Fairy Tail

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Impala
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Re: Fairy Tail

Post by Impala »

duyen911007 wrote:
Sun Aug 02, 2020 7:27 pm
z1ppox wrote:
Sun Aug 02, 2020 11:23 am
Any Cheat for Max Bounds?
and GP need for reset when 99 lvl too (unlock at end of all chapter)
I just got to epilogue, I haven't gotten everyone back though, I'll look into it tonight

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Impala
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Re: Fairy Tail

Post by Impala »

duyen911007 wrote:
Sun Aug 02, 2020 7:27 pm
z1ppox wrote:
Sun Aug 02, 2020 11:23 am
Any Cheat for Max Bounds?
and GP need for reset when 99 lvl too (unlock at end of all chapter)
You will be able to rank up multiple times at level 1 now with the current cheats

mordaki987
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Re: Fairy Tail

Post by mordaki987 »

what about bond rank being able to raise bond rank ect and like i said if it can be done or made into a script a team editor friend or ally to mody who is on yoour team ect.

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gradius12
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Re: Fairy Tail

Post by gradius12 »

duyen911007 wrote:
Sun Aug 02, 2020 7:27 pm
z1ppox wrote:
Sun Aug 02, 2020 11:23 am
Any Cheat for Max Bounds?
and GP need for reset when 99 lvl too (unlock at end of all chapter)
I noticed that if you do a string value search for FriendRankUnit it will show you the area of the bonds between all

Impala
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Re: Fairy Tail

Post by Impala »

Made a cheat to max bonds, I think I am done updating the game

I beat it and there is a game coming out tomorrow I want to make a cheat for

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ashuraman
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Re: Fairy Tail

Post by ashuraman »

Is this table still working for version 5299340 which i believe is the very latest version?

EDIT: Yeah i see a few codes that aren't working with this specific build of the game such as always MAX Awakening and the Jewels code. If i find more i'l let you know

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kratos284
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Re: Fairy Tail

Post by kratos284 »

Here is MAX Awakening updated:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>86</ID>
      <Description>"Always MAX Awakening"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//FAIRY_TAIL.exe"+4B0978: 8B 44 81 40 -  mov eax,[rcx+rax*4+40]
aobscanmodule(awakening,$process,8B 44 81 40 C3 33 C0 C3 ?? FA 03) // should be unique
alloc(newmem,$1000,awakening)

label(code)
label(return)

newmem:
  mov [rcx+rax*4+40],#100
code:
  mov eax,[rcx+rax*4+40]
  ret 
  jmp return

awakening:
  jmp newmem
return:
registersymbol(awakening)
[DISABLE]
awakening:
  db 8B 44 81 40 C3

unregistersymbol(awakening)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "FAIRY_TAIL.exe"+4B0978

"FAIRY_TAIL.exe"+4B0966: 89 44 91 40              -  mov [rcx+rdx*4+40],eax
"FAIRY_TAIL.exe"+4B096A: C3                       -  ret 
"FAIRY_TAIL.exe"+4B096B: CC                       -  int 3 
"FAIRY_TAIL.exe"+4B096C: CC                       -  int 3 
"FAIRY_TAIL.exe"+4B096D: CC                       -  int 3 
"FAIRY_TAIL.exe"+4B096E: CC                       -  int 3 
"FAIRY_TAIL.exe"+4B096F: CC                       -  int 3 
"FAIRY_TAIL.exe"+4B0970: 83 FA 03                 -  cmp edx,03
"FAIRY_TAIL.exe"+4B0973: 77 08                    -  ja FAIRY_TAIL.exe+4B097D
"FAIRY_TAIL.exe"+4B0975: 48 63 C2                 -  movsxd  rax,edx
// ---------- INJECTING HERE ----------
"FAIRY_TAIL.exe"+4B0978: 8B 44 81 40              -  mov eax,[rcx+rax*4+40]
"FAIRY_TAIL.exe"+4B097C: C3                       -  ret 
// ---------- DONE INJECTING  ----------
"FAIRY_TAIL.exe"+4B097D: 33 C0                    -  xor eax,eax
"FAIRY_TAIL.exe"+4B097F: C3                       -  ret 
"FAIRY_TAIL.exe"+4B0980: 83 FA 03                 -  cmp edx,03
"FAIRY_TAIL.exe"+4B0983: 77 08                    -  ja FAIRY_TAIL.exe+4B098D
"FAIRY_TAIL.exe"+4B0985: 48 63 C2                 -  movsxd  rax,edx
"FAIRY_TAIL.exe"+4B0988: 8B 44 81 50              -  mov eax,[rcx+rax*4+50]
"FAIRY_TAIL.exe"+4B098C: C3                       -  ret 
"FAIRY_TAIL.exe"+4B098D: 33 C0                    -  xor eax,eax
"FAIRY_TAIL.exe"+4B098F: C3                       -  ret 
"FAIRY_TAIL.exe"+4B0990: 41 0F AF D0              -  imul edx,r8d
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

mordaki987
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Re: Fairy Tail

Post by mordaki987 »

i've made a request for this cheat table twice now if it can be mde into a script by someone but i would like to see a companion unlocker or a comanion or party team editor which allows us to modif or edit the team to ourr liking or chosing example switch our natsu or any of the other team members for like sting or gildarts or any of the companionsor frieends unlocked in the game listed from the following link [Link] much similar to the party editors we've seen frum drummerix for games like the trails of cold steel series or for games like tales of zesteria or tales of berseria or even tales of vesperia definitive edition i hope these examples help as some of kind of referance for the kind of cheat table feature i am looking for.

mordaki987
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Re: Fairy Tail

Post by mordaki987 »

is there anyone herre that could help me possibly make the feature i am looking for here? a team / party editor with the whole pull down menu thing going on so players can use any alies friends or companions that are unlocked through the games story line.

