Page 32 of 63

Re: Crusader Kings III | Steam v1.3.1 | Updated: 2021-Mar-27

Posted: Sat Mar 27, 2021 6:55 pm
by tfigment
Released v37: Only change is fixing base64 encoder and the DNA copy/paste to deal with mods that add genes. It will now check the dna array length and if pasted string is too long and will truncate the data if not aborted by user after dialog asks. Also will warn if their is not enough genes to populate full array.

Note that this only deals with existing genes in the dna block. Hair and barbershop related things are not handled in DNA so those are not handled (and really never were). I honestly do not know where the barbershop overrides are in the game so don't know how to support copy/paste for that.

Re: Crusader Kings III | Steam v1.3.1 | Updated: 2021-Mar-27

Posted: Sat Mar 27, 2021 11:44 pm
by orbguy25
Every character now has a hair type gene and grabs their hairstyle from a list of valid hairstyles which is broken down by hair type and culture. Only the hair_type gene can be influenced by DNA. I think the problem some people are having with bald characters are outdated mods or broken save games, not with the DNA system or any part of this table.

New DNA copy/paste works great, by the way. Thanks a bunch.

Re: Crusader Kings III | Steam v1.3.1 | Updated: 2021-Mar-27

Posted: Tue Mar 30, 2021 2:32 pm
by ggghalo2
sorry I download the newest version but I can't use "Find Selected Character", why?? ;(

Re: Crusader Kings III | Steam v1.3.1 | Updated: 2021-Mar-27

Posted: Wed Apr 07, 2021 8:27 pm
by wchasew
For version 1.3.1 of CK3 it seems like the instant build command does not work, currently I'm playing as Infanta of Leon (spanish 3 Kingdoms sections of Ibia) and I've tried to activate instant build while constructing a building in my territory, however, it still says 3 years despite going through a couple of months... I've tried both instant build commands but it still yields no results for my territory.

Is there any reason for this? Am I doing anything wrong?

Re: Crusader Kings III | Steam v1.3.1 | Updated: 2021-Mar-27

Posted: Thu Apr 08, 2021 10:27 am
by Orbithorse
Has anyone any idea how to do an instant build that is actually, well, instant - i.e. not waiting a day?

Re: Crusader Kings III | Steam v1.3.1 | Updated: 2021-Mar-27

Posted: Thu Apr 08, 2021 11:36 pm
by tfigment
wchasew wrote:
Wed Apr 07, 2021 8:27 pm
For version 1.3.1 of CK3 it seems like the instant build command does not work, currently I'm playing as Infanta of Leon (spanish 3 Kingdoms sections of Ibia) and I've tried to activate instant build while constructing a building in my territory, however, it still says 3 years despite going through a couple of months... I've tried both instant build commands but it still yields no results for my territory.

Is there any reason for this? Am I doing anything wrong?
Probably not. The ownership of the property is elusive to check so its not enabled for AI as well. Thank you for specific Ruler and location for me to check. I will look at that when I have time. Normally I check only direct demense holdings of the active ruler and next was to see if title holder of the property reports is vassal but these checks are not straight forward.

You can always just select the holding and change the "Days Left" to zero to have built next day.
Orbithorse wrote:
Thu Apr 08, 2021 10:27 am
Has anyone any idea how to do an instant build that is actually, well, instant - i.e. not waiting a day?
I can change the name if needed to 1 day build but never will be instant when you click the button without a lot of additional work that is unlikely to happen. I'm sure there is probably cheat mod or two that could do that. Personally I find 1 day enough if I have to use it.

Re: Crusader Kings III | Steam v1.3.1 | Updated: 2021-Mar-27

Posted: Tue Jun 08, 2021 9:06 am
by CobraPL
1.4 is out

Re: Crusader Kings III | Steam v1.3.1 | Updated: 2021-Mar-27

Posted: Tue Jun 08, 2021 8:03 pm
by M1G
Hello! Just a heads up, the new Azure patch is out.

Re: Crusader Kings III | Steam v1.3.1 | Updated: 2021-Mar-27

Posted: Wed Jun 09, 2021 1:18 am
by tfigment
I see "Last Selected Army", "Last Selected Hired Company/Order", not working. "Max Regiment Size" crashes game. Anything else not working?

Edit: Update to 1.4.0. Fixed crash on Max Regiment Size which was change in register. Disabled "Last Selected Hired Company/Order" as I cannot remember how I located previously and cannot locate equivalent code. Most people probably dont use so no big loss really.

Re: Crusader Kings III | Steam v1.4.0 | Updated: 2021-Jun-8

Posted: Wed Jun 09, 2021 6:03 am
by m4959m
Table ck3_1.4.0_figment_v38
Scheme Progress Level broken
if freeze Scheme Power Level game crash

Re: Crusader Kings III | Steam v1.4.0 | Updated: 2021-Jun-8

Posted: Wed Jun 09, 2021 7:20 am
by zupa1973
Thanks for update!

Re: Crusader Kings III | Steam v1.4.0 | Updated: 2021-Jun-8

Posted: Wed Jun 09, 2021 1:40 pm
by tfigment
m4959m wrote:
Wed Jun 09, 2021 6:03 am
Table ck3_1.4.0_figment_v38
Scheme Progress Level broken
if freeze Scheme Power Level game crash
Updated table to v39. You are correct. The Scheme Memory Pool was locating something else. Fixed the memory lookup. The fact that there was no name was indicator it was not working.

Re: Crusader Kings III | Steam v1.4.0 | Updated: 2021-Jun-8

Posted: Fri Jun 11, 2021 7:32 am
by mulrich
Any idea if the table extension still works?

Re: Crusader Kings III | Steam v1.4.0 | Updated: 2021-Jun-8

Posted: Fri Jun 11, 2021 8:23 am
by Namelessy
mulrich wrote:
Fri Jun 11, 2021 7:32 am
Any idea if the table extension still works?
If you are thinking of this table, then it does seem to work. Ruler points and debug mode works, and achievements seems to work (as in, if you create an unmarried OP char with achievements and ruler points enabled you will get the non-steam achievement pop-up when you marry). I assume here that you already have the married achievement, if not it should pop on steam as well.

F11 brought up the debug mode.

Re: Crusader Kings III | Steam v1.4.0 | Updated: 2021-Jun-8

Posted: Sun Jun 13, 2021 1:55 pm
by CobraPL
Namelessy wrote:
Fri Jun 11, 2021 8:23 am
mulrich wrote:
Fri Jun 11, 2021 7:32 am
Any idea if the table extension still works?
If you are thinking of this table, then it does seem to work. Ruler points and debug mode works, and achievements seems to work (as in, if you create an unmarried OP char with achievements and ruler points enabled you will get the non-steam achievement pop-up when you marry). I assume here that you already have the married achievement, if not it should pop on steam as well.

F11 brought up the debug mode.
Few versions ago enabling debug mode broke achievements regardless of unlocker.