Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

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a_busy_man
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Sword Art Online: Alicization Lycoris (Steam version only). Working for 1.03a

Post by a_busy_man »

IMPORTANT
Each table only works for the version they were planned:
  • v1: 1.01a (Compilation on RAR. Pass:1.01a)
  • v2: 1.03
  • v3: 1.03a



CUBES are server-sided. The CUBE tickets and the items obtained from them, CAN'T BE MODIFIED, CHEATED, INJECTED, nor anything else you may think. Stop Flooding with the same topic. The visualize option of the table allow to have the look of CUBE item, but you won't be owning the items.

Any more posts about "how to cheat CUBE Tickets" and related will be considered spam and reported.

These tables are made for the official Steam version, we don't offer support to pirated version. Buy the game if you want to enjoy it at fullest.

Since DrummerIX has dropped his table of this game and following the new tables' updates was quite difficult, people were suggesting to open a new thread.
Original thread: viewtopic.php?f=4&t=13047

To use this table, you need to rename the Launch_Game.exe to something else or move it to a backup folder and rename sao_al.exe to Launch_Game.exe. Alternatively, you can look for a custom launcher like the Fling one. The table would work with any of the methods.
You also need to uninstall EasyAntiCheat from the Game Folder.

You will need to reinstall EasyAntiCheat and restore the launchers to their default to play online.

Any impossible configuration may provoke problems on the online, so try to maintain all your values legal if you are planning to play online later.

v1 tables (1.01a only)
All v1 Tables have been grouped together in a rar because I hit the limit of items to attach on the post.
Spoiler
Note that this table works only with the patch 1.01a. Be sure to update your game before trying.

Options existing form original DrummerIX table:
  • Damage Modifier (God Mode, One Hit Kill, Enemy Damage Multiplier, Hero Damage Multiplier, etc)
  • Infinite SP
  • Infinite Stamina
  • Infinite Item Usage / Set Minimum Amount On Use
  • EXP Multiplier
  • Infinite Skill Points
  • Equipped Buffs Max Out Parameters (Use for 100% Critical, Equip Pierce Weakness After Enabling)
  • No Crafting Material Requirement (Material Type Items)
  • NPC Trust Multiplier (Crafting Requests)
  • Crafting Skill Level Multiplier (Crafting Requests)
  • Weapon Proficiency Multiplier
  • Max/Infinite Arts Gauge In One Hit
  • Pointer to Shia (Money) (Found by Minicoops9)
  • Pointer to Skill Points
  • Pointers to Current Controlled Character Stats (HP, SP, STR, VIT, DEX, AGL)
  • Pointer to HIghlighted Item Editor (ID, Type, Qty and Many Item Parameters)

v.1.0 of the table.

