Starpoint Gemini 3 (v1.000) Codex

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echosonata
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by echosonata »

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>318</ID>
<Description>"Used Skill Point Counter Limit: 55"</Description>
<LastState Value="55" RealAddress="7FF6B18DA05C"/>
<VariableType>4 Bytes</VariableType>
<Address>STARPOINTGEMINI3.exe+7DA05C</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>

the address up here is how you can fix your skillpoint count. suspend it on any value below 55 so you can keep adding points. max it to 55 when you're done.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

AleksB
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by AleksB »

Doesn't work on Win-7. " StarpointGemini3_WIN7.exe "

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Empress_Ravenna
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by Empress_Ravenna »

rambo99jose wrote:
Sat Nov 07, 2020 11:33 am
LOL was messing around and you can change a lot of stuff in game. Got an image animation created and converted to .bink, then played it on left monitor. Even got a porno to play on it but no sound yet
NSFW
Image
[Link]
OMG thats really awesome and funny! Lol... talk about a Completely Moddable game eh?!

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rambo99jose
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by rambo99jose »

Empress_Ravenna wrote:
Sun Nov 08, 2020 8:16 pm
rambo99jose wrote:
Sat Nov 07, 2020 11:33 am
LOL was messing around and you can change a lot of stuff in game. Got an image animation created and converted to .bink, then played it on left monitor. Even got a porno to play on it but no sound yet
NSFW
Image
[Link]
OMG thats really awesome and funny! Lol... talk about a Completely Moddable game eh?!
Yeah its unfinished game but at least they released raw files to let people easily mod it later. Maybe someone will remake Freelancer on it....

CaesarCzech
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by CaesarCzech »

Codex but script nor pointers dont work. Win 7 when pressing hotkey it always says off.

ndck76
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by ndck76 »

CaesarCzech wrote:
Mon Nov 09, 2020 9:52 am
Codex but script nor pointers dont work. Win 7 when pressing hotkey it always says off.
Win 7?? Are you using windows 7 or 10? Are you using CE v7.2?? As I know there are 2 type of exe's. One is StarpointGemini3.exe and the other StarpointGemini3_WIN7.exe. I'm using the first one to do the table. If it doesn't work, try using rambo99jose table.

CaesarCzech
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by CaesarCzech »

ndck76 wrote:
Mon Nov 09, 2020 10:54 am
CaesarCzech wrote:
Mon Nov 09, 2020 9:52 am
Codex but script nor pointers dont work. Win 7 when pressing hotkey it always says off.
Win 7?? Are you using windows 7 or 10? Are you using CE v7.2?? As I know there are 2 type of exe's. One is StarpointGemini3.exe and the other StarpointGemini3_WIN7.exe. I'm using the first one to do the table. If it doesn't work, try using rambo99jose table.
Win 7 Ce 7.2. Win 10 reports some more stuff to devs so it might be relatively easy to adjust it for win 7

CaesarCzech
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by CaesarCzech »

For fucks sake no table or trainer works on win 7 fuck.

CaesarCzech
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by CaesarCzech »

E:\Starpoint Gemini 3 HRA\Data\DefaultConfig

apparently has difficulty settings hopefully i can hack money and xp normally. lets hope Win7 is not that outdated yet for nobody to make table. I like my privacy :D

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rambo99jose
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by rambo99jose »

EDIT: modified scripts to work on win7 exe, (ran in Win10 with Win7 compatibility but it should work....) download StarpointGemini3_20201107_v0.5_+win7.CT from this post

Windows 7 exe is different size (no shit) so addresses will mismatch; registers also switch so have to use wildcards for searches.

How to update an old script (the dumbo way) [open image in new tab to see larger image]

Image

CaesarCzech
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by CaesarCzech »

rambo99jose wrote:
Mon Nov 09, 2020 1:29 pm
EDIT: modified scripts to work on win7 exe, (ran in Win10 with Win7 compatibility but it should work....) download StarpointGemini3_20201107_v0.5_+win7.CT from this post

Windows 7 exe is different size (no shit) so addresses will mismatch; registers also switch so have to use wildcards for searches.

How to update an old script (the dumbo way) [open image in new tab to see larger image]

Image
Thanks, i figured that the scripts wouldnt be that difficult since they only added info sending to devs for statistic etc, but thats far job from being able to edit them, im just Indian level at IT, can do at most some file editing or hexediting if stuff is uncodded. Can confirm it works btw.

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rambo99jose
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by rambo99jose »

CaesarCzech wrote:
Mon Nov 09, 2020 3:17 pm
Thanks, i figured that the scripts wouldnt be that difficult since they only added info sending to devs for statistic etc, but thats far job from being able to edit them, im just Indian level at IT, can do at most some file editing or hexediting if stuff is uncodded. Can confirm it works btw.
Glad it works for those who where using windows 7.
It just takes practice to modify scripts, but i found that most of the time you find new hook point by searching for near bytes (pretty much hex searching for instructions which are just grouped up hex ).

ign1z
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by ign1z »

wow thx for the table !

using table u3 and windows 8.1, worked perfectly,

also i has been trying to make a rapid missile ... using float value and "unknown initial value" increased/decreased, i still cant get missile cooldown time, get some values but have no effect in-game ... can anyone help ?

johan01
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by johan01 »

update v1.100 please thank you

Ashbinder
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Re: Starpoint Gemini 3 (v1.000) Codex

Post by Ashbinder »

The one thing that doesn't seem to work with 1.1 is the cargo hold option. Any chance of an update for this single thing?

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