, 2020 4:05 pm
^ GOG or Steam?
Codex