Changes of the original table content:
  • Highlighter:
    • Added a new 4-byte Item ID with a dropdown for all items known. There are still missing items, especially accessories, weapons, and armors, please inform in case of finding new ones to add them.
    • Added Incarnation: shows the Incarnation put on the weapon. It is also possible to add an incarnation from the dropdown.
    • Added Glow: Adds the glow from legendary weapons to any weapon. This is impossible to do legally, so it is advisable to return it to normal before online.
Besides everything listed on the original thread, this table contains:
  • EX Unlocks: Requirements to unlock EX skills. Besides these requirements, there is a need to call the required statue manually.
  • Weapon Mastery: Mastery of al all the types of weapons that you can use.
  • NPC Weapon Mastery: Mastery of the NPC on their weapons. Their max values seem to the story-locked, so they may drop down to that cap after restarting the game.
  • Fishing Mastery: 1000 will give you the max level of fishing.
  • Trust Artisans: There are many artisans added, but since I haven't beaten the game, there are still several missing. There are also some without a name because I don't know/remember who they were. Any help to complete them is welcome.
  • Crafting: Levels and skill value of the different types of crafting.
  • Sacred Arts Character Level: There are some unknown characters grouped between the known ones. If someone discovers who they are, please inform.
  • Level: Same as in the previous point but regarding the normal level instead of sacred arts.
  • Skills: All the mastery of the skills. 10000 is the three stars, which is 100% extra damage. Note that there are many entries without description, but they are linked to normal attacks, combos, etc. There is no way to visualize the mastery of those in the game, but it is tracked internally.
  • Mood: The required level to get a bed scene is Lvl5, but you must be at lvl4 and increase it manually to trigger a bed scene. The characters with bed scenes change the value of mood to indicate that they are past a certain bed scene. There is a dropdown added to simplify.
    Levels RIVAL: 100% is 2700, but better to always go up to 2699 and increase one. For the trophies, I recommend going to 899 and go up to 900 to reach Rank 4 and get the trophy before increasing it to the max value.
  • Affinity % Top-Bottom: 100% is 10000, but it is better to put it at 9999 and increase it manually once. There are two for each character. The addresses here are for the original Persona and Anima, if customized, check the next point.
  • Affinity % Top-Bottom Not original Persona/Anima: 100% is 10000, but it is better to put it at 9999 and increase it manually once. There are two for each character. The addresses here are for any Persona, and Anima set to the character except the original, if customized, check the next point.
    Renown: Renown linked to towns and cities. The same renown may apply on more than one map. There are still several towns unidentified on the renown. If identified, please inform.
  • Jump Height: Change the height of the jump. There is a dropdown with the original value in case of wanting to default it again easily. Beware that high number may send you out of the map without the possibility of returning. It may not work properly on Centoria.
  • Character Customization: All options from Create Character in-game. It is possible to set up impossible legal configurations by using the face and hair of other characters. It isn't recommended to play online with impossible setups since it is impossible to confirm that there wouldn't be a ban. If playing online like that, it is on your own responsibility.
EXTRAS:
  • Credits:
    • Original table: DrummerIX
    • Current table: a_busy_man and dallezh
    • Special thanks to gradius12, OPCOXE, Genesis, NumberXer0, weeboo, Sushi-Maki, yhawkz, allalmagus, MzJ, TotallyABot, and everyone else who helped
v.1.1 Update
  • Added Bercouli NPC Weapon Mastery
v1.2 Update
  • Added Move Speed Walking, running and with weapon. Grouped together with Jump height in Speed and Jump.
v1.3 Update
  • More artisans, renown and added content to attachment dropdown.
v1.4 Update
  • Added Gravity. Diminishing the number increases the time you last on air when jumping
v1.5 Update
  • Added scripts and pointers from OPCOXE
    • Intimate Talk: Pointers to control the hearts, music notes and remaining time on heart-to-heart conversation
    • Fast Load Sacred Art: The numbers are multipliers. 1 is x2. The higher the number, the faster the Sacred Art charge.
    • Fish Scripts (Change Fishing Rod or Reload Spot After Changing): putting the value to 100 will ensure the fish on that spot. The issue is that as put on the title, you need to change rod or exit and enter the fishing spot to make it effective. Another issue is that if there are less than 5 available fishes, the unused spot isn't the last. it seems to be 1, 15, 135, 1245, 12345 depending on the number of fishes.
v1.6 Update
  • Added Move Speed Swimming
v1.7 Update
  • Added Mood, Rival and the Affinity % for 300 NPC in tota (there are exactly 300 NPC that can be obtained without even having been coected to online)l. As long as you put 15 on the value, the NPC will appear on the group tab..
.

