CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

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Kajiro Hyuga
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Posts: 6
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Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by Kajiro Hyuga »

I did exactly what you said but the value part?? there is this sign
If you can't see the values that means you're not in the right section of the game. Please try to learn the basics before using any table.


1. Player Info (Go to Player Stats > Team > Change Player to Update The Address)
2. Custom Player (Hero: Mode) (Go to The Journey > New Hero > Player Stats > Player)
3. Player Editor (Hero Mode : See Squad) (Go to The Journey > New Hero > Training Menu > Player Stats > Team) [Change between different players to update the address]
4. Player Editor (Ultimate Edit) (Go to Ultimate Edit > Character Edit > Select the team) [Change between different players to update the address]
5. Match Group (Should be during the match)
6. Score SSS+ (After the match)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Kajiro Hyuga on Sun Jan 08, 2023 7:03 pm, edited 1 time in total.

frtna42
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Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by frtna42 »

Image
Kajiro Hyuga wrote:
Sat Jan 07, 2023 8:57 am
I did exactly what you said but the value part?? there is this sign
If can't see the values that means you're not in the right section of the game. Please try to learn the basics before using any table.


1. Player Info (Go to Player Stats > Team > Change Player to Update The Address)
2. Custom Player (Hero: Mode) (Go to The Journey > New Hero > Player Stats > Player)
3. Player Editor (Hero Mode : See Squad) (Go to The Journey > New Hero > Training Menu > Player Stats > Team) [Change between different players to update the address]
4. Player Editor (Ultimate Edit) (Go to Ultimate Edit > Character Edit > Select the team) [Change between different players to update the address]
5. Match Group (Should be during the match)
6. Score SSS+ (After the match)
thanks but squareboxes
sign
It isn't happenin

frtna42
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Posts: 7
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Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by frtna42 »

normally cheat engine doesn't work in mod

GaLa3111
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Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by GaLa3111 »

Hello pal, can u tell me how to unlock moves ? I think i did something wrong or this cheat is not working on me

killerpower
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Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by killerpower »

tekknen wrote:
Fri Dec 30, 2022 9:30 pm
Fix some codes and scripts
- added new player Editor @ team manage menu (for stories) edited player should reset after exiting the game
- Working scripted now changed to orange color there are still some scripts that works fine but not fully still remained default color
- added some new skills to the drop lists

hope this will be enough don't think i will play this game any time soon
can you show me how to hack freestyle experience?

abeasu
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Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by abeasu »

why this cheat is not working?
im using steam version and still showing ?? on my CE

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tekknen
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Posts: 102
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Reputation: 75

Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by tekknen »

Image

A script for Modifying Dribble Buff
- multiply the buff effect
- Enable Infinite buff for Desired team
- this script allow you to pick the team you want to apply buff modification by editing Side to apply Buff set to left if you team play to your left hand

Table in Action
[Link]

Table Story Mode Player Skills & Dribble Buff Hack Tutorial
[Link]

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5730</ID>
      <Description>" Buff Modifier"</Description>
      <Options moHideChildren="1"/>
      <Color>FF0080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe
  Version:
  Date   : 2023-04-24
  Author : Ryuu

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(myInfiniteBuffHack,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 4C 8B 38) // should be unique
aobscanmodule(myInfinteBuff,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 43 04 0F 2F) // should be unique
alloc(newmem,$180,myInfiniteBuffHack)
alloc(buffDurNewmem,$100,myInfinteBuff)
alloc(myBuffPercMod,8,myInfiniteBuffHack)
alloc(myBuffFlag,8,myInfiniteBuffHack)
alloc(myRdiRstore,8,myInfiniteBuffHack)
alloc(myRdxRstore,8,myInfinteBuff)
alloc(myBuffType,8,myInfiniteBuffHack)
alloc(mySidePicker,4,myInfiniteBuffHack)
registersymbol(myInfinteBuff)
registersymbol(myBuffPercMod)
registersymbol(myBuffFlag)
registersymbol(myRdiRstore)
registersymbol(mySidePicker)
registersymbol(myBuffType)
registersymbol(myRdxRstore)