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Cyber
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Re: Fairy Tail

Post by Cyber »

Fairy Tail Party Editor [Build 5367490 - HOODLUM]

Just a simple script for party editor.

Change party members:
  • Activate "Party Members" and " [x] " scripts.
  • Copy/paste any "Value" of Character pointer (8-bytes) into Character 1/2/3/4/5 slot.
  • Avatar character is handled separately with active party members. So if you have team like Natsu/Lucy/Erza, you can use Gray as an avatar. Just copy/paste Gray's pointer into avatar slot.
Unlock all characters (including guest characters):
  • Copy/paste Last Character Pointer address into EndPoint value. Example, the address of last character pointer is
    P->1E9A4BE4088 or 000001E9ABE4088 (8-bytes) then replace value in EndPoint with 000001E9ABE4088.
  • Activate "Character Status" script then highlight any character that you have added via table then change their Playable Status to 1. Save your game.
Notes:
  • Guest characters like Ultear, Flare, and Minerva have no bond rank because they are not actually playable characters.
  • If you unlock Mirajane with the table, somehow her skill and bond are not accessible. So just unlock her in normal way.
  • Lacrima, Status, and Element pointers are just for info. There is no use changing those values.
  • For those that use HOODLUM ver. , make sure open hlm.ini then set "AutoDLC" to 1
Attachments
FAIRY_TAIL.CT
[Build 5391673]
(42.99 KiB) Downloaded 91 times
FAIRY_TAIL.CT
[Build 5367490]
(40.06 KiB) Downloaded 60 times
Last edited by Cyber on Thu Aug 20, 2020 4:32 pm, edited 2 times in total.

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darkkaiser00
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Re: Fairy Tail

Post by darkkaiser00 »

Cyber wrote:
Mon Aug 17, 2020 3:11 pm
Fairy Tail Party Editor [Build 5367490 - HOODLUM]

Just a simple script for party editor.

Change party members:
  • Activate "Party Members" and " [x] " scripts.
  • Copy/paste any "Value" of Character pointer (8-bytes) into Character 1/2/3/4/5 slot.
  • Avatar character is handled separately with active party members. So if you have team like Natsu/Lucy/Erza, you can use Gray as an avatar. Just copy/paste Gray's pointer into avatar slot.
Unlock all characters (including guest characters):
  • Copy/paste Last Character Pointer address into EndPoint value. Example, the address of last character pointer is
    P->1E9A4BE4088 or 000001E9ABE4088 (8-bytes) then replace value in EndPoint with 000001E9ABE4088.
  • Activate "Character Status" script then highlight any character that you have added via table then change their Playable Status to 1. Save your game.
Notes:
  • Guest characters like Ultear, Flare, and Minerva have no bond rank because they are not actually playable characters.
  • If you unlock Mirajane with the table, somehow her skill and bond are not accessible. So just unlock her in normal way.
  • Lacrima, Status, and Element pointers are just for info. There is no use changing those values.

boss when i try to unlock all characters the game crash.
and wen i add the supporting character to party like flare she doesnt attack or show wen the battle start.
also the character status doesnt open for me.

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Cyber
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Re: Fairy Tail

Post by Cyber »

@darkkaiser00, you cant add flare into active party without unlocking her first. Of course she wont show up. If you got a crash, remember endpoint value is the last character address in 8 bytes. Entering the wrong one will crash your game.

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darkkaiser00
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Re: Fairy Tail

Post by darkkaiser00 »

@Cyber, boss i put the last character address 8 bytes in endpoint and wen i try to open the menu its crash.





and character status doesnt activate.

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Cyber
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Re: Fairy Tail

Post by Cyber »

darkkaiser00 wrote:
Tue Aug 18, 2020 3:49 pm
@Cyber, boss i put the last character address 8 bytes in endpoint and wen i try to open the menu its crash.





and character status doesnt activate.
I said last character pointer "address" not "value". In your case, last character pointer address is P-->1519CCC9C38. So the one that you want to put into endpoint is 000001519CCC9C38. Kay?

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darkkaiser00
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Re: Fairy Tail

Post by darkkaiser00 »

@Cyber dammmnnnn hw i could be that stupid ..... thanks alot its works fine now .. ur the best .

Activate "Character Status" script then highlight any character that you have added via table then change their Playable Status to 1. Save your game.
boss any need to do this after unlocking all characters ? cause character status script doesnt activate for me.

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