v1.8 Update
  • Completed the dropdowns to include all items (except on weapons, those are still WIP). Don't touch Add-ons and Quest items, you can break the game.
  • Completed the dropdowns for the attachments.
  • More artisans added.
  • Fixed the name of a glow. I thought it was for a bow, but it doesn't match bows. it only works well with weapons that have the same shape as the original so I put the name of the original one to the glow. Right now, I think that it is the only one with that form.
v1.9 Update
  • Added All weapons to dropdown
  • Added Sacred Art Script v2 from OPCOXE
v2 tables (1.03 only)
Spoiler
Table v2.0 (1.03 only)
Contents of the table:
Pointers
  • Shia (Money)
  • Skill Points
  • Current Controlled Character Stats (HP, SP, STR, VIT, DEX, AGL)
  • Highlighter:
    • Id in 4 bytes to display name and in 2 byte to show ID inside the type of item. Types of item have dropdown with their names. The quantity is modificable if it is an stackable item. It isn't recommended to touch Quest Items and Add-ons
    • Dropdown with item names. All the items present on the 1.01a are present. New items of 1.03 are still WIP
    • You can modify everything on the weapons/armors/accessories, including stats, attachment, and Incarnation.
    • Recommended to use the Highlighter on the inventory. It still works on the equipment screen, but due to the update, it may provoke issues.
  • EX Unlocks: Requirements to unlock EX skills. Besides these requirements, there is a need to call the required statue manually.
  • Weapon Mastery: Mastery of al all the types of weapons that you can use.
  • NPC Weapon Mastery: Mastery of the NPC on their weapons. All playable characters available as long as they have weapon (Selka and Cardinal doesn't). Wayfarers not included.
  • Fishing Mastery: 1000 will give you the max level of fishing.
  • Trust Artisans: I added all artisans I found, but there are some without a name because I don't know/remember who they are. Please, report any artisans that had value but not name if you notice who is. If there is any missing artisan, tell me, and I will add it.
  • Crafting: Levels and skill value of the different types of crafting.
  • Sacred Arts Character Level: There are some unknown characters grouped between the known ones. If someone discovers who they are, please inform. Wayfarers not included.
  • Level: Same as in the previous point but regarding the normal level instead of sacred arts. Wayfarers not included.
  • Skills: All the mastery of the skills. 10000 is the three stars, which is 100% extra damage. Note that there are many entries without description, but they are linked to normal attacks, combos, etc. There is no way to visualize the mastery of those in the game, but it is tracked internally. There are also some masteries only for NPC, like Renly's Boomerang-type weapon masteries and all the Finish Art/Enhance Armament/Release Recollection of the characters.
  • Mood: The required level to get a bed scene is Lvl5, but you must be at lvl4 and increase it manually to trigger a bed scene. The characters with bed scenes change the value of mood to indicate that they are past a certain bed scene. There is a dropdown added to simplify. All wayfarers included. ReoNA included, but she can't have heart-to-heart conversations, so this value can't be increased legally.
  • Intimate Talk: Pointers to control the hearts, music notes and remaining time on heart-to-heart conversation. Weoks for any heart-to-heart conversation
  • Levels RIVAL: 100% is 2700, but better to always go up to 2699 and increase one. For the trophies, I recommend going to 899 and go up to 900 to reach Rank 4 and get the trophy before increasing it to the max value. All wayfarers included. For the 100 affinity Rank 2 trophy, you need to put the value and 99 and speak once to go up to Rank 2 manually. Otherwise, that character wouldn't count. ReoNA included, but she can't have heart-to-heart conversations, so this value can only be increased legally by praising on combat.
  • Affinity % Top-Bottom: 100% is 10000, but it is better to put it at 9999 and increase it manually once. There are two for each character. The addresses here are for the original Persona and Anima, if customized, check the next point. All wayfarers included. ReoNA included, but she can't have heart-to-heart conversations, so this value can't be increased legally.
  • Affinity % Top-Bottom Not original Persona/Anima: 100% is 10000, but it is better to put it at 9999 and increase it manually once. There are two for each character. The addresses here are for any Persona, and Anima set to the character except the original, if customized, check the next point. All wayfarers included. ReoNA included, but she can't have heart-to-heart conversations, so this value can't be increased legally.
  • Renown: Renown linked to towns and cities. The same renown may apply on more than one map. There are still several places unidentified on the renown. If identified, please inform.
  • Speed and Jump: This group includes useful parameters. There is a dropdown with the default ones in case of wanting to restore them.
