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Crysis 1 - Gog (v1.1.1 b6156) - x64

Posted: Mon Aug 31, 2020 11:23 am
by Paul44
Crysis 1


Features:
- Health & Energy
- God Mode
- Lock Energy
- Ammo Clip & Holster (incl no reload)
- 1-Hit Kill
- Lock Machinegun Heating
- Vehicle God Mode
- Lock Night Vision
- Lock Weapon Recoil
- Miscellaneous:
> Teleport & Coordinates (free roam & save/restore coordinates)
> Console (incl FOV, walk speed, infinite ammo, unlimited weapons, vehicles invincible, stealth, hide hud, display info)
> Health Prophet
> Tank (health)


- UPDATE 1 - (v2.7)
* Weapon recoil
* Free roaming; incl No clip (discovered partly using console)
* Game settings: Godmode, FOV, Show Debug Info (discovered using console)

- UPDATE 2 - (v3.1)
* brought in line with my Crysis 1 REM table (incl gui)
* plus some additional features


=> Readme updated accordingly !

Please, report back when having crashing issues. And make sure you can reproduce it; so that I have something to go on !

Re: Crysis 1 - Gog (v1.1.1.6156) - x64

Posted: Mon Aug 31, 2020 11:23 am
by paul44frf
* Other trainer: by #l0wb1t [ viewtopic.php?t=4173 ]
* Crysis REM Series – Accessing Console Commands: [ [Link] ]
* Crysis REM: Commands & Cvars [ viewtopic.php?t=13793 ]

* Crysis Console commands: [ [Link] ]. There are plenty of docs out there, but this (brief/practical) one comprises it very nicely (credits to author of course)
* Manage Tank Damage: [ [Link] ]. Took some digging, but eventually you'll wind up around here. Notice that each Tank component gets nicely presented in the code... 8-)
- Identify classname: [ [Link] ]. Always good to find this, as it (can) makes live a lot easier. That said: it seems to me that the Crysis engine does not use a "fixed" VFT offset for this purpose (like it is the case for instance in the AC titles). Another detail: searching for the structure returned plenty of structures; some of which do seem to belong to the main player...?! (Cplayer ~= Entity ?)

Re: Crysis 1 - Gog (v1.1.1.6156) - x64

Posted: Mon Aug 31, 2020 1:56 pm
by SunBeam
Good work. Might give it a go, who knows what I'll discover :)

Re: Crysis 1 - Gog (v1.1.1 b6156) - x64

Posted: Tue Sep 01, 2020 7:59 am
by Paul44
I actually took this one on as - apparently - a Remastered version is to be launched before year end (never been a great "enthousiastic" for remastered games - incl the AC titles - though)... Anyway: did this more in the sense of possible feature options, as I'm sure (~ hope) they'll use the latest Cryengine version.

That said: I already had a look at the console features; which allowed me to find some flags such as Godmode & FOV easily. Although - admittingly - I'd be more interested to read about your "non-existing/enabling console' approach 8-).
I've also looked at the (only) 2 CE tables I found: the 1st one applied to x32 vs; the 2nd one had basic cheats (nothing wrong about that), but not all did work (on my Gog vs). I started looking at the 1st table last night though, as it had some nice additional features. One of them (tactical view) actually led me to a Free Roam flag ! Will be posting this stuff probably this week(end)...
-EDIT-: using -Devmode taught me that the different Fly/Ghost modes set the 3 "fly" options. Bizar observation: the 3rd Ghost mode kicks in 'no clip', but just "manually" setting that flag does not seem to work (~ other setting(s) involved for sure...).

As for Cryengine titles, google "20 Best CryEngine Games " (and you can add the latest 'SGW Contracts' to that list as well)