Re: Fairy Tail
Posted: Fri Jul 31, 2020 7:28 pm
Yee For easy destroy this barriers blocking when you can
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
I'll give it to you.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="31">
<CheatEntries>
<CheatEntry>
<ID>66</ID>
<Description>"Damage Multiplier"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(read_damage,$process,0F 1F 00 8B 03 01) // should be unique
alloc(newmem,$1000,read_damage)
label(return)
registersymbol(read_damage)
registersymbol(damage_multiplier)
newmem:
readmem(read_damage,5)
pushf
mov r8,[r14+D0]
cmp [r8+03B0],#0
je @f
imul eax,[damage_multiplier]
mov [rbx],eax
@@:
popf
jmp return
damage_multiplier:
dd #2
read_damage:
jmp newmem
return:
[DISABLE]
read_damage:
db 0F 1F 00 8B 03
unregistersymbol(read_damage)
unregistersymbol(damage_multiplier)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>67</ID>
<Description>"Times"</Description>
<VariableType>Byte</VariableType>
<Address>damage_multiplier</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Do you mind if I put that in the table? I will credit you of courseDhaosCollider wrote: ↑Fri Jul 31, 2020 9:18 pmI'll give it to you.
- Copy and paste the following code to your table. (Highlight an entry on your table, press Ctrl + V)
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="31"> <CheatEntries> <CheatEntry> <ID>66</ID> <Description>"Damage Multiplier"</Description> <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/> <LastState/> <Color>000000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(read_damage,$process,0F 1F 00 8B 03 01) // should be unique alloc(newmem,$1000,read_damage) label(return) registersymbol(read_damage) registersymbol(damage_multiplier) newmem: readmem(read_damage,5) pushf mov r8,[r14+D0] cmp [r8+03B0],#0 je @f imul eax,[damage_multiplier] mov [rbx],eax @@: popf jmp return damage_multiplier: dd #2 read_damage: jmp newmem return: [DISABLE] read_damage: db 0F 1F 00 8B 03 unregistersymbol(read_damage) unregistersymbol(damage_multiplier) dealloc(newmem) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>67</ID> <Description>"Times"</Description> <VariableType>Byte</VariableType> <Address>damage_multiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> </CheatTable>
Thats the amount of times th exp you gain gets multiplied, higher number = more times its multiplied meaning larger gains yes
Awesome! Could you do the same for every other stat (defense, luck and speed)?DhaosCollider wrote: ↑Fri Jul 31, 2020 9:18 pm
I'll give it to you.
- Copy and paste the following code to your table. (Highlight an entry on your table, press Ctrl + V)
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="31"> <CheatEntries> <CheatEntry> <ID>66</ID> <Description>"Damage Multiplier"</Description> <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/> <LastState/> <Color>000000</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(read_damage,$process,0F 1F 00 8B 03 01) // should be unique alloc(newmem,$1000,read_damage) label(return) registersymbol(read_damage) registersymbol(damage_multiplier) newmem: readmem(read_damage,5) pushf mov r8,[r14+D0] cmp [r8+03B0],#0 je @f imul eax,[damage_multiplier] mov [rbx],eax @@: popf jmp return damage_multiplier: dd #2 read_damage: jmp newmem return: [DISABLE] read_damage: db 0F 1F 00 8B 03 unregistersymbol(read_damage) unregistersymbol(damage_multiplier) dealloc(newmem) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>67</ID> <Description>"Times"</Description> <VariableType>Byte</VariableType> <Address>damage_multiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> </CheatTable>
If you're looking at the number at the end of the battle, that won't increase. You will find you increase levels and won't get notifiedfayaine wrote: ↑Sat Aug 01, 2020 3:55 pmSadly it doesn't work for me i get no increased experience whatsoever even when setting it to an absurd number of 100