    • Jump Height: Change the height of the jump. Beware that high number may send you out of the map without the possibility of returning. It may not work properly on Centoria.
    • Gravity: Diminishing the number increases the time you last on air when jumping
    • Move Speed Walking/Swimming/Running/Weapon. Increase the number to move faster.
  • Character Customization: All options from Create Character in-game. It is possible to set up impossible legal configurations by using the face and hair of other characters (since v1.03 of the game, some of them are available legally, but the IDs are different, be careful with which one you are using). It isn't recommended to play online with impossible setups since it is impossible to confirm that there wouldn't be a ban. If playing online like that, it is on your own responsibility.
Scripts
There are several scripts included.
Working scripts:
  • Damage Modifier (God Mode, One Hit Kill, Enemy Damage Multiplier, Hero Damage Multiplier, etc.)
  • Infinite SP
  • Infinite Stamina
  • Infinite Item Usage / Set Minimum Amount On Use
  • EXP Multiplier
  • Infinite Skill Points
  • Equipped Buffs Max Out Parameters (Use for 100% Critical, Equip Pierce Weakness After Enabling)
  • No Crafting Material Requirement (Material Type Items)
  • NPC Trust Multiplier (Crafting Requests)
  • Crafting Skill Level Multiplier (Crafting Requests)
  • Weapon Proficiency Multiplier
  • Max/Infinite Arts Gauge In One Hit
  • Fast Load Sacred Art: two versions of this scritpt to load Sacred Arts faster.
  • Fish Scripts (Change Fishing Rod or Reload Spot After Changing):putting the value to 100 will ensure the fish on that spot. The issue is that as put on the title, you need to change rod or exit and enter the fishing spot to make it effective. Another issue is that if there are less than 5 available fishes, the unused spot isn't the last. it seems to be 1, 15, 135, 1245, 12345 depending on the number of fishes.
EXTRAS:
  • Credits:
    • Original table: DrummerIX
    • Current table: a_busy_man and dallezh
    • Special thanks to gradius12, OPCOXE, Genesis, NumberXer0, weeboo, Sushi-Maki, yhawkz, allalmagus, MzJ, TotallyABot, and everyone else who helped
v2.0.1 Update
  • Fixed adresses that weren't put to work on both launchers.
v2.1 Update
  • Added Script Infinite time in Dungeon from OPCOXE. Activate it once inside the dungeon. The dungeons are the raids.
v2.2 Update
  • Added Ascension Points
  • Added Daily Quest Progression
  • Added EXP and Max EXP to Controlled Character
  • Added Selected Character (Group or Record Tab): Based on Canaan's one but improved. It shows the Level, Sacred Arts Level, Level Rival, if the character can join team, Custom Points, Mood, Emotion value 1 increase (untested), Emotion value 2 increase (untested), EX Skill, Persona (number of the bar), Persona (Not Original) Anima, and Anima (Not Original).
  • Added clarification to see the Custom Points on Levels Rival. Custom Points shouldn't be higher than the value of Levels Rival, but can be equal.
  • Added several of Canaan Scripts. More can be added if I missed something important. In the case of an update, I can't guarantee that I will be able to fix them. However, they have been adapted to work with both versions of the launcher, which didn't happen in the original scripts.
    • Use Skill once for max proficiency (Hotkey: Ctrl+Number7)
    • EX Skill Connection Time extended
    • Reduce Cooldowns (hotkey: Ctrl+Number5)
    • Quick Fatal Strike
    • Easy Connect [Inferno Raid] & [Shine Circular ] (beta)
    • Blocking skills are cast directly (Sanka & Back Attack)
    • Land quickly after being floated (hotkey: Ctrl+Number6)
    • Buff Time does not decrease
    • RISK time is not reduced
    • RISK Max (Hotkey: Ctrl+Number3)
    • Ignore the conditions and directly remove the seal of the beast
    • Turn on all teleportation steles ([World Map]-->Enter any area detailed map to take effect)
    • Gallery CG fully open
Table v3.0 (1.03a only)
Contents of the table:
Pointers
  • Shia (Money)
  • Skill Points
  • Ascension Points
  • Daily Quest Progression
  • Current Controlled Character Stats (HP, SP, EXP, STR, VIT, DEX, AGL)
  • Selected Character (Group or Record Tab): It shows the Level, Sacred Arts Level, Level Rival, if the character can join team, Custom Points, Mood, Emotion value 1 increase (untested), Emotion value 2 increase (untested), EX Skill, Persona (number of the bar), Persona (Not Original) Anima, and Anima (Not Original).
  • Highlighter:
    • Id in 4 bytes to display name and in 2 byte to show ID inside the type of item. Types of item have dropdown with their names. The quantity is modificable if it is an stackable item. It isn't recommended to touch Quest Items and Add-ons
    • Dropdown with item names. All the items present on the 1.01a are present. New items of 1.03 are still WIP
    • You can modify everything on the weapons/armors/accessories, including stats, attachment, and Incarnation.
    • Recommended to use the Highlighter on the inventory. It still works on the equipment screen, but due to the update, it may provoke issues.