label(code)
label(return)
label(buffDurCode)
label(buffDurReturn)

myBuffPercMod:
dd (float)1.00

mySidePicker:
dd (int)0

newmem:
  movss xmm1,xmm3
  mov [myRdiRstore],RDI

  cmp byte ptr [rbx+rcx*4+40], 5
  jg @f
  mov rdi, [rbx+rcx*4+40]
  mov [myBuffType], rdi
  mov RDI, [myRdiRstore]
  mov RDI, [RDI+21C0]
  mov [myBuffFlag], RDI

  cmp [mySidePicker], RDI
  jne @f
  movss xmm1, [myBuffPercMod]
  jmp @f
@@: //restore rdi
  mov RDI, [myRdiRstore]
  jmp code

code:
  movss [rbx+rcx*4+38],xmm1
  jmp return

myInfiniteBuffHack:
  jmp newmem
  nop
return:
registersymbol(myInfiniteBuffHack)

buffDurNewmem:
  mov [myRdxRstore], rdx
  mov rdx, [myBuffFlag]

  cmp byte ptr [myBuffType],#5
  jg @f

  cmp [mySidePicker], RDX
  jne @f

  movss xmm0, [rbx]
  jmp @f

@@:
   mov rdx, [myRdxRstore]
   jmp buffDurCode

buffDurCode:
  movss [rbx+04],xmm0
  jmp buffDurReturn

myInfinteBuff:
  jmp buffDurNewmem
buffDurReturn:
registersymbol(myInfinteBuff)

[DISABLE]

myInfiniteBuffHack:
  db F3 0F 11 4C 8B 38
myInfinteBuff:
  db F3 0F 11 43 04 0F 2F

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1511

CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F3: 74 4E              - je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E1543
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F5: FF C2              - inc edx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F7: 48 83 C0 14        - add rax,14
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FB: 3B D1              - cmp edx,ecx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FD: 7C F1              - jl "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E14F0
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FF: 83 F9 05           - cmp ecx,05
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1502: 7D 39              - jnl "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E153D
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1504: 8B 44 24 60        - mov eax,[rsp+60]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1508: 48 8D 0C 89        - lea rcx,[rcx+rcx*4]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E150C: 44 89 44 8B 40     - mov [rbx+rcx*4+40],r8d
// ---------- INJECTING HERE ----------
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1511: F3 0F 11 4C 8B 38  - movss [rbx+rcx*4+38],xmm1
// ---------- DONE INJECTING  ----------
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1517: F3 0F 11 54 8B 30  - movss [rbx+rcx*4+30],xmm2
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E151D: F3 0F 11 54 8B 34  - movss [rbx+rcx*4+34],xmm2
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1523: 89 44 8B 3C        - mov [rbx+rcx*4+3C],eax
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1527: FF 83 94 00 00 00  - inc [rbx+00000094]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E152D: F3 0F 10 4C 8B 38  - movss xmm1,[rbx+rcx*4+38]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1533: 48 8D 4C 24 20     - lea rcx,[rsp+20]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1538: E8 53 00 00 00     - call "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E1590
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E153D: 48 83 C4 30        - add rsp,30
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1541: 5B                 - pop rbx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1542: C3                 - ret
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5731</ID>
          <Description>"Modifier"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>myBuffPercMod</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5732</ID>
          <Description>"Side to apply Buff"</Description>
          <DropDownList DisplayValueAsItem="1">0:Left
1:Right
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>mySidePicker</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5733</ID>
          <Description>"myBuffType"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>myBuffType</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5735</ID>
          <Description>"Check Rdi"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>myRdiRstore</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>5734</ID>
          <Description>"player flag"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>myBuffFlag</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Attachments
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS 1.46.1.CT
New file with correction
(1.69 MiB) Downloaded 2330 times
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS 1.46.1.CT
wrong file
(1.56 MiB) Downloaded 123 times
Last edited by tekknen on Tue May 09, 2023 3:59 am, edited 3 times in total.

