Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

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Dactyl
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by Dactyl »

Is there any news about an updated Table?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

LargeHawaiian
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by LargeHawaiian »

I know nothing about actually getting it to work, but I do know that 2k added some anti-cheat engine crap to their latest game, Midnight Suns. Could they have added something similar here in a patch?

dumhed
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by dumhed »

LargeHawaiian wrote:
Thu Jan 05, 2023 3:03 am
I know nothing about actually getting it to work, but I do know that 2k added some anti-cheat engine crap to their latest game, Midnight Suns. Could they have added something similar here in a patch?
In this case, CE still works for all kinds of things. The table doesn't because certain things in the addressing change every so often and then the table needs to be updated to work properly.

dunno if @Recifense is still around. hopefully... but if not, then the table will need someone else to pick it up and edit.

Baltar
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by Baltar »

The Cheats dont works anymore, it exist a new Version of the game with number: 1-0-12-28
Please update the engine table

Thanks and happy new year

SunlightDivine
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by SunlightDivine »

You can roll back to previous version.

Right-click on the game in your steam library.
Click on the "Betas" tab.
In the "beta access code" field, enter "ineedlegacyaccess", and click the "Check Code" button.
From the drop-down menu above it, select “Legacy”, and then wait for the game to update.
Remember: In order to play the Gathering Storm content, you'll need to use the latest version of the game, meaning you'll have to switch out of the Legacy branch. To do that, go back to the "Betas" tab and then select "NONE"."

mennis_88
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by mennis_88 »

Are there any other tables we can use?

Rauldrac
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by Rauldrac »

Any thoughts on updating this table anytime soon? If not, does anyone know how to modify gold specifically? I've been having trouble with that.

fmonteiro
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by fmonteiro »

Rauldrac wrote:
Tue Jan 10, 2023 3:18 pm
Any thoughts on updating this table anytime soon? If not, does anyone know how to modify gold specifically? I've been having trouble with that.
Try steps listed here:

[Link]

It worked for me.

Blank1997
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by Blank1997 »

I know it's been years and I am new to cheat engine but anyone can tell me how to use this CT because normally I just download CTs and click the boxes and the cheats already works.

Baltar
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by Baltar »

These tables dont works with the actually game version...we need an update or you go back to the old game version...

luki349
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by luki349 »

I have used this tutorial, and updated it... kinda [Link]

Its "working" for XP2. Unit movment, and fast district bulding do not work :( .
Rest should be fine.
CivilizationVI_mod.CT
(118.92 KiB) Downloaded 1226 times

Code: Select all

AOBScanModule(MOPG,GameCore_XP2_FinalRelease.dll,8b 81 a8 00 00 00 48 8b fa 89 02 48 8b d9 e8 ?? ?? ?? ?? 48 8b cb ??)
AOBScanModule(MUMP,GameCore_XP2_FinalRelease.dll,48 8B 82 B8 0B 00 00 48 85 C0 74 0C 83 B8 68 02 00 00 01 76 03 B0 01) //
AOBScanModule(MUD2,GameCore_XP2_FinalRelease.dll,44 8B CA 8B B1 C0 04 00 00 48 8B D9 33 D2 41 8B C9 44 8B 80 E8 01 00) //
AOBScanModule(MOPR,GameCore_XP2_FinalRelease.dll,48 8b 96 88 01 00 00 c1 e0 08 41 39 04 17 0f 8c ?? ?? ?? ?? 41 b0 01)
AOBScanModule(MOSC,GameCore_XP2_FinalRelease.dll,48 8B F9 8B 98 68 02 00 00 E8 9D ?? ?? ?? 48 8B C8 8B D3 E8 ?? ?? ?? ?? 48 8B)//modified
AOBScanModule(MDHP,GameCore_XP2_FinalRelease.dll,8B 87 18 03 00 00 ?? ?? 81 FD 3D 6A A5 6D ?? ?? 33 C0 ?? ?? 8B 81 30)

//AOBScanModule(MOUP,GameCore_XP2_FinalRelease.dll,41 8B 0C 07 89 4E 04 3B CB 0F 8C ?? ?? ?? ?? 8B 7F 20 33 F6 83 FF FF) //disabled
AOBScanModule(MOPP,GameCore_XP2_FinalRelease.dll,41 8B 0C 04 89 4F 04 41 3B CE 0F 8C ?? ?? ?? ?? 48 8B CB E8 ?? ?? ??)
AOBScanModule(MODB,GameCore_XP2_FinalRelease.dll,8B 0C B0 89 4F 04 3B CD 0F 8C ?? ?? ?? ?? 48 8B 8B E8 01 00 00 48 81)
AOBScanModule(MOPB,GameCore_XP2_FinalRelease.dll,41 8b 0c 06 89 4f 04 48 8b 83 60 02 00 00 41 39 2c 06 0f 9d c0 33 ed)
AOBScanModule(MOCP,GameCore_XP2_FinalRelease.dll,48 8b 97 a8 03 00 00 c1 e0 08 41 39 04 17 0f 8c ?? ?? ?? ?? 41 b0 01)
//AOBScanModule(MOSR,GameCore_XP2_FinalRelease.dll,4A 8D 14 B0 41 03 CF 89 0A 40 84 F6 ?? ?? 85 C9 41 0F 48 CC 89 0A ??)//disabled

arealbee
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by arealbee »

luki349 wrote:
Tue Jan 24, 2023 10:26 am
I have used this tutorial, and updated it... kinda [Link]

