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No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Posted: Mon Jul 13, 2020 2:10 am
by dinoid
This version is an adaptation of existing CTs for steam version ported to Windows Store/Microsoft Store version. I have just put together the most usefull and functional scripts from other tables. All credits go to Squall8, Igromanru, YoucefHam, and all the ppl involved in these other cts:

viewtopic.php?t=10053
viewtopic.php?t=13147
viewtopic.php?p=155143#p155143

Includes a zip file with a trainer, and a Save Editor. Credits for the trainer is in it, the same for the save editor. Password: fearlessrevolution

There are a lot of features, but they're too many to list, here's a print:
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Recomendations: The trainer contains a ton of functions that are missing in the table! I removed some options from the table since the Save Editor does it a lot better. Have fun!

Re: No Man's Sky CT 3+ Functions MS/Gamepass

Posted: Tue Jul 14, 2020 10:51 am
by dinoid
So, after a quick research i was able to spawn class S only spaceships! All i needed to do is a groupscan like this: F:30 F:40 F:28 F:2
Then i changed all three first values to 0 and the last one to 100 and voila! This will only work at Wealthy systems(High wealth types). If someone could help me with creating a table for this game version i would appreciate a lot!

I followed this answer to another thread as guide:
cedricvdg wrote:
Mon Aug 13, 2018 8:50 am
mop, post: 55050, member: 6967 wrote:Nice!!!

Was wondering how you found the the values for Summon Freighter Battle (searching for 1/0's for systems with battles), Always S Class/spawning ship stuff, and Glyphs. Basically how you went about searching for them?
Glad you're enjoying the features.

For the Summon Freighter Battle I thought it wasn't random, but instead was on a Timer or based on the number of warps (both ended up being true). So I started by checking for access on the total warps address and this got checked every warp and I could just overwrite that check to always resolve to true.

The Glyphs I found by debugging at a portal and known glyphs page, it ended up working just like inventory slots (binary flags).

Both of these variables are part of PlayerStateData, which is part of the save data in memory. I could expose the Freighter Battle Timer/Warps variables in the Player Pointer script, but I decided that was not really useful.

The ship spawning features are a little bit more complex. After researching the code I figured out there's an internal scripting engine being used based on XML. The scripting engine provides all the universe global settings and behaviours. I decompiled the scripts and found the references to the spawn handling data. Here are some excerpts:

Code: Select all

<Property value="GcAISpaceshipWeightingData.xml">
      <Property name="CivilianClassWeightings">
        <Property name="Freighter" value="0" />
        <Property name="Dropship" value="100" />
        <Property name="Fighter" value="50" />
        <Property name="Scientific" value="50" />
        <Property name="Shuttle" value="100" />
        <Property name="PlayerFreighter" value="0" />
        <Property name="Royal" value="1" />
      </Property>
    </Property>

Code: Select all

<Property name="ClassProbabilityData">
        <Property name="Wealthy" value="GcInventoryClassProbabilities.xml">
      <Property name="ClassProbabilities">
        <Property name="C" value="30" />
        <Property name="B" value="40" />
        <Property name="A" value="28" />
        <Property name="S" value="2" />
      </Property>
    </Property>
  </Property>
Knowing that these XML files have to reside in (non-writable) memory when the game is running I started doing 'group-scans' for them.

e.g. f:100 f:50 f:50 f:100 f:0 f:1 for the weighting data.

This got me the global data base pointer and the ability to check the S-class checks.

Hopefully this somewhat explains it, otherwise don't hesitate to ask more :)

p.s. access to the global variables means we could theoretically change the entire universe behaviour

Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Posted: Mon Jul 27, 2020 11:09 pm
by dinoid
Updated: Added new script that edit status for multitool, spaceship and freighter. All scripts are working on patch 2.61.

Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Posted: Wed Jul 29, 2020 2:48 am
by Dixdros
milestone editor doesnt work full :(


example: all guilds are working but the first milestone tab arent working like how many are you walked

Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Posted: Wed Jul 29, 2020 7:28 pm
by dinoid
Yeah, it will only work for the milestone screens that have like 4 achievements, like guilds, races, etc.

Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Posted: Sun Aug 09, 2020 6:20 am
by skeith34
Sorry to ask - but is there anyway someone can explain or assist with a way to actually force Freighter Battles to happen? If possible also force them to be S-Class as well. I read the above information but doesn't look like it was actually implemented.

Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Posted: Sat Aug 15, 2020 6:25 am
by dinoid
@skeith34 this .ct doesn't include a " Force Freighter Battle " script and the S-Class may be broken after the last update.

Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Posted: Mon Mar 01, 2021 9:10 pm
by dinoid
Updated to work with Companions Patch, added new features, included a save editor and updated the Trainer!
Any issue please send me a DM or comment this thread.

Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Posted: Thu Apr 01, 2021 5:00 am
by Kenp5
Any chance for an update for the expeditions patch? Apologies if you are aware or are already working on it.

Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Posted: Sun Sep 26, 2021 7:08 am
by DemonSp3ed
No update is comming I think :(.

Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Posted: Thu Dec 15, 2022 5:23 pm
by dinoid
Now I own a Steam version of the game but without a base .CT for me to work on I can't do much.

Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Posted: Mon Sep 25, 2023 11:14 pm
by DemonSp3ed
There is a very good complete working CE table on nexus if you guys still searching.