Horizon Zero Dawn [Engine:Decima]

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moommoom
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Re: Horizon Zero Dawn [Engine:Decima]

Post by moommoom »

Nikisha wrote:
Thu Aug 13, 2020 11:14 pm
Hi, can we have Bluegleam added into the table please?
just use trainer ignore all purchase requirements u will get all items

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

diabloamezon
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Re: Horizon Zero Dawn [Engine:Decima]

Post by diabloamezon »

slayer0527 wrote:
Thu Aug 13, 2020 11:32 pm
Marcus101RR wrote:
Sun Aug 09, 2020 9:53 pm
Found modifications in weapons:

NOTE: THis is only accessing a reference to a modification, selling it seems to kill it off on all slots used. So yeah, it is a pointer...

I am still trying to understand what the numbers mean...

How to use?
1. Goto Crafting and modify weapons.
2. Apply/Remove Modification from slot.

I think right now this only works on the first slot.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337092203</ID>
      <Description>"Get Modifications"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : HorizonZeroDawn.exe
  Version: 
  Date   : 2020-08-09
  Author : Marcus101RR

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(getModifcation,HorizonZeroDawn.exe,48 8B 0C D0 33 D2 48 85 C9 48 8D 41 E0 48 0F 44 C2 48) // should be unique
alloc(newmem,$1000,getModifcation)

label(code)
label(return)

label(gModifications)
registersymbol(gModifications)
newmem:

code:
  mov [gModifications],rax
  mov rcx,[rax+rdx*8]
  xor edx,edx
  jmp return

gModifications:
dq 0

getModifcation:
  jmp newmem
  nop
return:
registersymbol(getModifcation)

[DISABLE]

getModifcation:
  db 48 8B 0C D0 33 D2

unregistersymbol(getModifcation)
dealloc(newmem)
unregistersymbol(gModifcation)
{
// ORIGINAL CODE - INJECTION POINT: "HorizonZeroDawn.exe"+1481FCB

"HorizonZeroDawn.exe"+1481FB9: CC                    -  int 3 
"HorizonZeroDawn.exe"+1481FBA: CC                    -  int 3 
"HorizonZeroDawn.exe"+1481FBB: CC                    -  int 3 
"HorizonZeroDawn.exe"+1481FBC: CC                    -  int 3 
"HorizonZeroDawn.exe"+1481FBD: CC                    -  int 3 
"HorizonZeroDawn.exe"+1481FBE: CC                    -  int 3 
"HorizonZeroDawn.exe"+1481FBF: CC                    -  int 3 
"HorizonZeroDawn.exe"+1481FC0: 48 63 C2              -  movsxd  rax,edx
"HorizonZeroDawn.exe"+1481FC3: 48 8D 14 40           -  lea rdx,[rax+rax*2]
"HorizonZeroDawn.exe"+1481FC7: 48 8B 41 60           -  mov rax,[rcx+60]
// ---------- INJECTING HERE ----------
"HorizonZeroDawn.exe"+1481FCB: 48 8B 0C D0           -  mov rcx,[rax+rdx*8]
"HorizonZeroDawn.exe"+1481FCF: 33 D2                 -  xor edx,edx
// ---------- DONE INJECTING  ----------
"HorizonZeroDawn.exe"+1481FD1: 48 85 C9              -  test rcx,rcx
"HorizonZeroDawn.exe"+1481FD4: 48 8D 41 E0           -  lea rax,[rcx-20]
"HorizonZeroDawn.exe"+1481FD8: 48 0F 44 C2           -  cmove rax,rdx
"HorizonZeroDawn.exe"+1481FDC: 48 85 C0              -  test rax,rax
"HorizonZeroDawn.exe"+1481FDF: 74 13                 -  je HorizonZeroDawn.exe+1481FF4
"HorizonZeroDawn.exe"+1481FE1: 48 8D 88 88 02 00 00  -  lea rcx,[rax+00000288]
"HorizonZeroDawn.exe"+1481FE8: 48 8D 15 C1 37 41 01  -  lea rdx,[HorizonZeroDawn.exe+28957B0]
"HorizonZeroDawn.exe"+1481FEF: E9 0C 91 6D FF        -  jmp HorizonZeroDawn.exe+B5B100
"HorizonZeroDawn.exe"+1481FF4: C3                    -  ret 
"HorizonZeroDawn.exe"+1481FF5: CC                    -  int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337092204</ID>
          <Description>"No description"</Description>
          <LastState Value="546397360" RealAddress="2B1DA9E7050"/>
          <VariableType>4 Bytes</VariableType>
          <Address>gModifications</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1337092205</ID>
          <Description>"No description"</Description>
          <LastState Value="3032450896" RealAddress="2B1DA9E7060"/>
          <VariableType>4 Bytes</VariableType>
          <Address>gModifications</Address>
          <Offsets>
            <Offset>10</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thanks to this i duplicated unique the dlc mods. Appreciate it.
Hi, can you tell me how to use the script to duplicate unique mod?

