Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.04

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by dallezh »

mavojah559 wrote:
Wed Jul 29, 2020 1:09 pm
I've just got Starfall: it has 210 DMG (missing on spreadsheet).
and Savage Squall: ATK +24.

How do you instantly spawn the Divine Beasts without killing the Elites?
Use the script from Scripts, Canaan Scripts, Ignore the conditions and directly remove the seal of the beast.

How to use this cheat table?
  1. Install Cheat Engine
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  3. Click the PC icon in Cheat Engine in order to select the game process.
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by OPCOXE »

mavojah559 wrote:
Wed Jul 29, 2020 1:09 pm
I've just got Starfall: it has 210 DMG (missing on spreadsheet).
and Savage Squall: ATK +24.

How do you instantly spawn the Divine Beasts without killing the Elites?
"Ignore the conditions and directly remove the seal of the beast" in the Caanan scripts

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by Koanid »

dallezh wrote:
Tue Jul 28, 2020 6:35 pm
Koanid wrote:
Tue Jul 28, 2020 6:25 pm
NumberXer0 wrote:
Tue Jul 28, 2020 6:19 pm


Those stats are set after getting the item. The only things that increase on upgrade is the damage and certain minor stats, like critical and sacred art damage. They increase on +3 and +5 I believe and will turn green when upgrading.
oh sorry, i mean the raid weapons. i mean they get 10 points, after updating from +4 to +5 because they get from 3 to 4 Stars.
If you wanna add the weapons, then just give yourself the +0 version, then upgrade them manually.
sry for stalking again... where can i find the newest table with raid items?

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by dallezh »

Koanid wrote:
Wed Jul 29, 2020 5:11 pm
dallezh wrote:
Tue Jul 28, 2020 6:35 pm
Koanid wrote:
Tue Jul 28, 2020 6:25 pm


oh sorry, i mean the raid weapons. i mean they get 10 points, after updating from +4 to +5 because they get from 3 to 4 Stars.
If you wanna add the weapons, then just give yourself the +0 version, then upgrade them manually.
sry for stalking again... where can i find the newest table with raid items?
Page 1?

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by Genesis »

Is it possible to get exact RGB values for NPC companions hair? (Alice, Sinon, Asuna etc)

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by lunianiar »

I really want to learn the scan methods for this game, I was trying to make my own stuff but I can't find anything lol

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by gradius12 »

Genesis wrote:
Wed Jul 29, 2020 8:21 pm
Is it possible to get exact RGB values for NPC companions hair? (Alice, Sinon, Asuna etc)
Just search the colors online for asuna it should be chestnut brown

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by mavojah559 »

I farmed a dozen Midnight Sun katanas and these are the best stats I found:
VIT & DEX: 37
Crit: 5 (6 is an error in the spreadsheet I guess)
Sacred Arts: 46
Attachments: Divine Blade + Galvanize

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by gradius12 »

mavojah559 wrote:
Wed Jul 29, 2020 11:01 pm
I farmed a dozen Midnight Sun katanas and these are the best stats I found:
VIT & DEX: 37
Crit: 5 (6 is an error in the spreadsheet I guess)
Sacred Arts: 46
Attachments: Divine Blade + Galvanize
SA what 46 dmg? acc? def ? apples? sry but sacred arts has many value types so SA 46 isnt saying anything

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by SpaceMonkeh »

Is there any way to fill inventory with "x" of each legal (non-quest)/non-gamebreaking material,resource, food, potion, etc? This would be amazing to implement...

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by mavojah559 »

gradius12 wrote:
Wed Jul 29, 2020 11:35 pm
mavojah559 wrote:
Wed Jul 29, 2020 11:01 pm
I farmed a dozen Midnight Sun katanas and these are the best stats I found:
VIT & DEX: 37
Crit: 5 (6 is an error in the spreadsheet I guess)
Sacred Arts: 46
Attachments: Divine Blade + Galvanize
SA what 46 dmg? acc? def ? apples? sry but sacred arts has many value types so SA 46 isnt saying anything
46 SA DMG

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by MzJ »

SpaceMonkeh wrote:
Thu Jul 30, 2020 12:43 am
Is there any way to fill inventory with "x" of each legal (non-quest)/non-gamebreaking material,resource, food, potion, etc? This would be amazing to implement...
i don't think there is a way of generating the items outright, you have to get a "fodder" and just replace the ID with the item you want.

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by OPCOXE »

MzJ wrote:
Thu Jul 30, 2020 4:22 am
SpaceMonkeh wrote:
Thu Jul 30, 2020 12:43 am
Is there any way to fill inventory with "x" of each legal (non-quest)/non-gamebreaking material,resource, food, potion, etc? This would be amazing to implement...
i don't think there is a way of generating the items outright, you have to get a "fodder" and just replace the ID with the item you want.
For now the only thing you can do is to use the "Item Highlighted" to change the amount and the ids to fill your inventory.

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by OPCOXE »

lunianiar wrote:
Wed Jul 29, 2020 8:39 pm
I really want to learn the scan methods for this game, I was trying to make my own stuff but I can't find anything lol
I don't think it's different from other game. But in AL we have a lot of static addresses that make it easier.

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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by gradius12 »

OPCOXE wrote:
Thu Jul 30, 2020 6:41 am
lunianiar wrote:
Wed Jul 29, 2020 8:39 pm
I really want to learn the scan methods for this game, I was trying to make my own stuff but I can't find anything lol
I don't think it's different from other game. But in AL we have a lot of static addresses that make it easier.
you can if you know the last new item search it with the highlighter and if you then follow the pattern in the memory viewer come across a few 0 with 65535 between there you can add a new item like if you dont have the shellsplitter you can edit it in there but be careful that you really follow the pattern there if theres just one mistake inventory breaks that means following
for the shellsplitter

Code: Select all

5201 258 48484 16 0 0 2048 0 
0 0 0 0 0 0 0 0 
0 0 0 0 0 0 66 0
8 0 0 0 0 0 0 0
0 0 0 0 0 0 65535 0
5 65535 65535 1 100 0 1 0
this is the full code you would need for a shellsplitter +5 you will notice the 100 is also important why i dont know but it breaks the inventory when not included its also interesting that it takes upto 5 addresses per item

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