slyly
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What is cheating?
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Joined: Sun Apr 30, 2023 5:47 am
Reputation: 0

Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by slyly »

tekknen wrote:
Mon Apr 24, 2023 6:45 pm
A script for Modifying Dribble Buff
- multiply the buff effect
- Enable Infinite buff for Desired team
- this script allow you to pick the team you want to apply buff modification by editing Side to apply Buff set to left if you team play to your left hand

[Link]

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5730</ID>
      <Description>" Buff Modifier"</Description>
      <Options moHideChildren="1"/>
      <Color>FF0080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe
  Version:
  Date   : 2023-04-24
  Author : Ryuu

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(myInfiniteBuffHack,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 4C 8B 38) // should be unique
aobscanmodule(myInfinteBuff,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 43 04 0F 2F) // should be unique
alloc(newmem,$180,myInfiniteBuffHack)
alloc(buffDurNewmem,$100,myInfinteBuff)
alloc(myBuffPercMod,8,myInfiniteBuffHack)
alloc(myBuffFlag,8,myInfiniteBuffHack)
alloc(myRdiRstore,8,myInfiniteBuffHack)
alloc(myRdxRstore,8,myInfinteBuff)
alloc(myBuffType,8,myInfiniteBuffHack)
alloc(mySidePicker,4,myInfiniteBuffHack)
registersymbol(myInfinteBuff)
registersymbol(myBuffPercMod)
registersymbol(myBuffFlag)
registersymbol(myRdiRstore)
registersymbol(mySidePicker)
registersymbol(myBuffType)
registersymbol(myRdxRstore)

label(code)
label(return)
label(buffDurCode)
label(buffDurReturn)

myBuffPercMod:
dd (float)1.00

mySidePicker:
dd (int)0

newmem:
  movss xmm1,xmm3
  mov [myRdiRstore],RDI

  cmp byte ptr [rbx+rcx*4+40], 5
  jg @f
  mov rdi, [rbx+rcx*4+40]
  mov [myBuffType], rdi
  mov RDI, [myRdiRstore]
  mov RDI, [RDI+21C0]
  mov [myBuffFlag], RDI

  cmp [mySidePicker], RDI
  jne @f
  movss xmm1, [myBuffPercMod]
  jmp @f
@@: //restore rdi
  mov RDI, [myRdiRstore]
  jmp code

code:
  movss [rbx+rcx*4+38],xmm1
  jmp return

myInfiniteBuffHack:
  jmp newmem
  nop
return:
registersymbol(myInfiniteBuffHack)

buffDurNewmem:
  mov [myRdxRstore], rdx
  mov rdx, [myBuffFlag]

  cmp byte ptr [myBuffType],#5
  jg @f

  cmp [mySidePicker], RDX
  jne @f

  movss xmm0, [rbx]
  jmp @f

@@:
   mov rdx, [myRdxRstore]
   jmp buffDurCode

buffDurCode:
  movss [rbx+04],xmm0
  jmp buffDurReturn

myInfinteBuff:
  jmp buffDurNewmem
buffDurReturn:
registersymbol(myInfinteBuff)

[DISABLE]

myInfiniteBuffHack:
  db F3 0F 11 4C 8B 38
myInfinteBuff:
  db F3 0F 11 43 04 0F 2F