Renagede77
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Renagede77 »

Are there flags for the Face Paints and Focus Effects that can be enabled so that they become unlocked?

moommoom
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Re: Horizon Zero Dawn [Engine:Decima]

Post by moommoom »

Renagede77 wrote:
Fri Aug 14, 2020 5:36 am
Are there flags for the Face Paints and Focus Effects that can be enabled so that they become unlocked?
u need newgame plus hard and up gives u face paint and change color of focus below hard u wont activate that

Kuroikin
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Re: Horizon Zero Dawn [Engine:Decima]

Post by Kuroikin »

How do you use properly this mod duplication script? its keep crashing game for me, tried diff combinations

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Re: Horizon Zero Dawn [Engine:Decima]

Post by SunBeam »

Pixzl wrote:
Fri Aug 14, 2020 12:50 am
SunBeam wrote:
Thu Aug 13, 2020 6:42 am
...
Any way of using a similar method to trigger a quest step? Since mine is bugged
Can you please stop quoting a BIG ASS post to ask just a question? Thanks. I edited your quote; you can do the same in the future, so I don't have to baby sit you.

kain33
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Re: Horizon Zero Dawn [Engine:Decima]

Post by kain33 »

the game has been updated to 1.01 version and sunbeam table no longer works. What do i need to do to update the table?
Last edited by kain33 on Fri Aug 14, 2020 11:12 am, edited 2 times in total.

mel_lane93
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Re: Horizon Zero Dawn [Engine:Decima]

Post by mel_lane93 »

remmy88 wrote:
Thu Aug 13, 2020 8:58 pm
David LionHeart wrote:
Thu Aug 13, 2020 8:44 pm
Exeter wrote:
Thu Aug 13, 2020 4:13 pm


Interesting that they left that data in the game. Since there was never a pre-order bonus for the Complete Edition on PC. Pretty cool that it's still usable.
Sorry but I was wrong, in my save there are all the bonus armor but not Nora Lookout Armor...
Unfortunately i hadn’t pre-order HZD for ps4 :(
Yeah just checked np just wondering it's pretty rare i know i was a preorder bonus for EU and a bonus for Gamestop Preorders in the US. Here's to hoping we can find it in CE or by mods.
If the PS4 saves are usable on the PC version I could get a save with the Preorder stuff in a couple of days and upload it.

David LionHeart
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Re: Horizon Zero Dawn [Engine:Decima]

Post by David LionHeart »

mel_lane93 wrote:
Fri Aug 14, 2020 10:28 am
remmy88 wrote:
Thu Aug 13, 2020 8:58 pm
David LionHeart wrote:
Thu Aug 13, 2020 8:44 pm


Sorry but I was wrong, in my save there are all the bonus armor but not Nora Lookout Armor...
Unfortunately i hadn’t pre-order HZD for ps4 :(
Yeah just checked np just wondering it's pretty rare i know i was a preorder bonus for EU and a bonus for Gamestop Preorders in the US. Here's to hoping we can find it in CE or by mods.
If the PS4 saves are usable on the PC version I could get a save with the Preorder stuff in a couple of days and upload it.
Yes we can use ps4 save after decrypted. When you have the save, if you don’t know how decrypt, upload it here so i can decrypt it and then upload here again :). After that we must wait only SunBeam or Marcus101RR that find a way to search the item id for have the armor in all other save. Maybe HZD is like ACOrigins or ACOddyssey

RubberMonkey
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Re: Horizon Zero Dawn [Engine:Decima]

Post by RubberMonkey »

Kuroikin wrote:
Fri Aug 14, 2020 7:34 am
How do you use properly this mod duplication script? its keep crashing game for me, tried diff combinations
How to use the modification script.

