No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

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dinoid
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No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Post by dinoid »

This version is an adaptation of existing CTs for steam version ported to Windows Store/Microsoft Store version. I have just put together the most usefull and functional scripts from other tables. All credits go to Squall8, Igromanru, YoucefHam, and all the ppl involved in these other cts:

viewtopic.php?t=10053
viewtopic.php?t=13147
viewtopic.php?p=155143#p155143

Includes a zip file with a trainer, and a Save Editor. Credits for the trainer is in it, the same for the save editor. Password: fearlessrevolution

There are a lot of features, but they're too many to list, here's a print:
Image
Image

Recomendations: The trainer contains a ton of functions that are missing in the table! I removed some options from the table since the Save Editor does it a lot better. Have fun!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Save Editor.zip
Save editor link. Password: fearlessrevolution
(330 Bytes) Downloaded 2136 times
NMS Gamepass 01-03-2021.CT
New cheat table.
(73.32 KiB) Downloaded 2266 times
No Mans Sky v1.5-v3.21 Plus 27 Trainer.zip
New Trainer, Updated. Password: fearlessrevolution
(780.83 KiB) Downloaded 1444 times
NMS Gamepass 27-07-2020.CT
Old version. Still working.
(22.52 KiB) Downloaded 457 times
Last edited by dinoid on Mon Mar 01, 2021 9:09 pm, edited 9 times in total.

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dinoid
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Re: No Man's Sky CT 3+ Functions MS/Gamepass

Post by dinoid »

So, after a quick research i was able to spawn class S only spaceships! All i needed to do is a groupscan like this: F:30 F:40 F:28 F:2
Then i changed all three first values to 0 and the last one to 100 and voila! This will only work at Wealthy systems(High wealth types). If someone could help me with creating a table for this game version i would appreciate a lot!

I followed this answer to another thread as guide:
cedricvdg wrote:
Mon Aug 13, 2018 8:50 am
mop, post: 55050, member: 6967 wrote:Nice!!!

Was wondering how you found the the values for Summon Freighter Battle (searching for 1/0's for systems with battles), Always S Class/spawning ship stuff, and Glyphs. Basically how you went about searching for them?
Glad you're enjoying the features.

For the Summon Freighter Battle I thought it wasn't random, but instead was on a Timer or based on the number of warps (both ended up being true). So I started by checking for access on the total warps address and this got checked every warp and I could just overwrite that check to always resolve to true.

The Glyphs I found by debugging at a portal and known glyphs page, it ended up working just like inventory slots (binary flags).

Both of these variables are part of PlayerStateData, which is part of the save data in memory. I could expose the Freighter Battle Timer/Warps variables in the Player Pointer script, but I decided that was not really useful.

The ship spawning features are a little bit more complex. After researching the code I figured out there's an internal scripting engine being used based on XML. The scripting engine provides all the universe global settings and behaviours. I decompiled the scripts and found the references to the spawn handling data. Here are some excerpts:

Code: Select all

<Property value="GcAISpaceshipWeightingData.xml">
      <Property name="CivilianClassWeightings">
        <Property name="Freighter" value="0" />
        <Property name="Dropship" value="100" />
        <Property name="Fighter" value="50" />
        <Property name="Scientific" value="50" />
        <Property name="Shuttle" value="100" />
        <Property name="PlayerFreighter" value="0" />
        <Property name="Royal" value="1" />
      </Property>
    </Property>

Code: Select all

<Property name="ClassProbabilityData">
        <Property name="Wealthy" value="GcInventoryClassProbabilities.xml">
      <Property name="ClassProbabilities">
        <Property name="C" value="30" />
        <Property name="B" value="40" />
        <Property name="A" value="28" />
        <Property name="S" value="2" />
      </Property>
    </Property>
  </Property>
Knowing that these XML files have to reside in (non-writable) memory when the game is running I started doing 'group-scans' for them.

e.g. f:100 f:50 f:50 f:100 f:0 f:1 for the weighting data.

This got me the global data base pointer and the ability to check the S-class checks.

Hopefully this somewhat explains it, otherwise don't hesitate to ask more :)

p.s. access to the global variables means we could theoretically change the entire universe behaviour

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Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Post by dinoid »

Updated: Added new script that edit status for multitool, spaceship and freighter. All scripts are working on patch 2.61.

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Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Post by Dixdros »

milestone editor doesnt work full :(


example: all guilds are working but the first milestone tab arent working like how many are you walked

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Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Post by dinoid »

Yeah, it will only work for the milestone screens that have like 4 achievements, like guilds, races, etc.

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Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Post by skeith34 »

Sorry to ask - but is there anyway someone can explain or assist with a way to actually force Freighter Battles to happen? If possible also force them to be S-Class as well. I read the above information but doesn't look like it was actually implemented.

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Re: No Man's Sky CT 5+ Windows Store/Gamepass +Trainer

Post by dinoid »

@skeith34 this .ct doesn't include a " Force Freighter Battle " script and the S-Class may be broken after the last update.

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Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Post by dinoid »

Updated to work with Companions Patch, added new features, included a save editor and updated the Trainer!
Any issue please send me a DM or comment this thread.

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Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Post by Kenp5 »

Any chance for an update for the expeditions patch? Apologies if you are aware or are already working on it.

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Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Post by DemonSp3ed »

No update is comming I think :(.

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Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Post by dinoid »

Now I own a Steam version of the game but without a base .CT for me to work on I can't do much.

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Re: No Man's Sky CT + Save Editor + Trainer, Windows Store/Gamepass

Post by DemonSp3ed »

There is a very good complete working CE table on nexus if you guys still searching.

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