Death Stranding | Cheat Engine Table v1.0

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TrikzMe
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Re: Death Stranding | Cheat Engine Table v1.0

Post by TrikzMe »

I don't recommand to do it but you can reverse the trainer to get the AOB used and take a deeper look at where and why it works.
I did it after a request just to see if there is anything suspicious and looks like it's clean.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

blazeddd
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Re: Death Stranding | Cheat Engine Table v1.0

Post by blazeddd »

Master_Builder wrote:
Thu Jul 23, 2020 3:15 am
Changes in v2:
Renamed "No Locked Stamina Gain" to "No Fatigue".
Added "No Visible Damage on Backpack".
Added "Infinite Backpack Cover Durability".
viewtopic.php?p=144890#p144890
Thanks for these great updates man.

Had a quick question about the "No Visible Damage on Backpack" option - does this mean it's cosmetic only and we would still have to repair/replace when out of durability if we don't enable "Infinite Backpack Cover Durability"? (which is what I would prefer)

Follow up - could that be applied to vehicles? I hate looking at my degraded gold truck but using Fling's 100% durability for truck won't fix the look and instead adds a layer of cheat that I don't want.. I just cosmetically want it to look new but still degrade.

Master_Builder
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Re: Death Stranding | Cheat Engine Table v1.0

Post by Master_Builder »

blazeddd wrote:
Sat Jul 25, 2020 4:50 pm
Master_Builder wrote:
Thu Jul 23, 2020 3:15 am
Changes in v2:
Renamed "No Locked Stamina Gain" to "No Fatigue".
Added "No Visible Damage on Backpack".
Added "Infinite Backpack Cover Durability".
viewtopic.php?p=144890#p144890
Thanks for these great updates man.

Had a quick question about the "No Visible Damage on Backpack" option - does this mean it's cosmetic only and we would still have to repair/replace when out of durability if we don't enable "Infinite Backpack Cover Durability"? (which is what I would prefer)

Follow up - could that be applied to vehicles? I hate looking at my degraded gold truck but using Fling's 100% durability for truck won't fix the look and instead adds a layer of cheat that I don't want.. I just cosmetically want it to look new but still degrade.
SunBeam's got something in the works for vehicles.

I tried to describe this for the backpack, but half of it is cosmetic only. The back panel, the attachments on it, the metal frame, etc, all have a durability, but are indestructible.
What happens is, it visibly shows damage over time, rusts, gets dirty, etc. Resting in a private room resets this to 100% durability completely restoring it's look. You can't directly repair it outside of that, and it can't be destroyed either. Purely cosmetic.
This is for the "No Visible Damage on Backpack" option.

For "Infinite Backpack Cover Durability", this applies ONLY to the optional cover you can add.
It's something you unlock later, and protects anything on your back (the stuff that pushes out vertically, not the stuff you lay horizontally on top of your back). It's a chiral golden thing with "timefall resistant" written on it and such.
If it runs out, you have to create ('attach') a new one as you would the other attachments, in a private room.
You can't even repair the thing either, you have to replace the damaged one with a new one, resting doesn't restore it at all.
This option keeps that cover at 100%.

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SunBeam
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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

I've decided to momentarily ENJOY the game. I really like it. Talk to you once I finish it.

forkinator
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Re: Death Stranding | Cheat Engine Table v1.0

Post by forkinator »

Has anyone figured out how to make a "build anywhere" cheat? One where if there is a tiny pebble in the way, you will still be able to build there. :P

cykacyka
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Re: Death Stranding | Cheat Engine Table v1.0

Post by cykacyka »

I'd suck the dick of anyone willing to make a free-camera table --- seeing as Otis_inf decided to go walled garden overkill on his work and every existing camera table he worked on

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Re: Death Stranding | Cheat Engine Table v1.0

Post by SunBeam »

Speaking of free cam, check this out :D

Image

+



BR,
Sun

cykacyka
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Re: Death Stranding | Cheat Engine Table v1.0

Post by cykacyka »

SunBeam wrote:
Sun Jul 26, 2020 9:33 pm
Speaking of free cam, check this out :D

Coordinates is fine and all but without any clue on where to start in going from zero knowledge on coding to making a free cam table is why I rely on people more knowledgeable than myself -- rip -- all to fuel a profitless hobby

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teinousi
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Re: Death Stranding | Cheat Engine Table v1.0

Post by teinousi »

vosszaa wrote:
Wed Jul 22, 2020 9:22 pm
skip
I was has a question about when you make the first version until now the newest version , theres already have a bug , when u use the safe house , u cannot use the fabricate Equipment , all the materials to create is force to 0 , including the pirate room to , the pirate room has a item u only can create in there but the material has show has 0 ....

can u fixed that ?
Image
Image

please and thx

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TrikzMe
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Re: Death Stranding | Cheat Engine Table v1.0

Post by TrikzMe »

teinousi wrote:
Mon Jul 27, 2020 2:47 am
please and thx...
Here is my version:

Code: Select all

[ENABLE]

aobscanmodule(materials,ds.exe,48 8B 44 1A 30) // should be unique
alloc(newmem,$1000,"ds.exe"+3070980)
label(code)
label(return)

newmem:
  mov [rdx+rbx+30],#9999
  jmp code
code:
  mov rax,[rdx+rbx+30]
  jmp return

materials:
  jmp newmem
return:
registersymbol(materials)

[DISABLE]

materials:
  db 48 8B 44 1A 30

unregistersymbol(materials)
dealloc(newmem)

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teinousi
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Re: Death Stranding | Cheat Engine Table v1.0

Post by teinousi »

TrikzMe wrote:
Mon Jul 27, 2020 6:00 am
teinousi wrote:
Mon Jul 27, 2020 2:47 am
please and thx...
Here is my version:
Code

Code: Select all

[ENABLE]

aobscanmodule(materials,ds.exe,48 8B 44 1A 30) // should be unique
alloc(newmem,$1000,"ds.exe"+3070980)
label(code)
label(return)

newmem:
  mov [rdx+rbx+30],#9999
  jmp code
code:
  mov rax,[rdx+rbx+30]
  jmp return

materials:
  jmp newmem
return:
registersymbol(materials)

[DISABLE]

materials:
  db 48 8B 44 1A 30

unregistersymbol(materials)
dealloc(newmem)
Sorry how to use ?

bloodaxis
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Re: Death Stranding | Cheat Engine Table v1.0

Post by bloodaxis »

teinousi wrote:
Mon Jul 27, 2020 6:10 am

Sorry how to use ?
Ctrl + alt + A and paste the code in there and file -> Assign to current cheat table.

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NumberXer0
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Re: Death Stranding | Cheat Engine Table v1.0

Post by NumberXer0 »

Has anyone had any luck messing around with the star ranking for each location or the stat star? It was able to be directly modified on PS4 through basic hex editing..but something like a multiplier would be nice instead, to cut down on the grind vs instant max.

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teinousi
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Re: Death Stranding | Cheat Engine Table v1.0

Post by teinousi »

bloodaxis wrote:
Mon Jul 27, 2020 1:28 pm
teinousi wrote:
Mon Jul 27, 2020 6:10 am

Sorry how to use ?
Ctrl + alt + A and paste the code in there and file -> Assign to current cheat table.
Is cannot lick can it show up on right click menu : Materials error not all results found

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TrikzMe
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Re: Death Stranding | Cheat Engine Table v1.0

Post by TrikzMe »

teinousi wrote:
Tue Jul 28, 2020 5:42 am
...Materials error not all results found...
Here is a proof:

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