Sword Art Online: Alicization Lycoris (Steam version only). Working for 3.12

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Seymordius
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by Seymordius »

a_busy_man wrote:
Sat Aug 29, 2020 2:46 am
Seymordius wrote:
Sat Aug 29, 2020 2:08 am
Hey gradius12, do you know what needs to be done to Canaan's "Super High Drop Rate of Items [beta]" in order for it to work for v1.05?

Code: Select all

[ENABLE]

aobscanmodule(DropRate,$process,F3 0F 10 41 04 F3 41 0F 58) // should be unique
alloc(newmem,$1000,DropRate)

label(code)
label(return)
label(rateParam)

newmem:
 cmp r8l,37
 jne code
 cmp r10l,2
 jne code
 push eax
 mov eax,[rateParam]
 mov [rcx+04],eax
 movss xmm0,[rateParam]
 pop eax
 jmp return


code:
 movss xmm0,[rcx+04]
 jmp return

rateParam:
 dd (float)100.0

DropRate:
 jmp newmem
return:
registersymbol(DropRate)

[DISABLE]

DropRate:
 db F3 0F 10 41 04

unregistersymbol(DropRate)
dealloc(newmem)
I know it was said that +50 Hex worked for most, and +10 for the Jump/Movement, but where is that changed, is it the process hex codes(all of them?) or the lines with cmp rXXXX. And yes if it's not obvious I don't know what I'm doing, just using knowledge with other languages and cheats systems I've seen to guess here.
The +50 and +10 were all in reference to the GlobalPtr, it shoudln't have anything to do with the scripts.
Ah, and that is because the scripts search for the address themselves, correct?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by a_busy_man »

Seymordius wrote:
Sat Aug 29, 2020 2:50 am
a_busy_man wrote:
Sat Aug 29, 2020 2:46 am
Seymordius wrote:
Sat Aug 29, 2020 2:08 am
Hey gradius12, do you know what needs to be done to Canaan's "Super High Drop Rate of Items [beta]" in order for it to work for v1.05?

Code: Select all

[ENABLE]

aobscanmodule(DropRate,$process,F3 0F 10 41 04 F3 41 0F 58) // should be unique
alloc(newmem,$1000,DropRate)

label(code)
label(return)
label(rateParam)

newmem:
 cmp r8l,37
 jne code
 cmp r10l,2
 jne code
 push eax
 mov eax,[rateParam]
 mov [rcx+04],eax
 movss xmm0,[rateParam]
 pop eax
 jmp return


code:
 movss xmm0,[rcx+04]
 jmp return

rateParam:
 dd (float)100.0

DropRate:
 jmp newmem
return:
registersymbol(DropRate)

[DISABLE]

DropRate:
 db F3 0F 10 41 04

unregistersymbol(DropRate)
dealloc(newmem)
I know it was said that +50 Hex worked for most, and +10 for the Jump/Movement, but where is that changed, is it the process hex codes(all of them?) or the lines with cmp rXXXX. And yes if it's not obvious I don't know what I'm doing, just using knowledge with other languages and cheats systems I've seen to guess here.
The +50 and +10 were all in reference to the GlobalPtr, it shoudln't have anything to do with the scripts.
Ah, and that is because the scripts search for the address themselves, correct?

Yes. Unless there have been changes related to what teh scripts does, they shouldn't break.

GlobalPtr is obtained in the same way as scripts, so it shouldn't break either, but this time, somehting created additional offset between GlobalPtr and the Pointers.

Hatsu
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by Hatsu »

a_busy_man wrote:
Sat Aug 29, 2020 2:46 am
Hatsu wrote:
Fri Aug 28, 2020 11:20 pm
New to cheat engine and tables, I followed the instructions but cant activate 'Enable' script. Any ideas as to why this may be? Thanks!
Did you execute the LUA Script? Anyway, you should right click it and show us the error you are getting.
Not all codes is injectable.
(Lua error in the script at line 2:[string "local syntaxcheck,memrec-... ...":2:

a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by a_busy_man »

Hatsu wrote:
Sat Aug 29, 2020 3:42 am
a_busy_man wrote:
Sat Aug 29, 2020 2:46 am
Hatsu wrote:
Fri Aug 28, 2020 11:20 pm
New to cheat engine and tables, I followed the instructions but cant activate 'Enable' script. Any ideas as to why this may be? Thanks!
Did you execute the LUA Script? Anyway, you should right click it and show us the error you are getting.
Not all codes is injectable.
(Lua error in the script at line 2:[string "local syntaxcheck,memrec-... ...":2:
It seems that you aren't executing the LUA Script upon opening the table.

Hatsu
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What is cheating?
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by Hatsu »

a_busy_man wrote:
Sat Aug 29, 2020 3:44 am
Hatsu wrote:
Sat Aug 29, 2020 3:42 am
a_busy_man wrote:
Sat Aug 29, 2020 2:46 am


Did you execute the LUA Script? Anyway, you should right click it and show us the error you are getting.
Not all codes is injectable.
(Lua error in the script at line 2:[string "local syntaxcheck,memrec-... ...":2:
It seems that you aren't executing the LUA Script upon opening the table.
Ya, my mistake, sorry for your time. Have a good one. Much appreciated.

OPCOXE
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by OPCOXE »

Here I tested my scripts (they all work) and fixed my pointers + I added new pointers for the time and weather (with the drop list)
Attachments
OPCOXE_sao_al.CT
Updated to v1.05
Added Time and Weather ptr
(13.45 KiB) Downloaded 53 times

a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by a_busy_man »

OPCOXE wrote:
Sat Aug 29, 2020 4:29 pm
Here I tested my scripts (they all work) and fixed my pointers + I added new pointers for the time and weather (with the drop list)
I found static variables (green) for the time and the period, so I updated them to go with GlobalPtr. No luck with the weather.

