Fairy Tail

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Cyber
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Re: Fairy Tail

Post by Cyber »

@darkkaiser00, Yes for character like ultear, minerva, and flare. Not really for the others if you have unlocked them through story/dlc.

If it doesn't work, right click character status script then choose change script then replace the script with the one below:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(characterstatus_aob,FAIRY_TAIL.exe,48 8B F1 8B 4E 18 8B D3) // should be unique
alloc(newmem,$100,"FAIRY_TAIL.exe"+26BF61)
alloc(characterstatus,8)

label(code)
label(return)

registersymbol(characterstatus)

newmem:
mov [characterstatus],rsi

code:
  mov ecx,[rsi+18]
  mov edx,ebx
  jmp return

characterstatus_aob+3:
  jmp newmem
return:
registersymbol(characterstatus_aob)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
characterstatus_aob+3:
  db 8B 4E 18 8B D3

unregistersymbol(characterstatus_aob)
unregistersymbol(characterstatus)
dealloc(characterstatus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "FAIRY_TAIL.exe"+26BF61

"FAIRY_TAIL.exe"+26BF40: 48 89 5C 24 08        -  mov [rsp+08],rbx
"FAIRY_TAIL.exe"+26BF45: 48 89 6C 24 10        -  mov [rsp+10],rbp
"FAIRY_TAIL.exe"+26BF4A: 48 89 74 24 18        -  mov [rsp+18],rsi
"FAIRY_TAIL.exe"+26BF4F: 57                    -  push rdi
"FAIRY_TAIL.exe"+26BF50: 48 83 EC 20           -  sub rsp,20
"FAIRY_TAIL.exe"+26BF54: 0F B6 69 28           -  movzx ebp,byte ptr [rcx+28]
"FAIRY_TAIL.exe"+26BF58: 33 FF                 -  xor edi,edi
"FAIRY_TAIL.exe"+26BF5A: 8B DF                 -  mov ebx,edi
"FAIRY_TAIL.exe"+26BF5C: FF C5                 -  inc ebp
"FAIRY_TAIL.exe"+26BF5E: 48 8B F1              -  mov rsi,rcx
// ---------- INJECTING HERE ----------
"FAIRY_TAIL.exe"+26BF61: 8B 4E 18              -  mov ecx,[rsi+18]
"FAIRY_TAIL.exe"+26BF64: 8B D3                 -  mov edx,ebx
// ---------- DONE INJECTING  ----------
"FAIRY_TAIL.exe"+26BF66: E8 15 BD F5 FF        -  call FAIRY_TAIL.exe+1C7C80
"FAIRY_TAIL.exe"+26BF6B: 03 F8                 -  add edi,eax
"FAIRY_TAIL.exe"+26BF6D: 3B EB                 -  cmp ebp,ebx
"FAIRY_TAIL.exe"+26BF6F: 74 07                 -  je FAIRY_TAIL.exe+26BF78
"FAIRY_TAIL.exe"+26BF71: FF C3                 -  inc ebx
"FAIRY_TAIL.exe"+26BF73: 83 FB 64              -  cmp ebx,64
"FAIRY_TAIL.exe"+26BF76: 7C E9                 -  jl FAIRY_TAIL.exe+26BF61
"FAIRY_TAIL.exe"+26BF78: 2B 7E 2C              -  sub edi,[rsi+2C]
"FAIRY_TAIL.exe"+26BF7B: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"FAIRY_TAIL.exe"+26BF80: 8B C7                 -  mov eax,edi
}


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

mordaki987
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Re: Fairy Tail

Post by mordaki987 »

alight how does this charactuer stutus thing unlock chararacters as fujlly playable so they can be switche i and out of the party without lose status ec can anyone share what needs to happen to get the companios to show up in the drop downn menu then be able to change them in and out of the prty withou any problems or hassles?

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darkkaiser00
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Re: Fairy Tail

Post by darkkaiser00 »

Cyber wrote:
Wed Aug 19, 2020 6:50 am
@darkkaiser00, Yes for character like ultear, minerva, and flare. Not really for the others if you have unlocked them through story/dlc.

