Death Stranding | Cheat Engine Table v1.0

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eyelsi
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Re: Death Stranding | Cheat Engine Table v1.0

Post by eyelsi »

So uh...

Sorry to barge / rush SunBeam. but is the table going to be posted anytime soon?
My durability for the road pavers are stretching thin and I'd hate to rebuild them all over again...... :(

I'm also wondering if anyone could increase chiral bandwith... since I found the address but failed in changing the value. I think its tied to the amount of stars I've accumulated. Which begs to differ, perhaps an exp (star gain) multiplier when manually delivering items?

hahah sorry. I just want my builds to have an everlasting duration. Or trucks to not get damage from timefall

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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teinousi
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Re: Death Stranding | Cheat Engine Table v1.0

Post by teinousi »

TrikzMe wrote:
Tue Jul 28, 2020 7:16 am
teinousi wrote:
Tue Jul 28, 2020 5:42 am
...Materials error not all results found...
Here is a proof:
sorry but did you watch carefully what I say
in the last 3 post i say wrote: when u use the safe house , u cannot use the fabricate Equipment , all the materials to create is force to 0 , including the pirate room to , the pirate room has a item u only can create in there but the material has show has 0 ....

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NumberXer0
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Re: Death Stranding | Cheat Engine Table v1.0

Post by NumberXer0 »

eyelsi wrote:
Tue Jul 28, 2020 1:06 pm
So uh...

Sorry to barge / rush SunBeam. but is the table going to be posted anytime soon?
My durability for the road pavers are stretching thin and I'd hate to rebuild them all over again...... :(

I'm also wondering if anyone could increase chiral bandwith... since I found the address but failed in changing the value. I think its tied to the amount of stars I've accumulated. Which begs to differ, perhaps an exp (star gain) multiplier when manually delivering items?

hahah sorry. I just want my builds to have an everlasting duration. Or trucks to not get damage from timefall
Just use the Fling trainer. It has max durability and chiral bandwidth already.

cykacyka
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Re: Death Stranding | Cheat Engine Table v1.0

Post by cykacyka »

eyelsi wrote:
Tue Jul 28, 2020 1:06 pm
So uh...

Sorry to barge / rush SunBeam. but is the table going to be posted anytime soon?
My durability for the road pavers are stretching thin and I'd hate to rebuild them all over again...... :(

I'm also wondering if anyone could increase chiral bandwith... since I found the address but failed in changing the value. I think its tied to the amount of stars I've accumulated. Which begs to differ, perhaps an exp (star gain) multiplier when manually delivering items?

hahah sorry. I just want my builds to have an everlasting duration. Or trucks to not get damage from timefall
Embrace some ocd and do it without cheating

something_fishy
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Re: Death Stranding | Cheat Engine Table v1.0

Post by something_fishy »

Here's my script for getting easier building upgrades. With it enabled you don't need to provide all the materials to upgrade buildings, just one unit of something will suffice (like 50 iron/30 chemicals/etc...)

Code: Select all

[ENABLE]

aobscanmodule(startAddingMats,ds.exe,8B 02 4C 8B E2 01) // should be unique
alloc(newmem,$1000,"ds.exe"+295451A)

label(code)
label(return)

newmem:

code:
  push rax
  push rbx
  push rcx
  push rdx
  pushfq

  sub rdx,54
  xor rcx,rcx
@@:
  lea rbx,[rdx+rcx]

  mov eax,dword ptr [rbx+24]
  sub eax,dword ptr [rbx+3c]
  mov dword ptr [rbx+54],eax

  add rcx,04
  cmp rcx,14
  jle @b

  popfq
  pop rdx
  pop rcx
  pop rbx
  pop rax

  mov eax,[rdx]
  mov r12,rdx
  jmp return

startAddingMats:
  jmp code
return:
registersymbol(startAddingMats)

[DISABLE]

startAddingMats:
  db 8B 02 4C 8B E2

unregistersymbol(startAddingMats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ds.exe"+295451A

