Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.40

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a_busy_man
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Posts: 366
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.40

Post by a_busy_man »

Released table v15.2

Changes:
  • Added new rapiers to Visualize
  • Completed dropdown of Bluecrest Sword


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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asthebloody
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.40

Post by asthebloody »

Exp multiplier

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>240</ID>
      <Description>"EXP Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
aobscanmodule(exp,sao_al.exe,8B EA 48 8B F9 48 85 C0 0F 84 16)
{=========================}
alloc(new_exp,$1000,sao_al.exe)
{=========================}
registersymbol(exp)
registersymbol(set_exp)
{=========================}
label(original_exp)
label(exit_exp)
label(set_exp)
{=========================}
new_exp:
push edx
fild dword ptr [esp]
fmul dword ptr [set_exp]
fistp dword ptr [esp]
pop edx
{=========================}
original_exp:
mov ebp,edx
mov rdi,rcx
{db 8B EA 48 8B F9}
jmp exit_exp
{=========================}
set_exp:
dd (float)10
{=========================}
exp:
jmp new_exp
exit_exp:
{=========================}
[DISABLE]
{=========================}
exp:
db 8B EA 48 8B F9
{mov ebp,edx
mov rdi,rcx}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>241</ID>
          <Description>"EXP Multiplier"</Description>
          <LastState Value="10" RealAddress="13FFB0018"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>set_exp</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

a_busy_man
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Posts: 366
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.40

Post by a_busy_man »

asthebloody wrote:
Wed Apr 07, 2021 12:41 am
Exp multiplier

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>240</ID>
      <Description>"EXP Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{=========================}
{Author: Ashthebloody}
{=========================}
[ENABLE]
{=========================}
aobscanmodule(exp,sao_al.exe,8B EA 48 8B F9 48 85 C0 0F 84 16)
{=========================}
alloc(new_exp,$1000,sao_al.exe)
{=========================}
registersymbol(exp)
registersymbol(set_exp)
{=========================}
label(original_exp)
label(exit_exp)
label(set_exp)
{=========================}
new_exp:
push edx
fild dword ptr [esp]
fmul dword ptr [set_exp]
fistp dword ptr [esp]
pop edx
{=========================}
original_exp:
mov ebp,edx
mov rdi,rcx
{db 8B EA 48 8B F9}
jmp exit_exp
{=========================}
set_exp:
dd (float)10
{=========================}
exp:
jmp new_exp
exit_exp:
{=========================}
[DISABLE]
{=========================}
exp:
db 8B EA 48 8B F9
{mov ebp,edx
mov rdi,rcx}
{=========================}
dealloc(*)
{=========================}
unregistersymbol(*)
{=========================}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>241</ID>
          <Description>"EXP Multiplier"</Description>
          <LastState Value="10" RealAddress="13FFB0018"/>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>set_exp</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you for this one! Added to the table v15.3.

I changed the sao_al.exe to $process for it to work regardless of how you open the game (sao_al.exe or Launch_Game.exe). I added you on the credits section too.

Cakkuz
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Posts: 2
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Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.40

Post by Cakkuz »

Thanks for the updates!
Not sure if people are aware, but the game has option to launch without AntiCheat from steam, so there's no need to manually move files between multiplayer and ce sessions, as instructed in the first post.

On another note, has anyone looked into the DLC raid completion/level value? It's quite the pain waiting 50hours for the respawns to get decent levels on them, but also proved hard to find the value when I tried to look for it, with the 1h cooldown between levels.

a_busy_man
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Posts: 366
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Reputation: 45

Re: Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.40

Post by a_busy_man »

Cakkuz wrote:
Sat Apr 10, 2021 8:13 am
Thanks for the updates!
Not sure if people are aware, but the game has option to launch without AntiCheat from steam, so there's no need to manually move files between multiplayer and ce sessions, as instructed in the first post.

On another note, has anyone looked into the DLC raid completion/level value? It's quite the pain waiting 50hours for the respawns to get decent levels on them, but also proved hard to find the value when I tried to look for it, with the 1h cooldown between levels.
I know, but that method only works when opening direclty from steam, shortcuts doesn't seem to work well and open the online. Anyway since I never want to play online, it is easier to have it fully disabled to avoid opening it by mistake.

No idea about that reset time. I just wait the hour required.

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