Steps:
1. Put the modification you want to duplicate in the first slot of a weapon or armor, and click it or press F to open the swap menu
2. Copy the numbers that show while you are in this menu
3. Replace the mod with a mod you are willing to lose
4. Open the swap menu again, and this time overwrite the numbers showing with the numbers from the mod you wanted
5. Pick a new one to replace or go back, the mod is already changed

Info:
Make backup of save
To get the script into CE; copy it from here, then right click the big window in CE and paste
He said it only works for the first slot of a weapon

While enabled, note that some unique numbers show when you open the menu to swap the modification and that some other numbers show when removing and putting in a new modification. The last numbers stay the same no matter what mod you have in and the game froze because you edited these ones I assume.

Warning:
Given you select a new mod after replacing the numbers, I had some strangeness where the copy of the mod would not disappear from inventory when assigning it to a new slot. This worked out pretty nicely to speed things up, but the game crashes when you try to sell the item, even after a restart.
Dropping it still works fine, so just do that when you're done.
Last edited by RubberMonkey on Fri Aug 14, 2020 9:13 pm, edited 22 times in total.

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Re: Horizon Zero Dawn [Engine:Decima]

Post by SunBeam »

kain33 wrote:
Fri Aug 14, 2020 10:27 am
the game has been updated to 1.01 version and sunbeam table no longer works. What do i need to do to update the table?
Updated. Should work from here on with any new updates.

remmy88
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Re: Horizon Zero Dawn [Engine:Decima]

Post by remmy88 »

mel_lane93 wrote:
Fri Aug 14, 2020 10:28 am
remmy88 wrote:
Thu Aug 13, 2020 8:58 pm
David LionHeart wrote:
Thu Aug 13, 2020 8:44 pm


...
...
If the PS4 saves are usable on the PC version I could get a save with the Preorder stuff in a couple of days and upload it.
yesssss. just bear in mind it has to contain the nora lookout outfit as the othe preorder stuff is already included in the complete edition for pc.

Cheers

bloodaxis
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Re: Horizon Zero Dawn [Engine:Decima]

Post by bloodaxis »

David LionHeart wrote:
Thu Aug 13, 2020 2:31 pm
only some modification from Frozen Wilds DLC aren't duplicated because they were embedded in an armor which is removed when starting a new game :(
The shadow stalwart armor can be kept if you have more than one in your inventory, since the game apparently only removes one for whatever reason.

RedKaezar
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Re: Horizon Zero Dawn [Engine:Decima]

Post by RedKaezar »

bloodaxis wrote:
Fri Aug 14, 2020 3:13 pm
David LionHeart wrote:
Thu Aug 13, 2020 2:31 pm
only some modification from Frozen Wilds DLC aren't duplicated because they were embedded in an armor which is removed when starting a new game :(
The shadow stalwart armor can be kept if you have more than one in your inventory, since the game apparently only removes one for whatever reason.
Wait, what? Really?

Holy shit. Time to get a few copies.

David LionHeart
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Re: Horizon Zero Dawn [Engine:Decima]

Post by David LionHeart »

bloodaxis wrote:
Fri Aug 14, 2020 3:13 pm
David LionHeart wrote:
Thu Aug 13, 2020 2:31 pm
only some modification from Frozen Wilds DLC aren't duplicated because they were embedded in an armor which is removed when starting a new game :(
The shadow stalwart armor can be kept if you have more than one in your inventory, since the game apparently only removes one for whatever reason.
Good to know! However you must unequip always the mod from it if the game remove one of them randomly. Just to be sure that any mod will be lost

Ps: can we duplicate armor too?

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