Its "working" for XP2. Unit movment, and fast district bulding do not work :( .
Rest should be fine.
CivilizationVI_mod.CT

Code: Select all

AOBScanModule(MOPG,GameCore_XP2_FinalRelease.dll,8b 81 a8 00 00 00 48 8b fa 89 02 48 8b d9 e8 ?? ?? ?? ?? 48 8b cb ??)
AOBScanModule(MUMP,GameCore_XP2_FinalRelease.dll,48 8B 82 B8 0B 00 00 48 85 C0 74 0C 83 B8 68 02 00 00 01 76 03 B0 01) //
AOBScanModule(MUD2,GameCore_XP2_FinalRelease.dll,44 8B CA 8B B1 C0 04 00 00 48 8B D9 33 D2 41 8B C9 44 8B 80 E8 01 00) //
AOBScanModule(MOPR,GameCore_XP2_FinalRelease.dll,48 8b 96 88 01 00 00 c1 e0 08 41 39 04 17 0f 8c ?? ?? ?? ?? 41 b0 01)
AOBScanModule(MOSC,GameCore_XP2_FinalRelease.dll,48 8B F9 8B 98 68 02 00 00 E8 9D ?? ?? ?? 48 8B C8 8B D3 E8 ?? ?? ?? ?? 48 8B)//modified
AOBScanModule(MDHP,GameCore_XP2_FinalRelease.dll,8B 87 18 03 00 00 ?? ?? 81 FD 3D 6A A5 6D ?? ?? 33 C0 ?? ?? 8B 81 30)

//AOBScanModule(MOUP,GameCore_XP2_FinalRelease.dll,41 8B 0C 07 89 4E 04 3B CB 0F 8C ?? ?? ?? ?? 8B 7F 20 33 F6 83 FF FF) //disabled
AOBScanModule(MOPP,GameCore_XP2_FinalRelease.dll,41 8B 0C 04 89 4F 04 41 3B CE 0F 8C ?? ?? ?? ?? 48 8B CB E8 ?? ?? ??)
AOBScanModule(MODB,GameCore_XP2_FinalRelease.dll,8B 0C B0 89 4F 04 3B CD 0F 8C ?? ?? ?? ?? 48 8B 8B E8 01 00 00 48 81)
AOBScanModule(MOPB,GameCore_XP2_FinalRelease.dll,41 8b 0c 06 89 4f 04 48 8b 83 60 02 00 00 41 39 2c 06 0f 9d c0 33 ed)
AOBScanModule(MOCP,GameCore_XP2_FinalRelease.dll,48 8b 97 a8 03 00 00 c1 e0 08 41 39 04 17 0f 8c ?? ?? ?? ?? 41 b0 01)
//AOBScanModule(MOSR,GameCore_XP2_FinalRelease.dll,4A 8D 14 B0 41 03 CF 89 0A 40 84 F6 ?? ?? 85 C9 41 0F 48 CC 89 0A ??)//disabled
Working for me. Many thanks! :wub:

KnightGabriel
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by KnightGabriel »

Using Cheat Engine 7.2, I'm trying to use the "unit production in one turn" feature, I'm doing everything correctly(I put "CE67" before the city's name, I enabled both the "for marked cities only" script and the "unit production in 1 turn script", but it does not work at all. Every time I clicked next turn it just took 1 turn off the production time of the unit like it normally does. I'm using the XP2 table. Please help me. The instant unit production is literally the ONLY reason I got this table, I'm not even joking, but as my luck would have it the script isn't even working after I already went through so much effort to get the most recent version of the table.

jmz
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by jmz »

Fixed "unit production in one turn" for XP2
CivilizationVI_XP2.CT
(38.59 KiB) Downloaded 958 times

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ChobTheChubby
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Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

Post by ChobTheChubby »

jmz wrote:
Mon Jan 30, 2023 2:26 pm
Fixed "unit production in one turn" for XP2CivilizationVI_XP2.CT
I believe the latest update (08/02/2023 FEB - 11 hours ago as of writing this) has altered files that make this table no longer work. ("failure allocating memory near 186F40000" error appears on the main script) If this is not an issue on the table's side and instead it is on mine, please let me know and disregard my comment.

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