  • EX Unlocks: Requirements to unlock EX skills. Besides these requirements, there is a need to call the required statue manually.
  • Weapon Mastery: Mastery of al all the types of weapons that you can use.
  • NPC Weapon Mastery: Mastery of the NPC on their weapons. All playable characters available as long as they have weapon (Selka and Cardinal doesn't). Wayfarers not included.
  • Fishing Mastery: 1000 will give you the max level of fishing.
  • Trust Artisans: I added all artisans I found, but there are some without a name because I don't know/remember who they are. Please, report any artisans that had value but not name if you notice who is. If there is any missing artisan, tell me, and I will add it.
  • Crafting: Levels and skill value of the different types of crafting.
  • Sacred Arts Character Level: There are some unknown characters grouped between the known ones. If someone discovers who they are, please inform. Wayfarers not included.
  • Level: Same as in the previous point but regarding the normal level instead of sacred arts. Wayfarers not included.
  • Skills: All the mastery of the skills. 10000 is the three stars, which is 100% extra damage. Note that there are many entries without description, but they are linked to normal attacks, combos, etc. There is no way to visualize the mastery of those in the game, but it is tracked internally. There are also some masteries only for NPC, like Renly's Boomerang-type weapon masteries and all the Finish Art/Enhance Armament/Release Recollection of the characters.
  • Mood: The required level to get a bed scene is Lvl5, but you must be at lvl4 and increase it manually to trigger a bed scene. The characters with bed scenes change the value of mood to indicate that they are past a certain bed scene. There is a dropdown added to simplify. All wayfarers included. ReoNA included, but she can't have heart-to-heart conversations, so this value can't be increased legally.
  • Intimate Talk: Pointers to control the hearts, music notes and remaining time on heart-to-heart conversation. Works for any heart-to-heart conversation
  • Levels RIVAL: 100% is 2700, but better to always go up to 2699 and increase one. For the trophies, I recommend going to 899 and go up to 900 to reach Rank 4 and get the trophy before increasing it to the max value. All wayfarers included. For the 100 affinity Rank 2 trophy, you need to put the value and 99 and speak once to go up to Rank 2 manually. Otherwise, that character wouldn't count. ReoNA included, but she can't have heart-to-heart conversations, so this value can only be increased legally by praising on combat. Each value has an associated Custom Point. Custom Points shouldn't be higher than Rival level.
  • Affinity % Top-Bottom: 100% is 10000, but it is better to put it at 9999 and increase it manually once. There are two for each character. The addresses here are for the original Persona and Anima, if customized, check the next point. All wayfarers included. ReoNA included, but she can't have heart-to-heart conversations, so this value can't be increased legally.
  • Affinity % Top-Bottom Not original Persona/Anima: 100% is 10000, but it is better to put it at 9999 and increase it manually once. There are two for each character. The addresses here are for any Persona, and Anima set to the character except the original, if customized, check the next point. All wayfarers included. ReoNA included, but she can't have heart-to-heart conversations, so this value can't be increased legally.
  • Renown: Renown linked to towns and cities. The same renown may apply on more than one map. MAX 1000.
  • Speed and Jump: This group includes useful parameters. There is a dropdown with the default ones in case of wanting to restore them.
    • Jump Height: Change the height of the jump. Beware that high number may send you out of the map without the possibility of returning. It may not work properly on Centoria.
    • Gravity: Diminishing the number increases the time you last on air when jumping
    • Move Speed Walking/Swimming/Running/Weapon. Increase the number to move faster.
  • Character Customization: All options from Create Character in-game. It is possible to set up impossible legal configurations by using the face and hair of other characters (since v1.03 of the game, some of them are available legally, but the IDs are different, be careful with which one you are using). It isn't recommended to play online with impossible setups since it is impossible to confirm that there wouldn't be a ban. If playing online like that, it is on your own responsibility.
Scripts
There are several scripts included.
Working scripts:
  • Damage Modifier (God Mode, One Hit Kill, Enemy Damage Multiplier, Hero Damage Multiplier, etc.)
  • Infinite SP
  • Infinite Stamina
  • Infinite Item Usage / Set Minimum Amount On Use
  • EXP Multiplier
  • Infinite Skill Points
  • Equipped Buffs Max Out Parameters (Use for 100% Critical, Equip Pierce Weakness After Enabling)
  • No Crafting Material Requirement (Material Type Items)
  • NPC Trust Multiplier (Crafting Requests)
  • Crafting Skill Level Multiplier (Crafting Requests)
  • Weapon Proficiency Multiplier
