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Re: Crusader Kings III | Steam v1.8.0 | Updated: 2022-Dec-02

Posted: Wed May 17, 2023 3:15 am
by tfigment
Updated the WIP post -> here for 1.9.0.4.

Re: Crusader Kings III | Steam v1.8.0 | Updated: 2022-Dec-02

Posted: Wed May 17, 2023 8:03 am
by juc882
thanks for update.
then, I found stress always 9, and DNA couldn't be modified in detail.

Re: Crusader Kings III | Steam v1.8.0 | Updated: 2022-Dec-02

Posted: Wed May 17, 2023 7:53 pm
by dustbeen43
Thanks you figment !

Re: Crusader Kings III | Steam v1.8.0 | Updated: 2022-Dec-02

Posted: Thu May 18, 2023 12:54 am
by tfigment
Released v59 for 1.9.0.4 to first page.
juc882 wrote:
Wed May 17, 2023 8:03 am
thanks for update.
then, I found stress always 9, and DNA couldn't be modified in detail.
Stress is fixed. DNA can be modified same as always so unclear what your issue is.

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-17

Posted: Thu May 18, 2023 4:11 am
by juc882
Dna issue : I think dna adrress or point uncorrect.
copy dna and paste dna is good.
but hair color, skin color, eye color and so on.. those value is uncorret.

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-17

Posted: Thu May 18, 2023 7:48 am
by et_cetera
Thank you for your work! Will fast building be added?

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-17

Posted: Thu May 18, 2023 11:26 am
by xspeed
Thanks for the update, but what about instant build and instant siege? Do they disappear forever?

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-17

Posted: Thu May 18, 2023 2:22 pm
by Sourenics
We appreciate your efforts, is there any way to donate if that helps your works or just to show some appreciation and gratitude?

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-17

Posted: Thu May 18, 2023 11:58 pm
by tfigment
xspeed wrote:
Thu May 18, 2023 11:26 am
Thanks for the update, but what about instant build and instant siege? Do they disappear forever?
Sorry not adding these back. I looked into them and could not get them to work. Both can be manually implemented by using the Holding/Siege and setting the appropriate values manually. You'll probably have to wait for Recifense.

Always had issue with Holdings and knowing how to find "owner" correctly to compare against player so probably for the best that its manual. Siege I believe had same issue where the owner was not readily available. Also took too much time and I dont want to spend that much time finding these when I'm not using them.
Sourenics wrote:
Thu May 18, 2023 2:22 pm
We appreciate your efforts, is there any way to donate if that helps your works or just to show some appreciation and gratitude?
I dont do this for money. I do this for internet karma points or something like that. Enjoy.
juc882 wrote:
Thu May 18, 2023 4:11 am
Dna issue : I think dna adrress or point uncorrect.
copy dna and paste dna is good.
but hair color, skin color, eye color and so on.. those value is uncorret.
Fixed in v60

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-18

Posted: Fri May 19, 2023 8:02 am
by LoLzM
How do you edit the traits properly?

I try to change max traits to 15 and put number of traits to 12

But when I finish my changes and try to save the game crashes

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-18

Posted: Fri May 19, 2023 10:21 am
by Namelessy
LoLzM wrote:
Fri May 19, 2023 8:02 am
How do you edit the traits properly?

I try to change max traits to 15 and put number of traits to 12

But when I finish my changes and try to save the game crashes
You mean, you change the one that says "(DO NOT CHANGE)"?

To add traits it is easier to enable the console and use add_trait. Look up the ck3 console commands on the pdx wiki and it will list some of the traits (not all I think, but the normal ones at least).

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-17

Posted: Fri May 19, 2023 7:58 pm
by xspeed
tfigment wrote:
Thu May 18, 2023 11:58 pm
xspeed wrote:
Thu May 18, 2023 11:26 am
Thanks for the update, but what about instant build and instant siege? Do they disappear forever?
Sorry not adding these back. I looked into them and could not get them to work. Both can be manually implemented by using the Holding/Siege and setting the appropriate values manually. You'll probably have to wait for Recifense.

[...]
Oh I see, ok no problem. I'll survive without it ;)

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-18

Posted: Sat May 20, 2023 4:06 pm
by Wyzegy
Was there a way to use this table to add lifestyle trait xp? Looking to boost the blademaster trait on my ruler.

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-18

Posted: Sat May 20, 2023 4:48 pm
by zeki
Wyzegy wrote:
Sat May 20, 2023 4:06 pm
Was there a way to use this table to add lifestyle trait xp? Looking to boost the blademaster trait on my ruler.
Enable debug console and add_(lifestyle)_lifestyle_xp

Re: Crusader Kings III | Steam v1.9.0.4 | Updated: 2023-May-18

Posted: Sat May 20, 2023 5:46 pm
by tfigment
Wyzegy wrote:
Sat May 20, 2023 4:06 pm
Was there a way to use this table to add lifestyle trait xp? Looking to boost the blademaster trait on my ruler.
You can change the xp directly for selected character under the Lifestyle section. Just be careful not to change numbers higher than the number of lifestyles.