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1511

CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F3: 74 4E              - je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E1543
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F5: FF C2              - inc edx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F7: 48 83 C0 14        - add rax,14
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FB: 3B D1              - cmp edx,ecx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FD: 7C F1              - jl "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E14F0
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FF: 83 F9 05           - cmp ecx,05
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1502: 7D 39              - jnl "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E153D
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1504: 8B 44 24 60        - mov eax,[rsp+60]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1508: 48 8D 0C 89        - lea rcx,[rcx+rcx*4]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E150C: 44 89 44 8B 40     - mov [rbx+rcx*4+40],r8d
// ---------- INJECTING HERE ----------
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1511: F3 0F 11 4C 8B 38  - movss [rbx+rcx*4+38],xmm1
// ---------- DONE INJECTING  ----------
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1517: F3 0F 11 54 8B 30  - movss [rbx+rcx*4+30],xmm2
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E151D: F3 0F 11 54 8B 34  - movss [rbx+rcx*4+34],xmm2
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1523: 89 44 8B 3C        - mov [rbx+rcx*4+3C],eax
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1527: FF 83 94 00 00 00  - inc [rbx+00000094]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E152D: F3 0F 10 4C 8B 38  - movss xmm1,[rbx+rcx*4+38]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1533: 48 8D 4C 24 20     - lea rcx,[rsp+20]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1538: E8 53 00 00 00     - call "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E1590
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E153D: 48 83 C4 30        - add rsp,30
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1541: 5B                 - pop rbx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1542: C3                 - ret
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5731</ID>
          <Description>"Modifier"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>myBuffPercMod</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5732</ID>
          <Description>"Side to apply Buff"</Description>
          <DropDownList DisplayValueAsItem="1">0:Left
1:Right
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>mySidePicker</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5733</ID>
          <Description>"myBuffType"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>myBuffType</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5735</ID>
          <Description>"Check Rdi"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>myRdiRstore</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>5734</ID>
          <Description>"player flag"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>myBuffFlag</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
its possible to increase stats in general for all players with a single option?

example:
increase kick speed to +x%
increase the player's walk to +x%
and other things

User avatar
tekknen
Expert Cheater
Expert Cheater
Posts: 102
Joined: Fri Oct 16, 2020 4:33 pm
Reputation: 75

Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by tekknen »

slyly wrote:
Sun Apr 30, 2023 5:53 am
tekknen wrote:
Mon Apr 24, 2023 6:45 pm
A script for Modifying Dribble Buff
- multiply the buff effect
- Enable Infinite buff for Desired team
- this script allow you to pick the team you want to apply buff modification by editing Side to apply Buff set to left if you team play to your left hand

[Link]

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5730</ID>
      <Description>" Buff Modifier"</Description>
      <Options moHideChildren="1"/>
      <Color>FF0080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe
  Version:
  Date   : 2023-04-24
  Author : Ryuu

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(myInfiniteBuffHack,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 4C 8B 38) // should be unique
aobscanmodule(myInfinteBuff,CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe,F3 0F 11 43 04 0F 2F) // should be unique
alloc(newmem,$180,myInfiniteBuffHack)
alloc(buffDurNewmem,$100,myInfinteBuff)
alloc(myBuffPercMod,8,myInfiniteBuffHack)
alloc(myBuffFlag,8,myInfiniteBuffHack)
alloc(myRdiRstore,8,myInfiniteBuffHack)
alloc(myRdxRstore,8,myInfinteBuff)
alloc(myBuffType,8,myInfiniteBuffHack)
alloc(mySidePicker,4,myInfiniteBuffHack)
registersymbol(myInfinteBuff)
registersymbol(myBuffPercMod)
registersymbol(myBuffFlag)
registersymbol(myRdiRstore)
registersymbol(mySidePicker)
registersymbol(myBuffType)
registersymbol(myRdxRstore)

label(code)
label(return)
label(buffDurCode)
label(buffDurReturn)

myBuffPercMod:
dd (float)1.00

mySidePicker:
dd (int)0

newmem:
  movss xmm1,xmm3
  mov [myRdiRstore],RDI

  cmp byte ptr [rbx+rcx*4+40], 5
  jg @f
  mov rdi, [rbx+rcx*4+40]
  mov [myBuffType], rdi
  mov RDI, [myRdiRstore]
  mov RDI, [RDI+21C0]
  mov [myBuffFlag], RDI

  cmp [mySidePicker], RDI
  jne @f
  movss xmm1, [myBuffPercMod]
  jmp @f
@@: //restore rdi
  mov RDI, [myRdiRstore]
  jmp code

code:
  movss [rbx+rcx*4+38],xmm1
  jmp return

myInfiniteBuffHack:
  jmp newmem
  nop
return:
registersymbol(myInfiniteBuffHack)

