Page 1 of 8

Hardspace: Shipbreaker [2021-12-21] [v.0.7.0.215906] (Steam)

Posted: Sat Jun 20, 2020 4:33 am
by happyTugs


Table For Version: v.0.7.0.215906

no memory is allocated within any of these scripts besides injection copies for pointers.

Scripts
-deposit Items Anywhere {jgoemat}
-explore Out of Bounds
-fast Disarm (no Fail/Delay)
-increase Certification Rank
-inf. Demo Charges
-inf. Equipment Durability
-inf. Fuel
-inf. Health
-inf. Oxygen
-inf. Tether
-inf. Tether Lifetime
-instant Max Push
-move Freely While Grappling
-no Cutter Overheat
-no Push Cooldown
-no Suit Damage
-purchase Any Upgrade
-set Full Time (enable in game)
-unbreakable Tethers/Hook
-set Profile Data (Backup your saves. Enable at your own discretion.)
  • This script (crudely) overwrites your profile data serialization since datum is stored into a separate dictionary and is afterwards destroyed; therefore, previous solutions, where you capture the address and edit later on, will not work unless you load and serialize your own dictionary at will. Because of the hard-coded overwrite, should there even be a minor discrepancy with the order of datum, the result would be that some (or even all) of your profile's data may be set to zero. As such, test this script on a new profile and ensure that the desired datum are overwritten correctly before enabling on your main profile.

update december 21, 2021
-updated for the 'atlas tugged' update
-too bored to update the rank updater and profile values editor, perhaps in the future
changelog
update June 21, 2020
-renamed 'max push' to 'instant Max Push'
-added 'explore Out of Bounds'
enable in the playable area first
-added 'move Freely While Grappling'
script makes the game think that all objects are 'light'
-added 'purchase Any Upgrade'
-added 'no Suit Damage'
-added 'unbreakable Tethers/Hook'
tethers/hook will still appear red under strain, but shouldn't break!
-revised the timer hook
It was all a lie...
ImageImage
slight update June 22, 2020
-noticed the grappling hook still broke on certain occasions
should truly be unbreakable now (hopefully)

June 25, 2020
-added profile values as it was requested.
has pointers to ...
-utility keys, lynx tokens, paid debt, repair kits, and unsure of the rest
didn't add certification level since i didn't think it was necessary
anyhow, i am really starting to get bored.
so pm me if there ever comes an update, idk
-updated for 0.12

slight update July 1, 2020
-added 'deposit Items Anywhere'
thanks to jgoemat for the script

update november 07, 2020
-fixed all the scripts for the haunted frontier update.

update november 12, 2020
-fixed the 'purchase any upgrade' script (forgot about that one)
-reworked the 'profile Values' script, effectively bypassing the encryption set by actk in its entirety...

update december 24, 2020
-updated for the 'business is booming' update
-added inf. demo charges
-added fast disarm for demo charges
-reworked the profile values editor
if you are crashing
for those that state that they are crashing (odd since I have been playing for about nine hours now and i have yet to crash).

have you updated to the newest version of cheat engine (currently 7.1)?
have you enabled mono?
have you read the ReadMe?
have you taken your daily vitamins (zinc especially)?
have you been hired as a double agent since the past two years?
have you participated in the first World War?

if you have done all of these things, then...
let me know when/where/how you crash
how long you have been playing until the crash
what copy of the game you have (Steam, Cracked, or some other provider)
what scripts you had enabled at the time of the crash
lastly, your bank account, passport, and ssn

if you don't have the above information (besides the last of course), i won't help you.
if you do, pm me or spew it here in the thread.
old tables
Shipbreaker.CT
July 1, 2020 (added a script)
(79.81 KiB) Downloaded 158 times
Shipbreaker.CT
June 25, 2020 (updated for 0.12)
(80.43 KiB) Downloaded 148 times
breaking hardspace.CT
november 07, 2020 (haunted frontier update)
(101.6 KiB) Downloaded 148 times
breaking hardspace . 2.CT
november 12, 2020 (bypassed encryption)
(100.83 KiB) Downloaded 131 times
breaking hardspace . 3.CT
december 24, 2020
(121.1 KiB) Downloaded 144 times
breaking hardspace_hT.CT
december 21, 2021
(80.68 KiB) Downloaded 6004 times

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Sun Jun 21, 2020 4:13 am
by totalabyss
Awesome table. Hopefully you can keep the table updated as the game keeps getting updates :)

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Sun Jun 21, 2020 7:13 am
by happyTugs
totalabyss wrote: Hopefully you can keep the table updated as the game keeps getting updates
obviously, no promises.
anywho, the table has been updated.

