Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-21

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tfigment
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Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-21

Post by tfigment »

Regarding 1.1.1, I will update when I can. Please be patient. Please dont spam the thread with requests for updates.

Pointer Table for CK3 Characters. Tested on Steam Version.
  • No code edits at this time. (Wait for recifense or someone else to make those)
  • Exposes Root Character + Gold/Piety/Prestige/Dread + Lifestyle Trait Points
  • Exposes Selected Character other than Root
  • Exposes Dynasty Renown and Splendor
  • Exposes Selected Holding and Build Time Left on upgrade
  • Custom Data Type added for x1000 scaled values for easier editing
  • Copy / Paste DNA Strings to change genes. Works well with Debug Mode Portrait Editor.
Notes:
  • Tested on Steam Version
  • Had issues with process detaching on load so added lua to auto attach. Let me know if this causes problems
  • Did not bother handling long characters names (>15) will do so later
  • CompactDisc has a table to for keeping achievements with debug mode. See here
Screenshot of options:
Image
Change List
2-Sep: v1 - Initial release
2-Sep: v2 - Added Additional Pointer stabilization checks.
2-Sep: v3 - Changed pointer search to use different location to handle non-dynasty head characters
2-Sep: v4 - Fixed negative custom x1000 values (requires CE reload), yet another attempt at more stable character pointers
3-Sep: v5 - New root pointer. (Thanks Zanzer and CompactDisc). Added Debug Mode (Thanks rlurking and CompactDisc)
3-Sep: v6 - Add Lifestyle Points, Last Selected Culture Innovation, Last Selected Dynasty
3-Sep: v7 - Add Copy/Paste DNA functions
4-Sep: v8 - Add New Selected Pointer, Lifestyle Array change
4-Sep: v9 - Add Last Selected Holding
4-Sep: v10 - Fix Last Selected Holding Time Left Pointer
5-Sep: v11 - Add Birthday, Schemes (only first one tested)
5-Sep: v12 - New attempt at Schemes. Move Schemes to Player. Wrote lua script to update pointers
5-Sep: v13 - Add Sexual Orientation to Chars, Faith/Culture to Holding
6-Sep: v14 - Clean up bugs in birth day. Add Last Selected Faith lookup. Add "CK3 Date" Data Type.
6-Sep: v15 - Add Control/Development to Holdings
7-Sep: v16 - Add Last Selected Regiment, Company, Army Pointers. Add Council Task to Selected Character.
7-Sep: v17 - Add Subtask to Council Task (for title integration)
7-Sep: v18 - Change the Army Regiment pointers (there were 2 regiments now using CArmyRegiment)
7-Sep: v19 - Bug fixes in previous v18 script
7-Sep: v20 - Add Fast Movement. One Barony per day.
10-Sep: v21 - Minimum 100 Supply Limit. Insta Build. Maintain Max Regiment Size.
11-Sep: v21 - Change the reattach process to not assign to process global variable
19-Sep: v23 - Add Traits + trait name mapping
19-Sep: v24 - Bug fix in traits
21-Sep: v25 - Bug fix in traits
21-Sep: v26 - Fix weight offsets


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
ck3_1.0.3_figment_v26.ct
21-Sep: Fix weight offsets
(470.42 KiB) Downloaded 3599 times
ck3_1.0.3_figment_v25.ct
21-Sep: Big fix for selected character traits
(478.54 KiB) Downloaded 390 times
ck3_1.0.3_figment_v24.ct
19-Sep: Bug fix in type in traits
(478.64 KiB) Downloaded 1215 times
ck3_1.0.3_figment_v23.ct
19-Sep: Add Traits + trait name mapping
(478.62 KiB) Downloaded 285 times
ck3_1.0.3_figment_v22.ct
11-Sep: Tweak initial process attach
(452.34 KiB) Downloaded 7034 times
ck3_1.0.3_figment_archive_v21.7z
10-Sep: Archive of old tables through v21. Password: ck3
(89.28 KiB) Downloaded 382 times
Last edited by tfigment on Tue Sep 29, 2020 2:09 pm, edited 37 times in total.

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xICEMANx117
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by xICEMANx117 »

Damn hope someone does a Gamepass version for this game alot of people are just saving money and going that route.... Thanks for the hard work on this table tho.... good job man

tfigment
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by tfigment »

Try it. It might work. I cannot test as I don't have gamepass.

Tinuviel
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by Tinuviel »

The 'player character' section changes wildly and does not stay on the actual player character.

LarabeJR
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by LarabeJR »

Try to pause the game as you use the table

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xICEMANx117
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by xICEMANx117 »

tfigment wrote:
Wed Sep 02, 2020 8:08 am
Try it. It might work. I cannot test as I don't have gamepass.
Well the gold works on the Gamepass version testing other features right now

Tinuviel
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by Tinuviel »

LarabeJR wrote:
Wed Sep 02, 2020 9:04 am
Try to pause the game as you use the table
I'll rephrase. The 'player character' part doesn't select the player character. The selected character part does.

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xICEMANx117
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by xICEMANx117 »

tfigment wrote:
Wed Sep 02, 2020 8:08 am
Try it. It might work. I cannot test as I don't have gamepass.
Everything is working on gamepass i was able to edit all the stats that you have thank you for this table. hope to see a Army increase option in the future

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Alaunus
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by Alaunus »

Culture innovations seem to be x1000 too with +28 offset for the various unlocks.

At least for the tribal era haven't progressed to early medieval innovations yet .)

danielyee
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by danielyee »

hi sir..god mode on the army sir..please..thanks

tfigment
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by tfigment »

Updated: Added a pointer stabilization check to root and increased count for selected. This seems to work when not paused for me. Value needs to be same thing for 50 subsequent calls before updating. I'll look into innovations next.

As a result of the check, the pointers might take a second or two longer to update.

rinnioveraci
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by rinnioveraci »

you should change the Gold/2 to 4 bytes.

2 bytes = messed up when it's negative values.

gold in pdx is calculated with gold*2^15 .. NOT gold/2 !

ReZpawner
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by ReZpawner »

Edit: I stand corrected.
Last edited by ReZpawner on Wed Sep 02, 2020 5:59 pm, edited 2 times in total.

tfigment
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by tfigment »

ReZpawner. rinnioveraci is not wrong exactly. The gold value is actually quite complicated involving shifts and rotates. When negative it is actually wrong but the pointer is right its the interpretation of the value that is wrong. I can only suggest dont let it drop below 0.

Also when value is really large its wrong. I expose it since most of the time you are in the range where the value is basically right and is more useful than not to show it. I may work on a custom type to handle it more correctly but its tricky and time consuming to write and test and I'd rather do other things like figure out holdings or DNA.

ReZpawner
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Re: Crusader Kings III | Steam | Updated: 2020-Sep-2

Post by ReZpawner »

Oh I'm not suggesting that there isn't more to it, what I am disagreeing with here is that is the "NOT" part, because it demonstrably is a way to edit the gold in-game.

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