"ds.exe"+29544F7: 57                       -  push rdi
"ds.exe"+29544F8: 41 54                    -  push r12
"ds.exe"+29544FA: 41 55                    -  push r13
"ds.exe"+29544FC: 41 56                    -  push r14
"ds.exe"+29544FE: 41 57                    -  push r15
"ds.exe"+2954500: 48 8D 6C 24 E0           -  lea rbp,[rsp-20]
"ds.exe"+2954505: 48 81 EC 20 01 00 00     -  sub rsp,00000120
"ds.exe"+295450C: 48 8B 05 05 16 EF 01     -  mov rax,[ds.exe+4845B18]
"ds.exe"+2954513: 48 33 C4                 -  xor rax,rsp
"ds.exe"+2954516: 48 89 45 00              -  mov [rbp+00],rax
// ---------- INJECTING HERE ----------
"ds.exe"+295451A: 8B 02                    -  mov eax,[rdx]
"ds.exe"+295451C: 4C 8B E2                 -  mov r12,rdx
// ---------- DONE INJECTING  ----------
"ds.exe"+295451F: 01 81 10 02 00 00        -  add [rcx+00000210],eax
"ds.exe"+2954525: 4C 8B F1                 -  mov r14,rcx
"ds.exe"+2954528: 8B 1A                    -  mov ebx,[rdx]
"ds.exe"+295452A: 8B 42 04                 -  mov eax,[rdx+04]
"ds.exe"+295452D: 01 81 14 02 00 00        -  add [rcx+00000214],eax
"ds.exe"+2954533: 03 5A 04                 -  add ebx,[rdx+04]
"ds.exe"+2954536: 8B 42 08                 -  mov eax,[rdx+08]
"ds.exe"+2954539: 01 81 18 02 00 00        -  add [rcx+00000218],eax
"ds.exe"+295453F: 03 5A 08                 -  add ebx,[rdx+08]
"ds.exe"+2954542: 8B 42 0C                 -  mov eax,[rdx+0C]
}

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SunBeam
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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

Good things come to those who wait :)

Here's 8 XL Metal containers:

Image

Here's 8 S Metal containers (the same ones):

Image

Image

And here's how the inventory looks like :D

Image

Fun, right? :D You should see my truck. Got like 200 XL-to-S Metal containers in.

forkinator
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Re: Death Stranding | Cheat Engine Table v1.0

Post by forkinator »

something_fishy wrote:
Thu Jul 30, 2020 3:30 am
Here's my script for getting easier building upgrades. With it enabled you don't need to provide all the materials to upgrade buildings, just one unit of something will suffice (like 50 iron/30 chemicals/etc...)

Code: Select all

[ENABLE]

aobscanmodule(startAddingMats,ds.exe,8B 02 4C 8B E2 01) // should be unique
alloc(newmem,$1000,"ds.exe"+295451A)

label(code)
label(return)

newmem:

code:
  push rax
  push rbx
  push rcx
  push rdx
  pushfq

  sub rdx,54
  xor rcx,rcx
@@:
  lea rbx,[rdx+rcx]

  mov eax,dword ptr [rbx+24]
  sub eax,dword ptr [rbx+3c]
  mov dword ptr [rbx+54],eax

  add rcx,04
  cmp rcx,14
  jle @b

  popfq
  pop rdx
  pop rcx
  pop rbx
  pop rax

  mov eax,[rdx]
  mov r12,rdx
  jmp return

startAddingMats:
  jmp code
return:
registersymbol(startAddingMats)

[DISABLE]

startAddingMats:
  db 8B 02 4C 8B E2

unregistersymbol(startAddingMats)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "ds.exe"+295451A

"ds.exe"+29544F7: 57                       -  push rdi
"ds.exe"+29544F8: 41 54                    -  push r12
"ds.exe"+29544FA: 41 55                    -  push r13
"ds.exe"+29544FC: 41 56                    -  push r14
"ds.exe"+29544FE: 41 57                    -  push r15
"ds.exe"+2954500: 48 8D 6C 24 E0           -  lea rbp,[rsp-20]
"ds.exe"+2954505: 48 81 EC 20 01 00 00     -  sub rsp,00000120
"ds.exe"+295450C: 48 8B 05 05 16 EF 01     -  mov rax,[ds.exe+4845B18]
"ds.exe"+2954513: 48 33 C4                 -  xor rax,rsp
"ds.exe"+2954516: 48 89 45 00              -  mov [rbp+00],rax
// ---------- INJECTING HERE ----------
"ds.exe"+295451A: 8B 02                    -  mov eax,[rdx]
"ds.exe"+295451C: 4C 8B E2                 -  mov r12,rdx
// ---------- DONE INJECTING  ----------
"ds.exe"+295451F: 01 81 10 02 00 00        -  add [rcx+00000210],eax
"ds.exe"+2954525: 4C 8B F1                 -  mov r14,rcx
"ds.exe"+2954528: 8B 1A                    -  mov ebx,[rdx]
"ds.exe"+295452A: 8B 42 04                 -  mov eax,[rdx+04]
"ds.exe"+295452D: 01 81 14 02 00 00        -  add [rcx+00000214],eax
"ds.exe"+2954533: 03 5A 04                 -  add ebx,[rdx+04]
"ds.exe"+2954536: 8B 42 08                 -  mov eax,[rdx+08]
"ds.exe"+2954539: 01 81 18 02 00 00        -  add [rcx+00000218],eax
"ds.exe"+295453F: 03 5A 08                 -  add ebx,[rdx+08]
"ds.exe"+2954542: 8B 42 0C                 -  mov eax,[rdx+0C]
}


how many materials are added when using this? I know FLing has this on his trainer, and when you use it to build a road, you get 120k likes which is way too many.

