Horizon Zero Dawn [Engine:Decima]

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Cielos
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Cielos »

made some scripts for the game. just the usual basic cheats I'd make for a game..

undead
- health still drop when being hit but you won't die.

inf. arrow
- arrow won't drop below 1 .
- works on traps and bombs as well, haven't tested on other ammo type yet.

mult-arrows key
- by script default, hold CapsLock key when you release arrow would allows you to fire 5 arrows, regardless of your remaining arrows in the quiver, without the need to notch arrows first.
- require inf. arrow to be activated first.

ignore materials/resources
- allows you to craft/trade regardless of your remaining materials or resources.
- required materials/resources would still be decreased until they reach zero.

ignore sp
- allows you to learn any ability regardless of your sp.
- sp would still be decreased when you learn until it reaches zero.

time of day mod
- hold CapsLock and PageUp to rewind time.
- hold CapsLock and PageDown to advance time.

game speed mod
- when activated, allows you to manipulate the game speed by editing a value, press some hot-keys, or hold some mod keys.
- pressing hot-keys: hold numpad0 then press one of the following keys to change the base custom game speed multiplier:
-- numpad/ : 0.2
-- numpad* : 0.4
-- numpad- : 0.6
-- numpad+ : 0.8
-- numpad. : 1 (reset)
- holding mod keys: by script default, X2 or X1 mouse button.. these 2 multipliers would be multiplied on top of the custom game speed multiplier.

mouse sensitivity multiplier
- by script default, x2.
HorizonZeroDawn_.CT
+8
(37.11 KiB) Downloaded 220 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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sebastianyyz
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Re: Horizon Zero Dawn [Engine:Decima]

Post by sebastianyyz »

Thank you Cielos

Almahdi
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Almahdi »

Cielos wrote:
Sun Sep 13, 2020 1:53 am
made some scripts for the game. just the usual basic cheats I'd make for a game..

undead
- health still drop when being hit but you won't die.

inf. arrow
- arrow won't drop below 1 .
- works on traps and bombs as well, haven't tested on other ammo type yet.

mult-arrows key
- by script default, hold CapsLock key when you release arrow would allows you to fire 5 arrows, regardless of your remaining arrows in the quiver, without the need to notch arrows first.
- require inf. arrow to be activated first.

ignore materials/resources
- allows you to craft/trade regardless of your remaining materials or resources.
- required materials/resources would still be decreased until they reach zero.

ignore sp
- allows you to learn any ability regardless of your sp.
- sp would still be decreased when you learn until it reaches zero.

time of day mod
- hold CapsLock and PageUp to rewind time.
- hold CapsLock and PageDown to advance time.

game speed mod
- when activated, allows you to manipulate the game speed by editing a value, press some hot-keys, or hold some mod keys.
- pressing hot-keys: hold numpad0 then press one of the following keys to change the base custom game speed multiplier:
-- numpad/ : 0.2
-- numpad* : 0.4
-- numpad- : 0.6
-- numpad+ : 0.8
-- numpad. : 1 (reset)
- holding mod keys: by script default, X2 or X1 mouse button.. these 2 multipliers would be multiplied on top of the custom game speed multiplier.

mouse sensitivity multiplier
- by script default, x2.
HorizonZeroDawn_.CT
nice work as always, can u add Invisibility or Stealth Mode? it will be very helpful, anyway thank u very much.....

DevilliveD89
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Re: Horizon Zero Dawn [Engine:Decima]

Post by DevilliveD89 »

Thank you very much for this great Table!!!^^
It works wonderfully!

Geeknificent
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Geeknificent »

Just chiming in here, theres no need for the weird version restriction on the script. (first time actually commenting on the forum but been using cheat engine for a few years)
Previous versions of the table work on newer versions of the game just fine after bypassing it.
I'm sure you have it in there to prevent something going awry due to version changes.
But I don't think the developers care about cheat scripts on this game since its been out for a couple years already (just not on PC) And it doesnt appear they are watching for it either.
Can we get an option for the less code savvy people to continue to use the table after the aforementioned version mismatch warning?