buffDurNewmem:
  mov [myRdxRstore], rdx
  mov rdx, [myBuffFlag]

  cmp byte ptr [myBuffType],#5
  jg @f

  cmp [mySidePicker], RDX
  jne @f

  movss xmm0, [rbx]
  jmp @f

@@:
   mov rdx, [myRdxRstore]
   jmp buffDurCode

buffDurCode:
  movss [rbx+04],xmm0
  jmp buffDurReturn

myInfinteBuff:
  jmp buffDurNewmem
buffDurReturn:
registersymbol(myInfinteBuff)

[DISABLE]

myInfiniteBuffHack:
  db F3 0F 11 4C 8B 38
myInfinteBuff:
  db F3 0F 11 43 04 0F 2F

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1511

CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F3: 74 4E              - je "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E1543
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F5: FF C2              - inc edx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14F7: 48 83 C0 14        - add rax,14
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FB: 3B D1              - cmp edx,ecx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FD: 7C F1              - jl "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E14F0
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E14FF: 83 F9 05           - cmp ecx,05
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1502: 7D 39              - jnl "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E153D
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1504: 8B 44 24 60        - mov eax,[rsp+60]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1508: 48 8D 0C 89        - lea rcx,[rcx+rcx*4]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E150C: 44 89 44 8B 40     - mov [rbx+rcx*4+40],r8d
// ---------- INJECTING HERE ----------
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1511: F3 0F 11 4C 8B 38  - movss [rbx+rcx*4+38],xmm1
// ---------- DONE INJECTING  ----------
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1517: F3 0F 11 54 8B 30  - movss [rbx+rcx*4+30],xmm2
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E151D: F3 0F 11 54 8B 34  - movss [rbx+rcx*4+34],xmm2
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1523: 89 44 8B 3C        - mov [rbx+rcx*4+3C],eax
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1527: FF 83 94 00 00 00  - inc [rbx+00000094]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E152D: F3 0F 10 4C 8B 38  - movss xmm1,[rbx+rcx*4+38]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1533: 48 8D 4C 24 20     - lea rcx,[rsp+20]
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1538: E8 53 00 00 00     - call "CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe"+3E1590
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E153D: 48 83 C4 30        - add rsp,30
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1541: 5B                 - pop rbx
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS.exe+3E1542: C3                 - ret
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>5731</ID>
          <Description>"Modifier"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>myBuffPercMod</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5732</ID>
          <Description>"Side to apply Buff"</Description>
          <DropDownList DisplayValueAsItem="1">0:Left
1:Right
</DropDownList>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>mySidePicker</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5733</ID>
          <Description>"myBuffType"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>myBuffType</Address>
        </CheatEntry>
        <CheatEntry>
          <ID>5735</ID>
          <Description>"Check Rdi"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>myRdiRstore</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>5734</ID>
          <Description>"player flag"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0.7:%70
1:%100
1.5:%150
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>myBuffFlag</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
its possible to increase stats in general for all players with a single option?

example:
increase kick speed to +x%
increase the player's walk to +x%
and other things
Sorry pal not with my hacking skill level
1st I need to find the flag to differentiate between foe and ally
2nd I need to use advance tool such as IDA Pro which I’m trying to learn @ my free time as it helps to find functions or sub routines and very helpful at reverse engineering.
my progress is very slow as I have little time to spend
It would be really nice if someone with real skill spend some time to help this community blooming
I tried to use IDA put I could not find how to get sub routines address so until some one step down or I miraculous learn IDA Pro in time
Enjoy

Coimbra
What is cheating?
What is cheating?
Posts: 2
Joined: Wed May 17, 2023 4:01 pm
Reputation: 1

Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by Coimbra »

Hi!
Just found this forum and what a great work has been done for this game! Amazing, thanks to those that worked hard and clever that make us enjoy the game even more.

