[QUOTE="DrummerIX, post: 132223, member: 1466"]
ImpalaPUA started a table, but I decided to see what I can come up with for this game also. I think I'm going to have to use the same approach as Octopath Traveler and use pointers. I will try to flesh this out with as many options as I'm able to over the weekend. I've barely started playing for now, but will get some more things tomorrow.
Options so far:
Scripts for Infinite HP, MP, CS Gauge
Script for EXP Multiplier
Script for Lucre Multiplier / Infinite Lucre
Script to Set Item Minimum Quantity
Script to Get All Regular Items (Minus Key Items)
Script for Override Shop Item ID
Script for Adding Any Specific Item To Inventory
Pointers to Lucre (Money)
Pointers to All Characters HP, MP, CS Gauge, Level, Training Points
Pointers to Item Slot 1 Quantity
Okay, I will work on improving this as time goes on today, but I'm playing as Duran first, so these addresses may be specific to Duran. I will try to improve it to work with all characters later. I have Infinite HP, MP, CS Gauge scripts and some more pointers working for Duran.
I think I have the scripts working for all characters now.
Thanks to information from Exeter, I have pointers to all characters stat information in the Pointer section now.
I found time to add 3 scripts. EXP Multiplier, Lucre Multiplier / Infinite Lucre and Set Minimum Item Quantity. The multipliers you have to Enable after you load a save game. They work similar to the way they did in Octopath Traveler in that you may have to gain more EXP to actually level up.
Fixed an issue with Set Minimum Quantity where it now affects Candy as well. I missed the first slot originally.
Came up with an option to give yourself all regular items (minus the key items). You have to fight one battle after enabling the option in order to use the items.
I have Override Shop Item ID ready for regular items. I haven't played far enough for a weapon shop to open, but I don't think it will be hard for me to do that one also once I get to that point in the game. Basically, you choose the item you want and then when you are at the point where you choose the number of items you want in the shop interface, you hit the option in CE to Perform the Override Shop Item ID. Then you complete the transaction and you should see the item you picked in CE in the confirmation box. Enjoy!
I went ahead and came up with an exhaustive item list, but it appears the Shop Item ID is different than the regular item ID I had, so I added the option to Add Any Specific Item To Inventory. It is fairly simple, you pick an item and set the quantity to add and then choose the Perform option. It should show up in your inventory. This worked on weapons and armor and accessories for me. I also put in terrorblade's updates to the Pointer section in this update.
Question - I downloaded edit 3.5 but the list doesn't show up for me, but the table 3.0 one works. Am I doing something wrong?