Fixed the Intimate Talk and added Time and Weather to the table of the main post on table v5.2

OPCOXE
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by OPCOXE »

a_busy_man wrote:
Sat Aug 29, 2020 6:14 pm
OPCOXE wrote:
Sat Aug 29, 2020 4:29 pm
Here I tested my scripts (they all work) and fixed my pointers + I added new pointers for the time and weather (with the drop list)
I found static variables (green) for the time and the period, so I updated them to go with GlobalPtr. No luck with the weather.

Fixed the Intimate Talk and added Time and Weather to the table of the main post on table v5.2
I just download the v5.2 but the Time (float value) can't be modified while my pointer can.

a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by a_busy_man »

OPCOXE wrote:
Sat Aug 29, 2020 7:25 pm
a_busy_man wrote:
Sat Aug 29, 2020 6:14 pm
OPCOXE wrote:
Sat Aug 29, 2020 4:29 pm
Here I tested my scripts (they all work) and fixed my pointers + I added new pointers for the time and weather (with the drop list)
I found static variables (green) for the time and the period, so I updated them to go with GlobalPtr. No luck with the weather.

Fixed the Intimate Talk and added Time and Weather to the table of the main post on table v5.2
I just download the v5.2 but the Time (float value) can't be modified while my pointer can.
You are right, returned to your pointer on v5.3

Seymordius
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by Seymordius »

OPCOXE wrote:
Sat Aug 29, 2020 4:29 pm
Here I tested my scripts (they all work) and fixed my pointers + I added new pointers for the time and weather (with the drop list)
Sweet thanks! I thought my request for Time of Day got lost in the thread's history, but you got it done. Thanks a bunch!


I'd also like to add something:

Code: Select all

0:00:00
3600:01:00
7200:02:00
10800:03:00
14400:04:00
18000:05:00(Morning)
21600:06:00
25200:07:00
28800:08:00(Afternoon)
32400:09:00
36000:10:00
39600:11:00
43200:12:00
46800:13:00
50400:14:00
54000:15:00
57600:16:00(Evening)
61200:17:00
64800:18:00(Night)
68400:19:00
72000:20:00
75600:21:00
79200:22:00
82800:23:00
If you put the above into the "Time (0-86400)" as "Set/Change dropdown selection options" It will make users be able to change time a little easier through dropdown. I chose to "Only Show the Description part" personally, but I thought I'd share with you table makers.

Have any of the table makers been able to find Settings while messing around? For example the FOV values? A lot of times in these games where exploration is done quite a bit FOV values and the like make the experience better. Just a thought, no pressure.

a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by a_busy_man »

Seymordius wrote:
Sun Aug 30, 2020 12:22 am
OPCOXE wrote:
Sat Aug 29, 2020 4:29 pm
Here I tested my scripts (they all work) and fixed my pointers + I added new pointers for the time and weather (with the drop list)
Sweet thanks! I thought my request for Time of Day got lost in the thread's history, but you got it done. Thanks a bunch!


I'd also like to add something:

Code: Select all

0:00:00
3600:01:00
7200:02:00
10800:03:00
14400:04:00
18000:05:00(Morning)
21600:06:00
25200:07:00
28800:08:00(Afternoon)
32400:09:00
36000:10:00
39600:11:00
43200:12:00
46800:13:00
50400:14:00
54000:15:00
57600:16:00(Evening)
61200:17:00
64800:18:00(Night)
68400:19:00
72000:20:00
75600:21:00
79200:22:00
82800:23:00
If you put the above into the "Time (0-86400)" as "Set/Change dropdown selection options" It will make users be able to change time a little easier through dropdown. I chose to "Only Show the Description part" personally, but I thought I'd share with you table makers.

Have any of the table makers been able to find Settings while messing around? For example the FOV values? A lot of times in these games where exploration is done quite a bit FOV values and the like make the experience better. Just a thought, no pressure.
I was planning on making this dropdown, but you saved me the time. Thank you!

Added to table v5.4, already released.

All v2 and v3 tables are currently on compilation like v1 tables because I needed more space to upload files.

As for settings, not sure. Originally they are only modficable on main menu so i don't know how would the game react to changing them inside.

Seymordius
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by Seymordius »

Image

I am able to change the settings in-game. System > Camera Settings > Camera Range

a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by a_busy_man »

Seymordius wrote:
Sun Aug 30, 2020 4:36 am


I am able to change the settings in-game. System > Camera Settings > Camera Range
Oh, those settings only? Isn't it easier just go to the menu in-game and changing them? I thought you wanted to change things like graphic configurations, whcih seems trickier since you need to go to the main menu first.

Btw, for images on imgur, you don't need the Img tag, if you use it the ige won't appear

Seymordius
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by Seymordius »

No, no. I meant that we can change the FOV in-game, but there's very little customization there. I've seen other tables with similar games that have that same type of setting where they've managed to find the FOV and change it on the fly using the table. I'm not saying it needs to do exactly what the menus can, but do what menus don't let us. Like set it to 60 or 90, or whatever.

a_busy_man
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.05

Post by a_busy_man »

Seymordius wrote:
Sun Aug 30, 2020 4:50 am
No, no. I meant that we can change the FOV in-game, but there's very little customization there. I've seen other tables with similar games that have that same type of setting where they've managed to find the FOV and change it on the fly using the table. I'm not saying it needs to do exactly what the menus can, but do what menus don't let us. Like set it to 60 or 90, or whatever.
So, more options to the camera range? I may test it our later, but it has great chances on provoking some issues. From the beggining the camera settings of this game weren't working too well and the devs have been fixing them on the updates, so I am not too confident on perfomance after putting not predefined values.

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