Fire Emblem: Three Houses V1.2.0

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MrChickenLegss
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Re: Fire Emblem: Three Houses V1.2.0

Post by MrChickenLegss »

This cheat table is fantastic, thanks for working on and providing this! Especially all the item names...I'm sure that took a while.

One thing I don't see in the "Edit units" is a way to edit the class experience for the units. Would you be able to add this? Not sure if it would also be possible to have a script similar to "Set All Classes at Level 1" except it sets every unit's current class (or all classes) to "Almost level 1" that way it would take only a single battle for the unit to get the class mastery star and abilities.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Karlos_007
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Re: Fire Emblem: Three Houses V1.2.0

Post by Karlos_007 »

MrChickenLegss wrote:
Fri Oct 15, 2021 12:58 pm
I've also found that if I freeze motivation for too many characters, and then try to edit any values for anything else (i.e. changing growth rates, motivation, etc.), that I cannot cancel/submit the popup modal dialog and have to hard close (end process) of cheat engine
Happened to me as well. Cheat Engine doesn't like big tables and freezing a lot of stuff.

Artoria99
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Re: Fire Emblem: Three Houses V1.2.0

Post by Artoria99 »

Say
Are there any value guides(for supports, classes, etc)
I went a bit overboard with my class exp values and the game straight up froze on me, so im just trying to not have a repeat of that
Thank you in advance

spacedust
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Re: Fire Emblem: Three Houses V1.2.0

Post by spacedust »

Artoria99 wrote:
Tue Oct 19, 2021 7:57 pm
Say
Are there any value guides(for supports, classes, etc)
I went a bit overboard with my class exp values and the game straight up froze on me, so im just trying to not have a repeat of that
Thank you in advance
There is one on the guide that I used, here
Classes Certification [Link]
Recruiting Characters [Link]

Artoria99
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Re: Fire Emblem: Three Houses V1.2.0

Post by Artoria99 »

Umm... What would you say is the fastest way to get all the class masteries
(i feel like going in a battle and highering the xp value and then waiting till the battle is over, then repeat for every class of every unit is a bit, umm, much)
Thank you again in advance for answering
[also thanks stardust]

Karlos_007
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Re: Fire Emblem: Three Houses V1.2.0

Post by Karlos_007 »

Artoria99 wrote:
Sat Oct 23, 2021 8:58 pm
Umm... What would you say is the fastest way to get all the class masteries
(i feel like going in a battle and highering the xp value and then waiting till the battle is over, then repeat for every class of every unit is a bit, umm, much)
Thank you again in advance for answering
[also thanks stardust]
The fastest way is
> Set All Classes at Level 1 (Everyone) (Only makes the star appear)

But you don't get the skill, just the star, you have to enable all abilities or just the legit ones.
There is a save editor with a better interface btw, i'm not good with that.

Artoria99
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Re: Fire Emblem: Three Houses V1.2.0

Post by Artoria99 »

Thanks a bunch karlos
Though this makes me wonder
Is there one for giving only the legit classes
I wouldnt mind replaying cause im just at chapter 8
I can master the classes then put one of the items in food storage in the game that makes it think u finished the game on that save file and play as ng+
But again i want it to be legit ones
Not say everyone having deathknight or lord classes or hell guardian golem class
(also, i donno why but the script that sets all skills for everyone to S+ never works, just switches color but never gets crossed or does any effects)

Karlos_007
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Re: Fire Emblem: Three Houses V1.2.0

Post by Karlos_007 »

Artoria99 wrote:
Mon Oct 25, 2021 4:05 pm
Thanks a bunch karlos
Though this makes me wonder
Is there one for giving only the legit classes
I wouldnt mind replaying cause im just at chapter 8
I can master the classes then put one of the items in food storage in the game that makes it think u finished the game on that save file and play as ng+
But again i want it to be legit ones
Not say everyone having deathknight or lord classes or hell guardian golem class
(also, i donno why but the script that sets all skills for everyone to S+ never works, just switches color but never gets crossed or does any effects)
Yeah that's the slow part, since there are differences between lords, noble commoner, male/female...
Unless you find a legit 100% ng+ i dont know any other fast way.

Artoria99
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Re: Fire Emblem: Three Houses V1.2.0

Post by Artoria99 »

Tried the save editor
[Link]
Good thing about is that you can choose which classes to master in it but the bad think is that first u need to set the value to 1, one by one and u wont get the ability for mastering this way
Wish u added a 3rd value to class unlocks, for the stars to appear then all u had to do was go ng+ and u'd get everything
(i found no complete save anywhere either which is weird)
But anyways
I guess i gotta put a few hours just ticking marks
Thx for taking the time karlos
But is there at least a way to make the "all skills set at S+" work?

Karlos_007
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Re: Fire Emblem: Three Houses V1.2.0

Post by Karlos_007 »

I'm a bit busy lately but this is my hacked [Link].
You can start ng+ or chose one of the 3 routes already on ng+.

Artoria99
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Re: Fire Emblem: Three Houses V1.2.0

Post by Artoria99 »

Oh no no
Its quite alright
Im just happy you put the time
Thank you :)

Suchfab
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Re: Fire Emblem: Three Houses V1.2.0

Post by Suchfab »

Hi! I've been using this tool for a while and it's been really useful. Recently though, I wanted to try and play around with editing unit growth rates. However, when I go into "Enable: Growth rates" the value on everything is "???" even if I have already selected yuzu as a process and ticked the "attach to yuzu" box. If I try to double click the "???" value, nothing happens. Everything else works fine. Is there some way around this or am I doing something wrong? Thanks in advance :)

Artoria99
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Re: Fire Emblem: Three Houses V1.2.0

Post by Artoria99 »

Did u enable mem_mapped
Cause anytime i go the values are fine

Suchfab
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Re: Fire Emblem: Three Houses V1.2.0

Post by Suchfab »

Artoria99 wrote:
Thu Oct 28, 2021 6:56 pm
Did u enable mem_mapped
Cause anytime i go the values are fine
Ah, It worked! The engine itself was telling me to do that but I didn't pay it any attention. Thanks a lot!

Artoria99
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Re: Fire Emblem: Three Houses V1.2.0

Post by Artoria99 »

Umm
Does anyone know why the "set all skills to S+" script wont work???
It doesn't get crossed, and nothing happens
It can honestly save me hours if it works

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