Also thanks for all the hard work putting together scripts for games over the past few years :D

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Exeter
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Exeter »

Geeknificent wrote:
Thu Sep 17, 2020 5:14 am
Just chiming in here, theres no need for the weird version restriction on the script. (first time actually commenting on the forum but been using cheat engine for a few years)
Previous versions of the table work on newer versions of the game just fine after bypassing it.
I'm sure you have it in there to prevent something going awry due to version changes.
But I don't think the developers care about cheat scripts on this game since its been out for a couple years already (just not on PC) And it doesnt appear they are watching for it either.
Can we get an option for the less code savvy people to continue to use the table after the aforementioned version mismatch warning?

Also thanks for all the hard work putting together scripts for games over the past few years :D
SunBeam already posted the method earlier in this topic. It's not a restriction, it's to know when the game has updated.

Geeknificent
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Geeknificent »

Exeter wrote:
Thu Sep 17, 2020 9:23 am

SunBeam already posted the method earlier in this topic. It's not a restriction, it's to know when the game has updated.
Thats my mistake
I bypassed it without checking if seeing if the method was already posted.
Cheers for an amazing community regardless 👍

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Marcus101RR
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Marcus101RR »

Geeknificent wrote:
Thu Sep 17, 2020 5:14 am
Just chiming in here, theres no need for the weird version restriction on the script. (first time actually commenting on the forum but been using cheat engine for a few years)
Previous versions of the table work on newer versions of the game just fine after bypassing it.
I'm sure you have it in there to prevent something going awry due to version changes.
But I don't think the developers care about cheat scripts on this game since its been out for a couple years already (just not on PC) And it doesnt appear they are watching for it either.
Can we get an option for the less code savvy people to continue to use the table after the aforementioned version mismatch warning?

Also thanks for all the hard work putting together scripts for games over the past few years :D
The trick to making the table work outside the "Designated version" is a really simple edit, but even the simple people can't figure it out so I'll be quick and nice about it:

All you do is change this to the new current build. Should be easy to figure out since his script tells you the new build string.
Image

Geeknificent
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Geeknificent »

Marcus101RR wrote:
Thu Sep 17, 2020 10:05 pm
Geeknificent wrote:
Thu Sep 17, 2020 5:14 am
Just chiming in here, theres no need for the weird version restriction on the script. (first time actually commenting on the forum but been using cheat engine for a few years)
Previous versions of the table work on newer versions of the game just fine after bypassing it.
I'm sure you have it in there to prevent something going awry due to version changes.
But I don't think the developers care about cheat scripts on this game since its been out for a couple years already (just not on PC) And it doesnt appear they are watching for it either.
Can we get an option for the less code savvy people to continue to use the table after the aforementioned version mismatch warning?

Also thanks for all the hard work putting together scripts for games over the past few years :D
The trick to making the table work outside the "Designated version" is a really simple edit, but even the simple people can't figure it out so I'll be quick and nice about it:

All you do is change this to the new current build. Should be easy to figure out since his script tells you the new build string.
Image
Yeah i actually saw that when i pulled up the script to pull it apart and that's how i ended up bypassing it.
i was just kinda intrigued cause this is the first time i've seen someone put that on a table.

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SunBeam
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Re: Horizon Zero Dawn [Engine:Decima]

Post by SunBeam »

^ I've done it countless times for other games as well. You probably just don't play those games and used my tables. The message is there to know when a game has updated, as I don't keep it installed for years. So once I'm done with it and uninstalled, the moment you catch an update, you'll know thanks to the table. And that's when this topic starts piling up 2-3 more posts on the "game has updated, halp" subject. Just like it did now. The other reason is some of the scripts contain hardcoded data (offsets or calls) which may change value/location/address from one version to the other. In which case the table will need a real update, as most of the stuff won't work. For now, that bypass above + the fact that I used dynamic scanning for arrays of bytes (which may also break between versions) should last you a while. Peace out.

Feargewinnt
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Feargewinnt »

Hi, could u pls update to newest Version of the Game?

Your last Version accepting Game is wed sep 02 2020
New Game Version ist Fri Sep 11 2020

regards

edit: didn´t c the posts with edit the entry. thx now all works.

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