If it doesn't work, right click character status script then choose change script then replace the script with the one below:

Code: Select all

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(characterstatus_aob,FAIRY_TAIL.exe,48 8B F1 8B 4E 18 8B D3) // should be unique
alloc(newmem,$100,"FAIRY_TAIL.exe"+26BF61)
alloc(characterstatus,8)

label(code)
label(return)

registersymbol(characterstatus)

newmem:
mov [characterstatus],rsi

code:
  mov ecx,[rsi+18]
  mov edx,ebx
  jmp return

characterstatus_aob+3:
  jmp newmem
return:
registersymbol(characterstatus_aob)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
characterstatus_aob+3:
  db 8B 4E 18 8B D3

unregistersymbol(characterstatus_aob)
unregistersymbol(characterstatus)
dealloc(characterstatus)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "FAIRY_TAIL.exe"+26BF61

"FAIRY_TAIL.exe"+26BF40: 48 89 5C 24 08        -  mov [rsp+08],rbx
"FAIRY_TAIL.exe"+26BF45: 48 89 6C 24 10        -  mov [rsp+10],rbp
"FAIRY_TAIL.exe"+26BF4A: 48 89 74 24 18        -  mov [rsp+18],rsi
"FAIRY_TAIL.exe"+26BF4F: 57                    -  push rdi
"FAIRY_TAIL.exe"+26BF50: 48 83 EC 20           -  sub rsp,20
"FAIRY_TAIL.exe"+26BF54: 0F B6 69 28           -  movzx ebp,byte ptr [rcx+28]
"FAIRY_TAIL.exe"+26BF58: 33 FF                 -  xor edi,edi
"FAIRY_TAIL.exe"+26BF5A: 8B DF                 -  mov ebx,edi
"FAIRY_TAIL.exe"+26BF5C: FF C5                 -  inc ebp
"FAIRY_TAIL.exe"+26BF5E: 48 8B F1              -  mov rsi,rcx
// ---------- INJECTING HERE ----------
"FAIRY_TAIL.exe"+26BF61: 8B 4E 18              -  mov ecx,[rsi+18]
"FAIRY_TAIL.exe"+26BF64: 8B D3                 -  mov edx,ebx
// ---------- DONE INJECTING  ----------
"FAIRY_TAIL.exe"+26BF66: E8 15 BD F5 FF        -  call FAIRY_TAIL.exe+1C7C80
"FAIRY_TAIL.exe"+26BF6B: 03 F8                 -  add edi,eax
"FAIRY_TAIL.exe"+26BF6D: 3B EB                 -  cmp ebp,ebx
"FAIRY_TAIL.exe"+26BF6F: 74 07                 -  je FAIRY_TAIL.exe+26BF78
"FAIRY_TAIL.exe"+26BF71: FF C3                 -  inc ebx
"FAIRY_TAIL.exe"+26BF73: 83 FB 64              -  cmp ebx,64
"FAIRY_TAIL.exe"+26BF76: 7C E9                 -  jl FAIRY_TAIL.exe+26BF61
"FAIRY_TAIL.exe"+26BF78: 2B 7E 2C              -  sub edi,[rsi+2C]
"FAIRY_TAIL.exe"+26BF7B: 48 8B 5C 24 30        -  mov rbx,[rsp+30]
"FAIRY_TAIL.exe"+26BF80: 8B C7                 -  mov eax,edi
}
@Cyber thanks dude it works super fine, is there a way to play with tartaros characters ?

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Cyber
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Re: Fairy Tail

Post by Cyber »

@darkkaiser00 maybe, never try it.

Thechromatus
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Re: Fairy Tail

Post by Thechromatus »

is it also possible to enable Levy and the other characters bonds to level up ?
since levy for example works with leveling i thought that it could be enabled too

mordaki987
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Re: Fairy Tail

Post by mordaki987 »

okay let me ask this then how do i flag a recruitable charter that is added throught the gmaes story line as recruited?example being i want to be able to play or put rouge into the party long before you get the fla or point in the game where you unlock him naturall same example would go for gildaarts as well as lazurs the bi blond dude with the black cape how do i flag thsese characters as having been recruited?

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Cyber
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Re: Fairy Tail

Post by Cyber »

Thechromatus wrote:
Thu Aug 20, 2020 7:13 am
is it also possible to enable Levy and the other characters bonds to level up ?
since levy for example works with leveling i thought that it could be enabled too
Try impala's table, he has option for max bond.

@mordaki987 After you unlock character, activate character status script > go to status > highlight a character > change playable status to 1.

Thechromatus
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Re: Fairy Tail

Post by Thechromatus »

Cyber wrote:
Thu Aug 20, 2020 8:00 am
Thechromatus wrote:
Thu Aug 20, 2020 7:13 am
is it also possible to enable Levy and the other characters bonds to level up ?
since levy for example works with leveling i thought that it could be enabled too
Try impala's table, he has option for max bond.

