(Halo 2) Halo: The Master Chief Collection +91 [Update 28]

Upload your cheat tables here (No requests)
TonySaufcok12
Noobzor
Noobzor
Posts: 11
Joined: Wed Jun 23, 2021 8:36 pm
Reputation: 0

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 24] Working

Post by TonySaufcok12 »

New update broke the table. Its not working now.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
Dread_Pony_Roberts
Table Makers
Table Makers
Posts: 521
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 385

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 24] Working

Post by Dread_Pony_Roberts »

Thank you for letting me know, I'll start getting to work on fixing them.

TonySaufcok12
Noobzor
Noobzor
Posts: 11
Joined: Wed Jun 23, 2021 8:36 pm
Reputation: 0

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 24] Working

Post by TonySaufcok12 »

Any update on getting the table to work agian?

User avatar
Dread_Pony_Roberts
Table Makers
Table Makers
Posts: 521
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 385

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 25]

Post by Dread_Pony_Roberts »

Update's out. Fixed the table after the season 7 update.

heftycool98
Cheater
Cheater
Posts: 43
Joined: Fri Oct 02, 2020 1:26 am
Reputation: 2

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 25]

Post by heftycool98 »

when i try to ativite the chat table it show this <<251:offset too big>> can you fix that

heftycool98
Cheater
Cheater
Posts: 43
Joined: Fri Oct 02, 2020 1:26 am
Reputation: 2

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 25]

Post by heftycool98 »

heftycool98 wrote:
Sun Jun 27, 2021 12:33 pm
when i try to ativite the chat table it show this <<251:offset too big>> can you fix that
nevermind it work

User avatar
Dread_Pony_Roberts
Table Makers
Table Makers
Posts: 521
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 385

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Post by Dread_Pony_Roberts »

Minor fix update. Improved script stability by making the skull script more versatile.

Raigoth
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Sep 28, 2019 7:34 am
Reputation: 0

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Post by Raigoth »

Game keeps crashing with the most recent version of the table. Using the windows store version of the Master Chief Collection

YFM
Noobzor
Noobzor
Posts: 9
Joined: Tue Feb 23, 2021 4:03 pm
Reputation: 0

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Post by YFM »

Season 8 update broke all tables again ☹️

User avatar
Dread_Pony_Roberts
Table Makers
Table Makers
Posts: 521
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 385

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Post by Dread_Pony_Roberts »

My job has loosened up and my motivation has returned. I will begin updating all the tables to get them up and running again. I hope to trim out as many issues during that time as I can.

Kills_Alone
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Mar 30, 2020 5:22 am
Reputation: 0

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Post by Kills_Alone »

Howsit, I'm working on an enhanced version of Headlong and I want to raise/disable the soft barrier but this is something I've never had success with in the past. Can you tell me how you go about modifying these soft barriers, thanks.

anon9
Table Makers
Table Makers
Posts: 170
Joined: Mon Sep 17, 2018 6:28 am
Reputation: 174

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Post by anon9 »

Just a quick and messy stealth code. (I noticed that H:CE's stealth disables when you shoot, so I thought it might be useful to note that you can disable decloak on attack. I have other basic codes (ammo/grenades), but I'm only mentioning this one since that is the only thing that this table might be missing (I haven't tested Dread Pony Robert's H2 table so I am basing this on H:CE's table where shooting causes enemies to detect you and you stay detected.)).


This code should disable most stealth breaks from attacking, though it won't disable enemies from noticing if you are too close (that would be a different code). Some weapons will still cause enemies to move towards the sound source or even attack. This should make it so that after each attack, the enemies lose their detection. (I noticed that in H4, decloaking then recloaking can also force enemies to re-detect, so that may be an option as well.)

Code: Select all

[ENABLE]

aobscanmodule(fNoAttackStealthBreak,halo2.dll,C6 F3 0F 5C CF F3 0F 11 80 CC 02 00 00) // should be unique

fNoAttackStealthBreak+01:
  nop 4
registersymbol(fNoAttackStealthBreak)

[DISABLE]

fNoAttackStealthBreak+01:
  db F3 0F 5C CF F3 0F 11 80 CC 02 00 00

unregistersymbol(fNoAttackStealthBreak)

This code makes you and dead npcs invisible. Also makes most NPCs invisible in classic mode.