  • Max/Infinite Arts Gauge In One Hit
  • Fast Load Sacred Art: two versions of this scritpt to load Sacred Arts faster.
  • Fish Scripts (Change Fishing Rod or Reload Spot After Changing):putting the value to 100 will ensure the fish on that spot. The issue is that as put on the title, you need to change rod or exit and enter the fishing spot to make it effective. Another issue is that if there are less than 5 available fishes, the unused spot isn't the last. it seems to be 1, 15, 135, 1245, 12345 depending on the number of fishes.
  • Infinite Time in Dungeon: Activate on Inside Dungeons (Raid) to have infinite time
  • Canaan Scripts:
    • Use Skill once for max proficiency (Hotkey: Ctrl+Number7)
    • EX Skill Connection Time extended
    • Fast battle (Reduces Attack Delay and cooldowns) (hotkey: Ctrl+Number5)
    • Quick Fatal Strike
    • Easy Connect [Inferno Raid] & [Shine Circular ] (beta)
    • Blocking skills are cast directly (Sanka & Back Attack)
    • Land quickly after being floated (hotkey: Ctrl+Number6)
    • Buff Time does not decrease
    • RISK time is not reduced
    • RISK Max (Hotkey: Ctrl+Number3)
    • Ignore the conditions and directly remove the seal of the beast
    • Turn on all teleportation steles ([World Map]-->Enter any area detailed map to take effect)
    • Gallery CG fully open
EXTRAS:
  • Credits:
    • Original table: DrummerIX
    • Current table: a_busy_man, dallezh, and OPCOXE
    • Special thanks to gradius12, Genesis, NumberXer0, weeboo, Sushi-Maki, yhawkz, allalmagus, MzJ, TotallyABot, and everyone else who helped
v3.1 Update
  • Cleaned XML to optimize and reduce size.
  • Changed how the Pointers work so they follow GlobalPtr insted of Money Ptr. GlobalPtr isn't broken after updates, so the pointers shouldn't break anymore when updating unless they change the offsets (this happened between 1.01a and 1.03 with some things like character customizationand Speed and Jump), but for minor updates like 1.03a it should serve to not need to look for new values. Maybe the current tableworks for 1.03 now.
  • Updated Glow dropdown to include new glows. Glows that belong to an obtenible weapon have now the weapon name listed instead of the strange description (only weapons I have found in-game, so new ones of v1.03 are still missing)
  • Updated item dropdown with Ids shown when looking at outfits with the highlighter. Not sure if that is editable. There are 3 adresses related to equipped outfit that have also been added on Visualizer. Those in theroy work, but there are onely dropdown for Sword, Dual Wield and Bow. The reason si that there are Repeating ids with different weapons. I need to investigate it more. There are all armors I had available on the Dropdown (Male and female have superposed ids with different outfits, when two anems are amrked the first is male and the secodn female. The male outfits from NPCs exists for female as separate ids mostly. The same happen if you sinpect them as items.) Note that bow is considered sub-weapon despite being main weapon, so the optiosn for bow are on subweapon. Works with Cube outfits, but the IDs aren't on the dropdown yet.
v3.2 Update
  • Added Visualize for all the characters. However, the dropdowns only work well for Kirito and Eugeo. The outfit dropdowns fail with most options on other characters. They need a custo dropdown each, but I will need time for that. On the dropdowns there are some CUBE outfits.
v3.3 Update
  • Created section for the visualizer of each character and added dropdowns with only what works. Eugeo to Deusolbert is completed with all I have plus CUBE Item Ids I found, plus those found by others. Kirito has separete outfit depending if it is male or female since IDs overlap for different outfits. There is also a section for each weapon for Kirito. Currently Dagger, Whip, and Mace are still WIP. The others have everything I found until now. The IDs for weapons all the same among all characters that use the same weapons, but the outfits have different ids for the same outfits, use only the values of the character you want to use.
v3.4 Update
  • Added Compact Mode for the table: Click to hide the search part of Cheat Engine.
  • Added Highlighted Subquest: Edit progression on subquests. It may not work with all.
  • Added missing weapons and armors to the Highlighter dropdown, including Raid ones.
v3.5 Update
  • Compelted Visualize Dropdowns with all CUBE outfits and weapons + non-realsed outfits that already have ID ingame (I don't recommend going onlline with thsoe since they are impossible to obtain right now).
  • Added all Raid accessories to the Highlight Dropdown
  • Added all the new attachments after 1.03 to the Attachments dropdowns
v3.6 Update
  • Added the possibility to customize Weapon Glows on Visualize. All avilable glows in the Highlighter are also on visualize. note that CUBE Weapons have a separate entty for glows, use the entry that fits the weapon you are using for it to work (Mirage Blade of Inferno is an exception, it needs the glow of CUBE weapons isntead of the normal)
v3.7 Update
  • Added weapons obtained though fishing treasures and fixed some typos


