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Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Mon Jul 05, 2021 10:28 am
by Namelessy
Nuyuu wrote:
Mon Jul 05, 2021 9:19 am
1.4.4: Both culture options' progress values are uneditable.
Haven't tried the "Last Selected Culture Innovation", but the "Last Moused Over Culture Innovation" works like a charm. Moused over a couple of innovations (the one with the heads fascination, and one that isn't started) and set both of them to 50. Updated fine.

Assuming those are the ones you meant, that is.

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Mon Jul 05, 2021 3:22 pm
by tfigment
Last Selected CI works. You must be ruler and have control to make selection changes also has to not be 100%. Mouse over was added because this confuses people less but easier to mouse over wrong thing

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Mon Jul 05, 2021 6:32 pm
by Nuyuu
I have, no idea what went wrong and where, re-downloaded the table, reset my pc and it works again, sorry for the hassle :/

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Wed Jul 07, 2021 8:47 am
by Zol
Any chance of a god mode / immortal army option?

Doesn't seem to be a console command for it either.

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Thu Jul 08, 2021 3:20 am
by tfigment
Zol wrote:
Wed Jul 07, 2021 8:47 am
Any chance of a god mode / immortal army option?

Doesn't seem to be a console command for it either.
I tend to do pointer tables not god mode tables but there is a force resupply for army which is close but acknowledge its not the same. Recifense generally does better tables for this kind of thing so you might check that table.

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Thu Jul 08, 2021 3:28 am
by Zol
tfigment wrote:
Thu Jul 08, 2021 3:20 am
Zol wrote:
Wed Jul 07, 2021 8:47 am
Any chance of a god mode / immortal army option?

Doesn't seem to be a console command for it either.
I tend to do pointer tables not god mode tables but there is a force resupply for army which is close but acknowledge its not the same. Recifense generally does better tables for this kind of thing so you might check that table.
Thx for the reply - understand :)

His (Recifiense) table does indeed have the code in question, it just doesn't work for the current game version. I'll wait for him to hopefully update and in the meantime trying to figure out how his table actually works.

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Sat Jul 10, 2021 8:56 pm
by CkopcOo
How can I determine the Shield ID I need when I want to change the coat of arms of my house, and not iterate over the value randomly?

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Sat Jul 10, 2021 11:49 pm
by tfigment
CkopcOo wrote:
Sat Jul 10, 2021 8:56 pm
How can I determine the Shield ID I need when I want to change the coat of arms of my house, and not iterate over the value randomly?
Honestly edit the save game may be easier. They are zip files that you can unpack. id is coat_of_arms_id in dynasty which maps to coat_of_arms list. Not really fun to dive into.

In the UI, you can use "+E4" on the Last Selected Dynasty to get Shield ID of the dynasty if that is what you are looking for.

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Sun Jul 11, 2021 6:41 am
by CkopcOo
You do not understand me. I mean, when you create a cadet house, the shield of the house is divided into 4 parts, two parts are a drawing of the coat of arms of the old dynasty and the other two parts of the coat of arms are a drawing of your main county, randomly going over Shield ID in the find root character of the dynasty howse I found the necessary coat of arms so that the coat of arms of the house began drawing the coat of arms of the county, but all this is a random selection, I am looking for a way to know in advance how much to enter for the coat of arms I need. It would be better if the paradox was made by the general change of the coat of arms, then there would be no need to engage in such a quest, and the vanilla coats of arms of cadet houses, divided into 4 drawings, wildly hurt the eyes ...

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Sun Jul 11, 2021 1:47 pm
by tfigment
CkopcOo wrote:
Sun Jul 11, 2021 6:41 am
You do not understand me. ....
You are correct I dont understand. I've never created a cadet house in game. Those numbers are likely just indexes probably of the textures which I think are dynamic. I dont think coat of arms save those numbers to lookup instead it keeps a list of texture filenames. I think I understand better but not sure I know how to help.

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Wed Sep 29, 2021 10:57 am
by Namelessy
Had a game where a popular uprising one in one of my neighboring kingdoms, and they managed to win. They got a horrible neon pink land color (looks like debug color), which led me down a little trip to try and change it to something more sane. For anyone wanting to edit that, the ARGB value is in CLandedTitle + 40.

Put this under the "Title Integration ID" cheatentry:

Code: Select all

                <CheatEntry>
                  <ID>26126</ID>
                  <Description>"Title Color (ARGB)"</Description>
                  <ShowAsHex>1</ShowAsHex>
                  <VariableType>4 Bytes</VariableType>
                  <Address>+40</Address>
                </CheatEntry>
You will need to force a refresh after changing it (right click one some other country and it should update).

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Sat Oct 23, 2021 2:42 pm
by Lololmaorofl
It doesn't work for me. Stops responding when I click X

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Thu Nov 18, 2021 11:22 pm
by Khofax
Is this still being supported? any updates for CK3 1.4.4 coming? Thanks for your work anyways!

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Fri Nov 19, 2021 12:23 am
by CompactDisc
Khofax wrote:
Thu Nov 18, 2021 11:22 pm
Is this still being supported? any updates for CK3 1.4.4 coming? Thanks for your work anyways!
The 1.4.2 versions should still work for 1.4.4.

Re: Crusader Kings III | Steam v1.4.2 | Updated: 2021-Jun-22

Posted: Mon Dec 06, 2021 9:31 pm
by BrokeIt
I do hope this is the correct place to ask since Google failed to help me. I'm new to Cheat Engine, so bear with me.

So uh ... my debt in-game is horrendous. I tried setting it to 0 via CE. Before, that worked just fine and I was able to get out of debt. Now, however, it displays "-8589874592" when I hover over the gold icon on my character sheet. I read up on how CK3 handles gold and once I saw stuff such as "(2^15)", my brain quit - I'm super bad if it comes to mathematics.

Is there any way to get rid of that ridiculous debt? It's an Ironman savegame, so debug console's not an option I guess. I'd be perfectly happy if someone could tell me how to just set that value to at least +1 gold.

If this isn't the right place to ask please let me know!