Code: Select all

[ENABLE]

aobscanmodule(fStealthTest2,halo2.dll,F3 0F 11 8F C4 02 00 00 76 17) // should be unique
alloc(newmem,$1000,fStealthTest2)

label(code)
label(return)

newmem:

code:
/*
  cmp rbx,101000 //101000 == Crouch. Can be used for invisible only when crouched
  jne @f
  cmp r10,7FF //Makes almost everyone invisible
  jne @f
  cmp r14,630 //Arbit mission 1? //684 //Arbit mission 2?
  jne @f
  /**/
  /**/
  cmp rcx,4 //Makes dead invisible as well
  je @f
  /**/
  movss [rdi+000002C4],xmm6
  comiss xmm6,xmm6
  jmp return
  @@:
  movss [rdi+000002C4],xmm1
  jmp return


fStealthTest2:
  jmp newmem
  nop 3
return:
registersymbol(fStealthTest2)

[DISABLE]

fStealthTest2:
  db F3 0F 11 8F C4 02 00 00

unregistersymbol(fStealthTest2)
dealloc(newmem)
Also attaching what I have. Don't have anything for reach and I don't have stealth codes for H4 since I can't find anything close to the H2/H3 stealth codes (though I do have codes for cloak skill duration). H1, I stopped partway through since I used Dread_Pony_Roberts' table.

For H4:
(Added No Boost Limit (Tested for Wraith), No Skill Limit 2 (For Hardlight Shield), No Fire Delay (Weapon), No Fire Delay (Tested for Wraith))
(Note: As this table is more for reference than use, these are not sanitized to only affect the player, so some enemies will fire a massive stream of attacks.)
(Note: the fast charge will not work on the large mech and will cause it to be unable to fire the missiles, although I do have a version that enables the missiles, this table is just for reference in case it might help Dread Pony Roberts finish his tables even a little faster).
Attachments
MCC-Win64-Shipping.CT
H4: +No Fire Delay (Weap/Tank),+No Boost Limit, +No Skill Limit 2
(99.31 KiB) Downloaded 51 times
MCC-Win64-Shipping.CT
Partial Table
(89.07 KiB) Downloaded 44 times

User avatar
Dread_Pony_Roberts
Table Makers
Table Makers
Posts: 521
Joined: Sun Dec 09, 2018 8:46 am
Reputation: 385

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Post by Dread_Pony_Roberts »

Update's out. Added new error script which should hopefully help with troubleshooting. Fixed table after recent game update.
Kills_Alone wrote:
Thu Oct 21, 2021 8:18 am
Howsit, I'm working on an enhanced version of Headlong and I want to raise/disable the soft barrier but this is something I've never had success with in the past. Can you tell me how you go about modifying these soft barriers, thanks.
Basically I just bypass some important check that the soft barrier uses.

I usually just use DBVM to find it. Basically instead of checking for changed values, DBVM checks for accessed codes. I touch a soft barrier, scan for accessed code, walk away from it, scan for unaccessed code, ect...
anon9 wrote:
Fri Oct 22, 2021 3:49 am
Just a quick and messy stealth code. (I noticed that H:CE's stealth disables when you shoot, so I thought it might be useful to note that you can disable decloak on attack. I have other basic codes (ammo/grenades), but I'm only mentioning this one since that is the only thing that this table might be missing (I haven't tested Dread Pony Robert's H2 table so I am basing this on H:CE's table where shooting causes enemies to detect you and you stay detected.)).
Thank you for letting me know, and that's some great coding. I'll be sure to get that issue fixed.

If you want me to explain my coding at all, then feel free to ask.

JinjiNoDie
What is cheating?
What is cheating?
Posts: 4
Joined: Sat Oct 16, 2021 1:57 am
Reputation: 0

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 26]

Post by JinjiNoDie »

Dread_Pony_Roberts wrote:
Sun Oct 24, 2021 9:49 pm
Update's out. Added new error script which should hopefully help with troubleshooting. Fixed table after recent game update....
Thanks for updating Halo tables so quickly!

djzakattack1213
Noobzor
Noobzor
Posts: 13
Joined: Wed Sep 08, 2021 10:55 pm
Reputation: 0

Re: (Halo 2) Halo: The Master Chief Collection +91 [Update 27]

Post by djzakattack1213 »

not working again

Post Reply

Who is online

Users browsing this forum: Bing [Bot], glst, Google Adsense [Bot], HammerTimeX123X, Marui555, RedKaezar, Vandril