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Little Witch Nobeta script and table

Posted: Thu Jun 25, 2020 12:37 pm
by mflvs
Hi,

I have been playing Little Witch Nobeta and have made a table for infinite Health (That only affects Nobeta), I havent had the chance to check if the aob is unique yet but the scirpt works for its intended purpose of only affecting the Health of Nobeta while leaving Enemy health to decrease.

Health Value is a float

as for the compare

enemies seem to be identified by offset +4C being 100, While nobeta is +4C being 45(null),60(ice0,75(fire),90(lightning) which are the charge levels of spells. while the enemy's have a constant charge level of 100.

i want to give credit where due as i was very stuck on both enemy and player using the same code. i followed the doom video for this matter by Stephens Chapman.
also thanks to GreenHouse for helping setting valve for "on/off" and helping me out with writing for the ohk

Code: Select all


{ Game   : LittleWitchNobeta.exe
  Version: 
  Date   : 2020-06-25
  Author : isrever
}

[ENABLE]

aobscan(AobHealth,?? ?? 83 C4 10 D9 5F 18 D9 87 80 00 00 00 D9 9F 84 00 00 00 8D 65 FC 5F C9 C3 00 00 00 00 00 55 8B EC 83 EC 08 8B 45 08)
alloc(newmem,$1000)

globalalloc(PlayerHealthAddress,8)
globalalloc(EnemyHealthAddress,8)

alloc(ohk,1)
registersymbol(ohk)
alloc(god,1)
registersymbol(god)

label(EnemyOhkCode)
label(PlayerCheck)
label(return)
label(PlayerChecked)
label(PlayerGodCode)
label(PlayerOrigDamage)

newmem:
PlayerCheck:
//check if target is player
  push rax
  mov rax,[edi+4C]
  cmp rax,(float)45
  je PlayerChecked
  cmp rax,(float)60
  je PlayerChecked
  cmp rax,(float)75
  je PlayerChecked
  cmp rax,(float)90
  jne EnemyOhkCode
  pop rax

PlayerChecked:
  push rax
  lea rax,[edi+18]
  mov [PlayerHealthAddress],rax
  pop rax
  cmp byte [god],1
  jne PlayerOrigDamage
PlayerGodCode:
  nop
  fld dword ptr [edi+00000080]
  jmp return
PlayerOrigDamage:
  fstp dword ptr [edi+18]
  fld dword ptr [edi+00000080]
  jmp return

EnemyOhkCode:
  push rax
  lea rax,[edi+18]
  mov [EnemyHealthAddress],rax
  pop rax
  cmp byte [ohk],1
  jne EnemyOrigDamage
  mov [edi+18],(float)0
  fld dword ptr [edi+00000080]
  jmp return
EnemyOrigDamage:
  fstp dword ptr [edi+18]
  fld dword ptr [edi+00000080]
  jmp return

AobHealth+05:
  jmp PlayerCheck
  nop
  nop
  nop
  nop
return:
registersymbol(AobHealth)

[DISABLE]

AobHealth+05:
  db D9 5F 18 D9 87 80 00 00 00

unregistersymbol(AobHealth)
unregistersymbol(ohk)
unregistersymbol(god)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 52BEACD6

52BEACB6: D9 47 14           -  fld dword ptr [edi+14]
52BEACB9: 83 EC 04           -  sub esp,04
52BEACBC: 83 EC 04           -  sub esp,04
52BEACBF: D9 1C 24           -  fstp dword ptr [esp]
52BEACC2: 83 EC 04           -  sub esp,04
52BEACC5: D9 1C 24           -  fstp dword ptr [esp]
52BEACC8: 83 EC 04           -  sub esp,04
52BEACCB: D9 1C 24           -  fstp dword ptr [esp]
52BEACCE: E8 AD 9F C1 B3     -  call 06804C80
// ---------- INJECTING HERE ----------
52BEACD3: 83 C4 10           -  add esp,10
52BEACD6: D9 5F 18           -  fstp dword ptr [edi+18]
52BEACD9: D9 87 80 00 00 00  -  fld dword ptr [edi+00000080]
52BEACDF: D9 9F 84 00 00 00  -  fstp dword ptr [edi+00000084]
52BEACE5: 8D 65 FC           -  lea esp,[ebp-04]
52BEACE8: 5F                 -  pop edi
52BEACE9: C9                 -  leave 
52BEACEA: C3                 -  ret 
52BEACEB: 00 00              -  add [eax],al
52BEACED: 00 00              -  add [eax],al
52BEACEF: 00 55 8B           -  add [ebp-75],dl
52BEACF2: EC                 -  in al,dx
52BEACF3: 83 EC 08           -  sub esp,08
51E9181E: 8B 45 08           - mov eax,[ebp+08]
// ---------- END HERE ----------
}

Little Witch Nobeta script and table

Posted: Thu Jun 25, 2020 7:44 pm
by astor
[Link]



Note: if you cant enable second script, [Link] and add it to cheat engine autorun folder, restart the cheat engine.

Little Witch Nobeta script and table

Posted: Thu Jun 25, 2020 8:02 pm
by mflvs
awesome table. only thing for me is stealth mode value is ?? as the address is showing as 0000003C. all other features work



restarted game. and this time it has worked

Little Witch Nobeta script and table

Posted: Fri Jun 26, 2020 3:03 pm
by pitoloko
[QUOTE="astor, post: 140730, member: 39949"]

[B]Note: [/B]if you cant enable second script, [URL='https://forum.cheatengine.org/download.php?id=122117']download this[/URL] and add it to cheat engine autorun folder, restart the cheat engine.

[/QUOTE]



Enabling your cheat table (hp, sp, mp and charge and no shoot cooldown) caused my game to crash after killing first boss.

Re: Little Witch Nobeta script and table

Posted: Tue Nov 08, 2022 9:50 am
by MatsuTaka
Sadly,
All of the above releases did not work at all with the current [v-1.043]...