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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Jun-21

Posted: Tue Jun 25, 2019 5:31 pm
by wraithjuggler
Recifense wrote:
Sat Jun 22, 2019 1:02 am
Hi guys,

A table was added for version 1.0.0.328 (426563) at the first post.

Cheers!
Do you know if it's possible to lower the minimum gold to something less than 6700 so that way it doesn't look like I cheated when I view the stats of the game?

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Jun-21

Posted: Wed Jun 26, 2019 12:33 am
by Recifense
wraithjuggler wrote:
Tue Jun 25, 2019 5:31 pm
Recifense wrote:
Sat Jun 22, 2019 1:02 am
Hi guys,

A table was added for version 1.0.0.328 (426563) at the first post.

Cheers!
Do you know if it's possible to lower the minimum gold to something less than 6700 so that way it doesn't look like I cheated when I view the stats of the game?
You can edit the script and change that value:

define(ctMGLD,#6700) // Minimum Gold


Just change the #6700 to #1000, for example.

Remember to save the table after doing that. Save it with other name.

Cheers

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Jun-21

Posted: Sat Jun 29, 2019 3:48 am
by Elwyn
It appears that firefox is repertoring this website and the download links as infected with a malicous program.



The fact is the links are totaly good :



But this is anoying.

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Jun-21

Posted: Wed Jul 03, 2019 6:36 pm
by gachetbietdi
also chrome block all files from downloading.

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Jun-21

Posted: Wed Jul 17, 2019 12:28 am
by Plague Dr. Reiss
I used the latest one and now the game wants me to assign two policies but I only have one policy to assign D:

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Jun-21

Posted: Wed Sep 11, 2019 2:11 pm
by browncoat
New update for Cilization 6 is out, so table does not work anymore. Please update! :)

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Jun-21

Posted: Fri Sep 13, 2019 2:53 pm
by errore404
yes please :)

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Jun-21

Posted: Sun Sep 15, 2019 1:39 am
by psycc0z
Can anyone update the table or teach to us how to do it?
Have any kind of tutorial for it? Thanks for the work guys!!!

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Sep-15

Posted: Mon Sep 16, 2019 12:43 am
by Recifense
Hi guys,

A table was updated to version 1.0.0.341 (443561) at the first post.

Cheers!

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Sep-15

Posted: Mon Sep 16, 2019 12:36 pm
by errore404
Recifense wrote:
Mon Sep 16, 2019 12:43 am
Hi guys,

A table was updated to version 1.0.0.341 (443561) at the first post.

Cheers!
Thanks you so much! :) Do you think it's possible to make the "unit level up" working for really every kind of units? At the moment the script only works for melee, ranger, chivalry, etc. (basically only fighting units) and not religious and spies too...

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Sep-15

Posted: Tue Sep 17, 2019 6:35 pm
by psycc0z
Recifense wrote:
Mon Sep 16, 2019 12:43 am
Hi guys,

A table was updated to version 1.0.0.341 (443561) at the first post.

Cheers!
Thanks a lot recifense!!!

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Sep-15

Posted: Sat Oct 12, 2019 3:47 pm
by dontknowbetter
any idea to change the era score?

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Sep-15

Posted: Sat Jan 25, 2020 3:13 pm
by wintersnew
Hi, I'm quite new on using cheat engine ... How can I use the construction in 1 turn? I hope someone will help me answer this ...

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Sep-15

Posted: Sun Feb 02, 2020 7:56 pm
by Arviel
Recifense wrote:
Mon Sep 16, 2019 12:43 am
Hi guys,

A table was updated to version 1.0.0.341 (443561) at the first post.

Cheers!
I noticed that the construction in 1 turn for "wonders only" doesn't seem to be working. The "for marked cities only" option does not seem to work either from my testing.

Thanks!

Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2019-Sep-15

Posted: Thu Feb 27, 2020 3:55 am
by fardriel
"Wonders only" assumes there is a certain memory layout to the struct that contains each city's data that is not valid anymore. You can sort of work around this by changing the values the "wonders only" code searches for to check for the int that corresponds to the building instead, but unless you want to do a hell of a lot of case-checking, you're better off just using "for marked cities only." I can confirm that one still works if you use it properly, as per the directions in the table.