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Die for Valhalla [+4] Game Pass
Posted: Sun May 17, 2020 8:48 am
by mrkeyring90
My very first table so be gentle! No Cheat tables were available for this game so had to make my own.
- God Mode
Standard inf health for player and AI with normal health values
- God Mode & OHK
Standard inf Health but enemies are one hit kill
- Unlimited Viking Points
Unlimited upgrade points
- Gem Multiplier*Current WIP as now not working since reboot of game
End of any mission you'll receive a multiplied amount of gems (This will give you a large amount of runes to upgrade using the unlimited Viking points)
Re: Die for Valhalla [+4] Game Pass
Posted: Mon May 18, 2020 8:57 pm
by FearTheSoul
Only one option on this, line 23 is broken according to CE. One hit works both ways and you get killed.
Uploaded wrong table maybe?
Re: Die for Valhalla [+4] Game Pass
Posted: Mon May 18, 2020 9:36 pm
by Rhark
You used
but there's no
anywhere. also you don't need to use (byte)0 since 0 bytes is 0 everything else.
Die for Valhalla [+4] Game Pass
Posted: Tue May 19, 2020 12:02 am
by Rhark
This should fix your [B]god/ohk [/B]script:
[code]
[ENABLE]
aobscanmodule(INJECT,DieForValhalla.dll,29 7B 08 33 D2) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(playercheck)
label(exit)
newmem:
playercheck:
push rax
mov rax,[ebx+14]
cmp rax,0
jne code
pop rax
jmp return
code:
cmp [ebx+14],0
je exit
mov [ebx+08],0
xor edx,edx
jmp return
exit:
sub [ebx+08],edi
xor edx,edx
jmp return
INJECT:
jmp playercheck
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 29 7B 08 33 D2
unregistersymbol(INJECT)
dealloc(newmem)
[/code]
and [B]Godmode Only[/B] script:
[code]
[ENABLE]
aobscanmodule(INJECT,DieForValhalla.dll,29 7B 08 33 D2) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(playercheck)
newmem:
playercheck:
push rax
mov rax,[ebx+14]
cmp rax,(byte)0
jne code
pop rax
jmp return
code:
sub [ebx+08],edi
xor edx,edx
jmp return
INJECT:
jmp playercheck
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 29 7B 08 33 D2
unregistersymbol(INJECT)
dealloc(newmem)
[/code]