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Wed Jun 24, 2020 3:30 am
by crazymic79
Thanks for this. I will likely try this if i run into trouble in-game.

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Thu Jun 25, 2020 6:12 am
by TrevorLaneRay
Gotta say, your tables have saved this game's enjoyability for me.

Being able to take my time and slip into the zen of shipbreaking after work... bliss.

Many thanks. ^u^

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Thu Jun 25, 2020 11:20 am
by happyTugs
TrevorLaneRay wrote: Being able to take my time and slip into the zen of shipbreaking after work... bliss.
that's nice to hear actually. hope you enjoy.
besides that, i have updated the table with profile values since some have suggested pointers to utility keys and all...

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Thu Jun 25, 2020 5:53 pm
by Junkers80
Game updated to 0.1.2 about an hour ago. Could you update it?



Profile options don't load, using Inf. Health causes the AI voice to constantly say "Health is critical... blah blah blah.", tethers are no longer infinite. Probably other stuff too but I don't use em.

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Thu Jun 25, 2020 7:06 pm
by happyTugs
Junkers80 wrote: Profile options don't load
guess someone can't read a 'ReadMe' since that still works.
Junkers80 wrote: tethers are no longer infinite.
tethers were still infinite, don't know what that's about.

table has been updated for 0.12
only updates made were
-inf. Equipment Durability
-inf. Health
-inf. Oxygen
-set Full Time

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Thu Jun 25, 2020 7:26 pm
by Junkers80
[QUOTE="happyTugs, post: 140725, member: 39952"]

guess someone can't read a 'ReadMe' since that still works.[/quote]



No reason to be a smart-ass. I read the read-me.



Went to the Hab, tabbed out to CE and ticked profile Values, went back in and had nothing but ?? for values. Went back to main menu and went back to Hab again and still nothing but ??.



What you failed to put in the read me, since I'll be constructive, rather than sarcastic, is that the first Hab screen after loading your profile doesn't count. You have to go into the shipyard and then go back to hab for it to work.



[quote]tethers were still infinite, don't know what that's about.



table has been updated for 0.12

only updates made were

-inf. Equipment Durability

-inf. Health

-inf. Oxygen

-set Full Time

[/QUOTE]



Dunno why tethers weren't infinite but timer was working fine for me, seeing as you updated it in this table.

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Thu Jun 25, 2020 8:27 pm
by happyTugs
Junkers80 wrote:No reason to be a smart-ass
Let me elaborate as to why I am responding to you like this, since I think you lack the basic capability to consider your own actions.

You already gave me some false information about tethers not working properly when this could have been avoided had you taken the time out of your day to test it a little further before deciding it's an issue.

Since you didn't do that, you dump your complaints here, carry on with your day, and let me deal with your problems.

Instead of doing something far more productive, I now have to waste my own time trying to figure out what could be causing your nonexistent issue; even now, I am wasting my own time explaining something that should be obvious to any rational, considerate human being.

And apparently, you aren't one of those people.

I have seen this happen in this forum so many times now that it fucking annoys me, since some fail to be at the very least thoughtful.

Also.
Junkers80 wrote: What you failed to put in the read me, since I'll be constructive, rather than sarcastic, is that the first Hab screen after loading your profile doesn't count. You have to go into the shipyard and then go back to hab for it to work.
I just tested that theory of yours; obviously, that isn't the case. Had you just waited just for a few seconds, the values would have loaded and we wouldn't be having this conversation.

anyhow, i could care less about what you call me; spout all the shit that you want to spout.
i am not usually like this and i would hate to get this thread closed.

so, pm me and we can resolve our differences there, since i don't think people like seeing a shitshow.

until next time (unless you make your remarks here, again)

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Sat Jun 27, 2020 3:53 am
by Sauce
As Junkers as mentioned, the AI constantly mentions the health levels are low, and if you don't use that option, the AI constantly mentions the O2 levels are stabilizing, might be one after that, haven't gotten that far. Also wasn't able to enable the time option, but not hugely worried about it. If you get a chance to take a whack at it next time there is an update, great, if not, slightly less great, but still good. Thanks! Bug report finished.

Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Sat Jun 27, 2020 5:24 am
by happyTugs
Sauce wrote:AI constantly mentions the health levels are low
Sauce wrote:AI constantly mentions the O2 levels are stabilizing
again, what scripts did you have enabled at the time when the AI started giving warnings? when you get damaged, when you enable the script, or what?
does it eventually go away? if not, does it go away whenever you disable the relevant scripts?
if it isn't too much of an inconvenience for you, could you pm me a video whenever it occurs?
and most important to me, can you specify — in the most minute manner — what actions you took to get those results consistently?
Sauce wrote: Also wasn't able to enable the time option, but not hugely worried about it.
are you not able to activate it all, or does it activate but the timer doesn't change?

if it's the latter, can you specify where it injects along with the regular snippet of code that cheat engine provides on injection (please don't forgot to add the mono address if it's jit code or the module address)

if it's the former, is it because the aob isn't unique or does it display a different error message?

although inconvenient and tedious, time is displayed in seconds, so you can just search for it and freeze it in the meantime.

i would appreciate it if you provide me as much detail as you can (even if you think it's irrelevant), since none of what you have mentioned has happened to me so far.
perhaps, the issues could be stemming from the fact that the game is still in EA and was just released on steam 10 days ago. But, that would be a cheap excuse, would it not?

nevertheless, it's something to keep in mind.

Re: Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Sun Jun 28, 2020 10:23 am
by NomuNomu
Sauce wrote:
Sat Jun 27, 2020 3:53 am
As Junkers as mentioned, the AI constantly mentions the health levels are low, and if you don't use that option, the AI constantly mentions the O2 levels are stabilizing, might be one after that, haven't gotten that far.
These two happen if you use the 0.1.2 table on 0.1.0. Updating the game solved it for me.

Re: Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Tue Jun 30, 2020 4:10 am
by jgoemat
Great table, thanks!

Here's a script you can add, it makes the game take anything in either processor or furnace. I hate how frustrating the barge can be especially after filling it up with everything from the ship. There always seems to be some part that flies off or something that explodes when I shove a new item down. It's also nice for not having to cut out pieces that belong in the processor to avoid losing the panels that belong in a furnace.

Of course it's nice to split the rear of the Gecko and send each side to one of the furnaces and get credit for everything including the fuel canisters without having to remove them :)

```
[enable]

assert(BBI.Unity.Game:SalvageAcceptorVolumeBase:IsCorrectSalvageOption,55 48 8B EC 48 81 EC 10 01 00 00)

BBI.Unity.Game:SalvageAcceptorVolumeBase:IsCorrectSalvageOption:
mov rax,1
ret

[disable]

BBI.Unity.Game:SalvageAcceptorVolumeBase:IsCorrectSalvageOption:
db 55 48 8B EC 48 81 EC 10 01 00 00
```

Re: Hardspace: Shipbreaker [2020-06-25] (Steam)

Posted: Thu Jul 02, 2020 3:04 am
by happyTugs
jgoemat wrote:
Tue Jun 30, 2020 4:10 am
[enable]

assert(BBI.Unity.Game:SalvageAcceptorVolumeBase:IsCorrectSalvageOption,55 48 8B EC 48 81 EC 10 01 00 00)

BBI.Unity.Game:SalvageAcceptorVolumeBase:IsCorrectSalvageOption:
mov rax,1
ret

[disable]

BBI.Unity.Game:SalvageAcceptorVolumeBase:IsCorrectSalvageOption:
db 55 48 8B EC 48 81 EC 10 01 00 00
been kinda busy lately, hence the late response.

i modified your code a little bit so the assert isn't too long.
below is how it looks.

Code: Select all

[enable]
assert(BBI.Unity.Game:SalvageAcceptorVolumeBase:IsCorrectSalvageOption,55 48 8B EC 48 81)

BBI.Unity.Game:SalvageAcceptorVolumeBase:IsCorrectSalvageOption:
db B8 01 00 00 00 C3

[disable]

BBI.Unity.Game:SalvageAcceptorVolumeBase:IsCorrectSalvageOption:
db 55 48 8B EC 48 81
it could be shortened further with...

Code: Select all

mov al,01
ret
but who cares at that point, right?

i merged your script to main; named it 'deposit Items Anywhere'
thanks for the script!