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Launch_Game.CT
v3.7 (1.03a)
+Added weapons obtained though fishing treasures and fixed some typos
(1.63 MiB) Downloaded 481 times
Launch_Game.CT
v3.6 (1.03a)
+Added the possibility to customize Weapon Glows on Visualize.
(1.48 MiB) Downloaded 576 times
Alicization Lycoris v1 Tables (1.01a Only).rar
Compilation of v1 Tables (1.01a only)
Pass:1.01a
(317.72 KiB) Downloaded 39 times
Launch_Game.CT
v3.5 (1.03a)
+Compelted Visualize Dropdowns with all CUBE outfits and weapons + non-realsed outfits that already have ID ingame
+All Raid accessories to the Highlight Dropdown
+All the new attachments after 1.03 to the Attachments dropdowns
(1.31 MiB) Downloaded 301 times
Launch_Game.CT
v3.4 (1.03a)
+Compact Mode for the table
+Highlighted Subquest
+Missing weapons and armors to the Highlighter dropdown, including Raid ones.
(1.32 MiB) Downloaded 530 times
Launch_Game.CT
v3.3 (1.03a)
+Created section for the visualizer of each character and added dropdowns with only what works. Finisher Wugeo to Deusolbert. Missing weapon dropdowns for Kirito, Whip, Mace, and Daggers.
(1.31 MiB) Downloaded 557 times
Launch_Game.CT
v3.2 (1.03a)
+Visualize for all characters. Dropdowns still WIP.
(1.52 MiB) Downloaded 245 times
Launch_Game.CT
v3.1 (1.03a)
+Pointers souldn't break with new updates
+Updated dropdowns and added pinters to change the Visualize part. Works with Cube outfits, but the IDs aren't on the dropdown yet.
(1.43 MiB) Downloaded 207 times
Launch_Game.CT
v3.0 (1.03a only)
Works for 1.03a.
Modified how the colors on Character Customization Work.
(2.34 MiB) Downloaded 279 times
Launch_Game.CT
v2.2 (1.03 only)
+Ascension Points
+Daily Quest Progression
+EXP and Max EXP to Contolled Character
+Selected Character (Group or Record Tab)
+Clarification to see the Custom Points on Levels Rival.
+Several of Canaan Scripts.
(2.44 MiB) Downloaded 499 times
Launch_Game.CT
v2.1 (1.03 only)
+Infinite time in Dungeon from OPCOXE
(1.03 MiB) Downloaded 328 times
Launch_Game.CT
v2.0.1 (1.03 only)
Fixed adresses that weren't put to work on both launchers
(1.23 MiB) Downloaded 323 times
Launch_Game.CT
v2.0 (1.03 only)
First table that works with 1.03. All previous tables only work with 1.01a
(1.24 MiB) Downloaded 93 times
Last edited by a_busy_man on Sun Aug 02, 2020 8:40 pm, edited 62 times in total.