Also, I will pay someone to add the ability to lower the amount of resources added to construction buildings. Its a value that you can see on your in game profile. Screenshot of what I mean posted below. Mine is so high because I used flings trainer to upgrade/build a few buildings. His cheat added 120k of each material. I want to lower this value.



Edit: So the script seems to add the exact material cost of the building. That is fucking smart and very much appreciated. I have not tested it on a road though. I only tested it with 2 buildings, a PCC and a generator.

something_fishy
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Re: Death Stranding | Cheat Engine Table v1.0

Post by something_fishy »

forkinator wrote:
Thu Jul 30, 2020 11:12 pm
So the script seems to add the exact material cost of the building. That is fucking smart and very much appreciated. I have not tested it on a road though. I only tested it with 2 buildings, a PCC and a generator.
Yep. It works on roads too. You can adjust script to put less materials too. The computation happens in this part of code:

Code: Select all

  mov eax,dword ptr [rbx+24]
  sub eax,dword ptr [rbx+3c]
  mov dword ptr [rbx+54],eax
 
[rbx+24] is where required amount of materials is located, [rbx+3c] is where current amount of the same material is located, and [rbx+54] is where "submitted" amount of materials is written. This code just subtract second value from the first and put the result into third address.

Azetlor
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Azetlor »

Hi!

Sorry to dump this here, and it may be a silly question -- but do we think it would be feasable to use CE to mute certain sounds within the game? Death Stranding has always lacked audio sliders, and I want to mute the music in some cases, or listen to it exclusively. This seems like it would be more suited for a mod, but I don't see anyone rushing to make it and I thought it might be possible with CE. Sorry if this is considered off-topic.

xfaustx
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Re: Death Stranding | Cheat Engine Table v1.0

Post by xfaustx »

SunBeam wrote:
Thu Jul 30, 2020 11:26 am
Good things come to those who wait :)

Here's 8 XL Metal containers:

Image

Here's 8 S Metal containers (the same ones):

Image

Image

And here's how the inventory looks like :D

Image

Fun, right? :D You should see my truck. Got like 200 XL-to-S Metal containers in.
Wary nice... when we can finaly try yar table?)

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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

Sometime this weekend. It's in the works. Just got a hold of Item/Weapon properties. Like fire rate, recoil, consumption rate, etc. So am building it as we speak. Plus I want to create that free cam I was talking about so you can do free cam + teleport to cam. Yeah, I saw some trainers have teleport to waypoint, but I prefer to know exactly where I'll drop :) You can't go to the waypoint with the camera to see where the game set it if you use teleport to waypoint.. so that's that. Cheers.

xfaustx
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Re: Death Stranding | Cheat Engine Table v1.0

Post by xfaustx »

SunBeam wrote:
Sat Aug 01, 2020 2:21 pm
Sometime this weekend. It's in the works. Just got a hold of Item/Weapon properties. Like fire rate, recoil, consumption rate, etc. So am building it as we speak. Plus I want to create that free cam I was talking about so you can do free cam + teleport to cam. Yeah, I saw some trainers have teleport to waypoint, but I prefer to know exactly where I'll drop :) You can't go to the waypoint with the camera to see where the game set it if you use teleport to waypoint.. so that's that. Cheers.
Thx for rply mate =)
Cant wait to try yar table =)

stanko11
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Re: Death Stranding | Cheat Engine Table v1.0

Post by stanko11 »

I hope its possible to do something about the vehicle handling or at least reset it on the ground when you're stuck on a pebble and wheels wont grip on the ground

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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

stanko11 wrote:
Sun Aug 02, 2020 6:04 pm
I hope its possible to do something about the vehicle handling or at least reset it on the ground when you're stuck on a pebble and wheels wont grip on the ground
Press SPACE bar several times, along with WASD. It will move out. Also throw in a SHIFT in there.

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Re: Death Stranding | Cheat Engine Table v1.0

Post by stanko11 »

SunBeam wrote:
Sun Aug 02, 2020 9:56 pm
stanko11 wrote:
Sun Aug 02, 2020 6:04 pm
I hope its possible to do something about the vehicle handling or at least reset it on the ground when you're stuck on a pebble and wheels wont grip on the ground
Press SPACE bar several times, along with WASD. It will move out. Also throw in a SHIFT in there.
Spoiler
Image
This is one of many examples of getting stuck with no way to move with boosting, jumping, going forward, reversing etc. after ~5 min, can only reload save or bail vehicle. Would be useful if we could just teleport above a bit, if not i'll just keep reloading if it happens :)

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