Vagrus - The Riven Realms

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CaesarCzech
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Re: Vagrus - The Riven Realms

Post by CaesarCzech »

these are adresses for example on one save load
12810D4B0
128160990
128160B70
1281609F0
128102B70

if it helps anyone to locate the region of these values.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

CaesarCzech
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Re: Vagrus - The Riven Realms

Post by CaesarCzech »

Also while i was unable to change moves i was able to replace it with code that does nothing but it doesnt allow you to assign outriders etc, so there is plenty of stuff possible to do if we can get table with pointers to money and crew numbers.
Also some saves seem to have reset problems some dont, its very weird. movement is 8 bytes btw. first number replace the first what accesses this adress with code that does nothing and movement doesnt decrease. you are still stuck travelling just within ranger of like 6 7 move points but then it refreshes. i managed to get it to move like 90 moves before so i think you need to edit max moves as well when camping via scout leader.

Zholdan
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Re: Vagrus - The Riven Realms

Post by Zholdan »

I would also love to see an update to the table if anyone has the time.

TheArc
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Re: Vagrus - The Riven Realms

Post by TheArc »

I've just been using standard 4 byte search for insight and making a super characters and companions, but I have also found success in using dnSpy to modify stuff like upkeep. I saw similar things for consumption of supplies. Been trying to modify chances of successful foraging and odd jobs but to no success. The way they calculate odds is stupidly complex (at least to me).

For anyone interested in the upkeep, use dnSpy on the Assembly-CSharp.dll and look for ToUpkeep. In there you'll find stuff like this:

Code: Select all

case Prop.Fighter:
	return Prop.FighterUpkeep;
To get rid of the upkeep, just change Prop.FighterUpkeep to Prop.SlaveUpkeep. Slaves have no upkeep, so that gets rid of it. There also exists a ToConsumption, exactly the same but for food. I haven't messed with that myself but I imagine it works similarly, except slaves won't work because they eat too.

Hopefully this sets you guys on the right path. Sorry if the formatting sucks.

Sataden
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Re: Vagrus - The Riven Realms

Post by Sataden »

Please update the table.
Thahks a lot!

bruticus0
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Re: Vagrus - The Riven Realms

Post by bruticus0 »

Bear with me here, I'm not that bright on this stuff. I'm on version 1.01.

I changed modes and tried Max Movement. I think I've had more luck maybe. I've found a changeable digit that changes Max Movement. Which in turn, increases your Current Movement also. I can't make a table, so here's the aob. Best I can figure anyway.

Code: Select all

00 00 00 00 00 00 0C 00 00 00 41 00 00 00 XX 00 00 00 06 00 00 00 00 00 00 00 00 00 80 40 00 00 00 00 00 00 00 00
XX is your Max Movement. You can hopefully take this aob string and go to your Memory Viewer in CE. Right click the bottom of the window and select "Search Memory". Be sure the "From" is set to 0 so it searched the whole memory. May take a few secs. Or you could search normally and use "Array of Byte" from the dropdown menu under "Type" in the search pane.

For reference, here's the address compared to the two money addresses I have. This would also let you find it.

Code: Select all

Money1
220A1223870

Money2
220A122388C

Max Movement
2206AFF85DC

so,
Max Movement=Money1Address - 3622B294
or
Max Movement=Money2Address - 3622B2B0

If you're interested in supplies,

Code: Select all

Total Supplies=Money1Address + 187C0
or
Total Supplies=Money2Address + 187A4
This might help someone till someone who knows what they're doing gets some free time. Good luck.

****Edit: Also for reference, here's all the addresses I have that move in step with Max Movement. Movement displays 1/25. Forced March is 7/7. So I am guessing the "8" is Forced March steps + Current Movement steps, for what it's worth.
[Link]



****Edit Again:
I've found an aob for "Steps Taken". I'll try to explain how it works. Here's the aob

Code: Select all

XX XX XX XX 18 FC FF FF 00 00 00 00 FF FF FF 7F 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 41 4D 8C D3 01 00 00 00 00 00 00 00 00 00 00 00 58 46 05 D3 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF 7F
Now, for XX XX XX XX, there's different values.
If your Steps counter says 21/21, XX XX XX XX = 00 00 00 00
If your Steps counter says 20/21, XX XX XX XX = FF FF FF FF
If your Steps counter says 19/21, XX XX XX XX = FE FF FF FF
If your Steps counter says 34/37, XX XX XX XX = FD FF FF FF
If your Steps counter says 854/858, XX XX XX XX = FC FF FF FF

And so on......So just search for XX XX XX XX in your game, and zero it out when you want to reset your steps. This should work independent of your max steps. Or you can combine the two for unlimited steps. If anyone has an idea on how to modify Companion Loyalty, I'd appreciate some guidance. I have the worst luck with companions. Anyway, Good luck again.

heir
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Re: Vagrus - The Riven Realms

Post by heir »

Does anyone know if the table still works as of the 10/16/2021 update?

bruticus0
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Re: Vagrus - The Riven Realms

Post by bruticus0 »

heir wrote:
Thu Oct 21, 2021 10:07 pm
Does anyone know if the table still works as of the 10/16/2021 update?
No the table is from months ago. Sorry.

Found the aob for Resourcefulness if anyone's interested.

Code: Select all

Resourcefulness  
Xx is current resource unconfirmed, Yy is total resource unconfirmed
XX is current resource confirmed, YY is total resource confirmed

Xx 00 00 00 Yy 00 00 00 14 00 00 00 06 00 00 00 XX 00 00 00 YY 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 B0 1C F2 61 D2 01 00 00 00 00 00 00 00 00 00 00 20 FC 45 A3 D1 01 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 C8 42 00 00 80 3F 00 00 70 45 00 00 07 45 00 00 00 00 00 00 80 3F 03 00 00 00 00 00 C0 42 00 00 C0 42 00 00 80 3F 00 00 80 3F 00 00 C8 42
The only difference is confirmed and unconfirmed is during level up, when you're adding max resourcefulness. So for simplicity, if you have 4 resourcefulness out of 6, you'll see 4 purple blocks and two greyed out. You'll make Xx and XX = 4. And Yy and YY = 6.

DrYgg
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Re: Vagrus - The Riven Realms

Post by DrYgg »

Any chance for an update?

simpleguy
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Re: Vagrus - The Riven Realms

Post by simpleguy »

Current version is 1.121. Would be nice to see a table update.

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