@mordaki987 After you unlock character, activate character status script > go to status > highlight a character > change playable status to 1.

it seems that i can only rank up her to rank 6
after that it says i need to play more character episodes
but since levy is a dlc i don't have them

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Cyber
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Re: Fairy Tail

Post by Cyber »

Thechromatus wrote:
Thu Aug 20, 2020 9:01 am
Cyber wrote:
Thu Aug 20, 2020 8:00 am
Thechromatus wrote:
Thu Aug 20, 2020 7:13 am
is it also possible to enable Levy and the other characters bonds to level up ?
since levy for example works with leveling i thought that it could be enabled too
Try impala's table, he has option for max bond.

@mordaki987 After you unlock character, activate character status script > go to status > highlight a character > change playable status to 1.

it seems that i can only rank up her to rank 6
after that it says i need to play more character episodes
but since levy is a dlc i don't have them
I have updated my table on page 5 for latest version. I add rank pointer under character status script. Set it to 10 to unlock skills and magic chains. I also add max bonds script for all character except flare, minerva, and ultear.

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Re: Fairy Tail

Post by Thechromatus »

Cyber wrote:
Thu Aug 20, 2020 4:29 pm
Thechromatus wrote:
Thu Aug 20, 2020 9:01 am
Cyber wrote:
Thu Aug 20, 2020 8:00 am


Try impala's table, he has option for max bond.

@mordaki987 After you unlock character, activate character status script > go to status > highlight a character > change playable status to 1.

it seems that i can only rank up her to rank 6
after that it says i need to play more character episodes
but since levy is a dlc i don't have them
I have updated my table on page 5 for latest version. I add rank pointer under character status script. Set it to 10 to unlock skills and magic chains. I also add max bonds script for all character except flare, minerva, and ultear.

is it just for me or does Levy's voice not work in battle?

i saw in videos that she comments sometimes or says her attack like the other characters but for me she stays silent for the whole battle
only if she dies then a sound is heard other then that she stays silent
does it comes from not owning the dlc or is it my game?
i also verified my cache but it still didn't worked

mordaki987
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Re: Fairy Tail

Post by mordaki987 »

i still can't get things added in correctly does anyonne have a save with everyone added in and fully playable through the cheat tabel asa a save file they would be willing to share? beginning of the game is possible?

MasterVegito
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Re: Fairy Tail

Post by MasterVegito »

I wonder if lacrima editor could be made, like you can get lvl 5 lacrima at the beginning of the game

mordaki987
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Re: Fairy Tail

Post by mordaki987 »

did anyone ever get a save file put together using this party editor with everyone fully unlocked and playable star od game by any chance that they would be willing to share through email or post?

mordaki987
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Re: Fairy Tail

Post by mordaki987 »

hey cyber if you still check in on this thread if it is not too much trouble to ask can you post a tutorial on how to use your party editor? i'm trying to follow these instructions:

Just a simple script for party editor.

Change party members:

Activate "Party Members" and " [x] " scripts.
Copy/paste any "Value" of Character pointer (8-bytes) into Character 1/2/3/4/5 slot.
Avatar character is handled separately with active party members. So if you have team like Natsu/Lucy/Erza, you can use Gray as an avatar. Just copy/paste Gray's pointer into avatar slot.
Unlock all characters (including guest characters):

Copy/paste Last Character Pointer address into EndPoint value. Example, the address of last character pointer is
P->1E9A4BE4088 or 000001E9ABE4088 (8-bytes) then replace value in EndPoint with 000001E9ABE4088.
Activate "Character Status" script then highlight any character that you have added via table then change their Playable Status to 1. Save your game.
Notes:

Guest characters like Ultear, Flare, and Minerva have no bond rank because they are not actually playable characters.
If you unlock Mirajane with the table, somehow her skill and bond are not accessible. So just unlock her in normal way.
Lacrima, Status, and Element pointers are just for info. There is no use changing those values.
Author: Cyber

but not having much success if you could take the time to post a tutorial video i would greatly appreciate it

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Cyber
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Re: Fairy Tail

Post by Cyber »

mordaki987 wrote:
Thu Sep 03, 2020 10:54 am
hey cyber if you still check in on this thread if it is not too much trouble to ask can you post a tutorial on how to use your party editor?
Which version do you use? steam or hoodlum(latest update)? Just attach your save game here, i will modify your save game.

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