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Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Fri Feb 15, 2019 6:44 am
by Kreak
Is the table uptodate on Patreon?

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Fri Feb 15, 2019 10:17 am
by desalator
Can you renew for version 1.0.0.290?

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Fri Feb 15, 2019 12:43 pm
by woman398
Update pleasee

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Fri Feb 15, 2019 1:11 pm
by rogersio2019
Give them some time people, the game just updated a few days ago.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Sat Feb 16, 2019 8:33 am
by Darkedone02
i think fearlessrevolution trainer has released on this, use that until recifense table is done, perfer tables over trainers as you have more control overall.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Sat Feb 16, 2019 10:40 am
by porcalete
Fearlessrevolution trainer is out

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Sun Feb 17, 2019 5:38 am
by cykryst
All trainers currently out apply equally to the AI. They are all worthless. And the ability to use great people powers over and over is unique to this Table. Looking forward to an update. Not in a rush, just hoping it comes eventually.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Sun Feb 17, 2019 2:47 pm
by ORIONOX
Alright... Weird question, but can I use this to set my faith to 0?

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Sun Feb 17, 2019 3:40 pm
by Kreak
Sure, just change script

define(ctMFAI,#670) // Minimum Faith
-->
define(ctMFAI,#0) // Minimum Faith

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Sun Feb 17, 2019 6:26 pm
by Rexurioz
How can I find this value ? Image
or this Image can I edit that values ?
Because I want change gold per turn

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Sun Feb 17, 2019 7:40 pm
by arcon
Rexurioz wrote:
Sun Feb 17, 2019 6:26 pm
How can I find this value ? Image
or this Image can I edit that values ?
Because I want change gold per turn
I do not know how to change the rate of gain, but once you have a resource (iron,oil,etc) you can find the values in cheat engine by shutting off fast scan and searching for 2 byte values. There will be 2 values of each that will need to be changed.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Sun Feb 17, 2019 9:58 pm
by Alaunus
Rexurioz wrote:
Sun Feb 17, 2019 6:26 pm
How can I find this value ? [...]
Because I want change gold per turn
The fifth post on side one (from Erik) has a custom value type you can add to your cheatengine.
Gold, faith, influence all use that type.
Amount of trade routes, diplomatic favor and strategic resources use standard 4byte.

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Mon Feb 18, 2019 4:43 am
by NotBrendan
This trainer could use an update

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Mon Feb 18, 2019 5:10 pm
by stevekxs
No feedback?
" I guess there will be nothing out of this. "

Re: Civilization VI + XP1 Steam (GM and More) 2018-Jul-21

Posted: Mon Feb 18, 2019 8:45 pm
by browncoat
Alaunus wrote:
Sun Feb 17, 2019 9:58 pm
The fifth post on side one (from Erik) has a custom value type you can add to your cheatengine.
Gold, faith, influence all use that type.
Amount of trade routes, diplomatic favor and strategic resources use standard 4byte.
Gold is 2byte, with no extra custom value types.