Question: How do I make the changed stats (Ultimate Edit - Player) to a custom player to be kept after restarting the game? (they revert once game exits)
What I did: changed the stats values (OFF/TEC/SPD) for a custom player that was created in the past (changed through ULTIMATE EDIT -> player edit, selected the team that has all the custom players, picked the player, then went to the stats/moves/skills section etc.). The script seemed to work fine, as I can see the changed stats even if I exit to game main menu and then return back to ultimate edit. But when completely exiting the game and then restarting, the stats are reverted to original. Anything that I am missing here?

Finally, small contribution from my end, I fixed the descriptions in the table for the Legendary Skill unlock (Misugi was missing in the list, and a Tachibana was incorrect):
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS 1.46.1.CT
(small fix in Legendary Skill descriptions)
(1.69 MiB) Downloaded 426 times

Coimbra
What is cheating?
What is cheating?
Posts: 2
Joined: Wed May 17, 2023 4:01 pm
Reputation: 1

Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by Coimbra »

Coimbra wrote:
Wed May 17, 2023 4:13 pm
Hi!
Just found this forum and what a great work has been done for this game! Amazing, thanks to those that worked hard and clever that make us enjoy the game even more.

Question: How do I make the changed stats (Ultimate Edit - Player) to a custom player to be kept after restarting the game? (they revert once game exits)
What I did: changed the stats values (OFF/TEC/SPD) for a custom player that was created in the past (changed through ULTIMATE EDIT -> player edit, selected the team that has all the custom players, picked the player, then went to the stats/moves/skills section etc.). The script seemed to work fine, as I can see the changed stats even if I exit to game main menu and then return back to ultimate edit. But when completely exiting the game and then restarting, the stats are reverted to original. Anything that I am missing here?

Finally, small contribution from my end, I fixed the descriptions in the table for the Legendary Skill unlock (Misugi was missing in the list, and a Tachibana was incorrect):
CAPTAIN TSUBASA RISE OF NEW CHAMPIONS 1.46.1.CT
I think I found how to make the updated stats remain after edit, this is what I did (tested with a saved custom hero player):
1- make the stat updates through cheat engine (enable cheats while in ultimate edit for the player, etc)
2- after stats have changed in game, disable cheats in cheat engine (uncheck lists)
3- go to player stats in game (even though nothing can be changed)
4- go back and to player moves. change any player move
5- go back and click "Finish". Confirm player save. if needed, change the player move from previous step again, and save the player.
6- go back to main manu and exit game. After launching game again, check the player stats in ultimate edit, they should be as expected (not reverted to original)-

Madanach01
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Posts: 10
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Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by Madanach01 »

you can get a skill that allows you to shoot and always get a critical strike goal i tried the nankatsu warrior v3 skill it lets me score but it doesn't give the critical strike goal

raysalx0
What is cheating?
What is cheating?
Posts: 1
Joined: Mon Apr 03, 2023 1:08 pm
Reputation: 0

Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by raysalx0 »

is there a way to get infinite shuffle chance in new hero mode?
I dont want to cheat max friends

Guyverd
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Expert Cheater
Posts: 88
Joined: Sat Mar 14, 2020 11:26 am
Reputation: 2

Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by Guyverd »

Is there a cheat to get all music on Collection menu?
Can't get the latest 5 row musics from below.

User avatar
tekknen
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Posts: 102
Joined: Fri Oct 16, 2020 4:33 pm
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Re: CAPTAIN TSUBASA : RISE OF NEW CHAMPIONS ( UPDATE 10 )

Post by tekknen »

raysalx0 wrote:
Thu Jun 01, 2023 3:13 pm
is there a way to get infinite shuffle chance in new hero mode?
I dont want to cheat max friends
why shuffle my cheat script does better
it can change any card among the 5 card in any group
it can pick all the group

@ Appeal Group Menu
activate Player Information-> Selector Pick Cheat ( enable then select group to activate pointer)
To pick groups you need

activate Custom Player (Hero: Mode)-> Apeal Group Dist -> activate a group (a,b,c,d,e,f) -> pick a card and change the card to something you like
To change cards you don't want

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