MzJ
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by MzJ »

Nice, Part 2 of this thread begins!

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gradius12
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

lets see how full we get this now ^^

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by SheepyOo »

It seems that none of the cheats under "pointer" work for me. While all the stuff above does...mhhh

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by dallezh »

o/

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by MzJ »

SheepyOo wrote:
Sun Jul 19, 2020 5:21 pm
It seems that none of the cheats under "pointer" work for me. While all the stuff above does...mhhh
Do you actually know how to use the pointers or did you mean not working as in its showing up as ?? values. Seems to be working fine for me.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by 4x4F »

So, what are you guys currently working on for this?

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by dallezh »

4x4F wrote:
Sun Jul 19, 2020 5:34 pm
So, what are you guys currently working on for this?
I'm looking into unlocking the visualize/attire options. I have currently made enough progress to change the Icon, but so far the costume doesn't appear. It is possible tho :)

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dallezh
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by dallezh »

MzJ wrote:
Sun Jul 19, 2020 5:25 pm
SheepyOo wrote:
Sun Jul 19, 2020 5:21 pm
It seems that none of the cheats under "pointer" work for me. While all the stuff above does...mhhh
Do you actually know how to use the pointers or did you mean not working as in its showing up as ?? values. Seems to be working fine for me.
If it says "???" then it's because the script is not enabled :P

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by Chasher »

awesome :) subbing to this thread.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by SheepyOo »

dallezh wrote:
Sun Jul 19, 2020 5:39 pm
MzJ wrote:
Sun Jul 19, 2020 5:25 pm
SheepyOo wrote:
Sun Jul 19, 2020 5:21 pm
It seems that none of the cheats under "pointer" work for me. While all the stuff above does...mhhh
Do you actually know how to use the pointers or did you mean not working as in its showing up as ?? values. Seems to be working fine for me.
If it says "???" then it's because the script is not enabled :P
https://gyazo.com/2fc79d0fafecc98cf0ac1ac58ba63b64

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gradius12
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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gradius12 »

did you close ce and sao and started both new?

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by SheepyOo »

gradius12 wrote:
Sun Jul 19, 2020 5:49 pm
did you close ce and sao and started both new?
yes multiple times in fact. Even restarted my pc. I am quite confused tbh. Its not like it does not find my game. And even the [Script] cheats seem to be working fine. It's just the whole [Pointer] thing not working at all. O_O

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by a_busy_man »

SheepyOo wrote:
Sun Jul 19, 2020 5:46 pm
dallezh wrote:
Sun Jul 19, 2020 5:39 pm
MzJ wrote:
Sun Jul 19, 2020 5:25 pm


Do you actually know how to use the pointers or did you mean not working as in its showing up as ?? values. Seems to be working fine for me.
If it says "???" then it's because the script is not enabled :P
https://gyazo.com/2fc79d0fafecc98cf0ac1ac58ba63b64
You doens't have the groups of the pointers opened. Except fishing and Jump that are a single value, the others are in groups, so unless you click them they wouldn't open. On the other hand, there is no need to click those two, that just locks the value to prevent that the game change it when playing.
Last edited by a_busy_man on Sun Jul 19, 2020 6:03 pm, edited 1 time in total.

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Re: Sword Art Online: Alicization Lycoris (Steam version only)

Post by gunbalde60 »

dallezh wrote:
Sun Jul 19, 2020 5:24 pm
o/
dallezh are you going to update your table, or are they merged into the one up top? I dont run the cracked .exe because my game won't launch, so I was sticking to your table.

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