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Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Sat Oct 23, 2021 6:24 pm
by veggeta
yeah I tried this table some things work but it doesn't have infinite science. the crafting and easy build doesn't work the underwater breathing doesn't work a lot needs to be updated if anyone has the time it would be much appreciated.
thank you so much .
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Sun Oct 31, 2021 12:09 pm
by lttlcrow
Has anyone found the address for milk molars?
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Wed Feb 16, 2022 12:19 am
by Ezekiel
Hello Rysefor and Rhark, thank you for your work I really appreciated it btw. I was wondering if there was a planned script update to Into the wood update or will you guys wait for the final release?
cordially.
Ezekiel
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Wed Apr 20, 2022 1:18 pm
by Allen1013
yeah a bunch of updates came out.
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Sun May 01, 2022 11:55 am
by GasAxioRunn
Please update.
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Wed May 11, 2022 8:36 pm
by Akira
OHIOSTATE6142 wrote: ↑Wed May 11, 2022 1:49 pm
Is there a Gamepass version?
The table doesn't work for the UWP version?
What's the process name of it?
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Tue Jun 21, 2022 6:37 pm
by Tierre
The table works but "increased stack size" does not
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Mon Jul 18, 2022 8:08 am
by Akira
Fixed "Increased Max Stack Size"
Akira wrote: ↑Wed May 11, 2022 6:33 am
Code: Select all
[ENABLE]
aobscanmodule(StackSizes,$process,8B 79 08 48 8B CE E8 BA)
alloc(newmem,$1000,StackSizes)
label(code)
label(return)
newmem:
code:
mov edi,[StackSizes_Pointer]
mov rcx,rsi
jmp return
StackSizes_Pointer:
dd (int)999 //;StackSizes
StackSizes:
jmp newmem
nop
return:
registersymbol(StackSizes)
registersymbol(StackSizes_Pointer)
{$LUA}
memrec.Color = 0x0000FF00 --;AABBGGRR Green
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000000FF --;AABBGGRR Red
{$ASM}
StackSizes:
db 8B 79 08 48 8B CE
unregistersymbol(StackSizes)
unregistersymbol(StackSizes_Pointer)
dealloc(newmem)
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Tue Sep 27, 2022 9:42 pm
by Shadowblade0
does the current table work for the 1.0 full release that was released today
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Tue Sep 27, 2022 11:50 pm
by sicwan
Shadowblade0 wrote: ↑Tue Sep 27, 2022 9:42 pm
does the current table work for the 1.0 full release that was released today
Try it and find out
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Wed Sep 28, 2022 3:11 am
by jaggidedje
The table hosted over at Nexus mods site still works fine with the release version. (Works perfectly, actually). I haven't tested this one yet though.
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Wed Sep 28, 2022 4:10 am
by Akira
jaggidedje wrote: ↑Wed Sep 28, 2022 3:11 am
The table hosted over at Nexus mods site
^That one is made by GreenHouse!, he can be found in the modding server I've linked btw.
Akira wrote: ↑Wed May 11, 2022 6:33 am
[Link]
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Thu Sep 29, 2022 7:28 am
by Akira
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Thu Sep 29, 2022 9:19 am
by machine4578
Re: GROUNDED - V.0.1.0.2168 - Skidrow - +14 - Update 3
Posted: Thu Sep 29, 2022 6:59 pm
by Kenu
Is it possible to get options for speeding up mutations attainment and how many mutations you can activate?
Thank you can very much for the Increased Max Stack Size, that option is god sent.