XCOM: Chimera Squad

Upload your cheat tables here (No requests)
Gvaz
Expert Cheater
Expert Cheater
Posts: 104
Joined: Tue Mar 21, 2017 7:17 pm
Reputation: 4

Re: XCOM: Chimera Squad

Post by Gvaz »

BoehserOnkel wrote:
Sun Apr 26, 2020 6:36 am
Gvaz wrote:
Sun Apr 26, 2020 3:07 am
Ataru wrote:
Sun Apr 26, 2020 2:25 am


You'll want to edit the DefaultStratagyTuning file to change training times.
What parts specifically need to be changed, as an example?
put the file in the directory mentioned
start game , load save - should be fine
if you have ongoing training -restart it
Those are just the \document\ versions not the DefaultStratagyTuning files, so they go into documents not root. I redownloaded your inis just to be sure.

So far, research 1 turn works, but I can't get specops/training to be 1 turn, I assume I need to modify the root instead.

I'm almost done with the campaign so maybe this doesn't even really matter, it's just annoying I can't get it to work is all.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
BoehserOnkel
Expert Cheater
Expert Cheater
Posts: 466
Joined: Sat Mar 04, 2017 7:47 am
Reputation: 94

Re: XCOM: Chimera Squad

Post by BoehserOnkel »

strange ~.~

Leoneros
Noobzor
Noobzor
Posts: 6
Joined: Mon Aug 14, 2017 12:15 pm
Reputation: 0

Re: XCOM: Chimera Squad

Post by Leoneros »

I checked just to be sure after copying the files+lauching the game 2 times without seeing the changes, and i noticed that the files in Documents were overwritten each time the game was launching and reverting to the values in the defaults.

The only way i could make work was then to change the values in the default files in the installation folder.

User avatar
Darkedone02
Expert Cheater
Expert Cheater
Posts: 947
Joined: Thu Mar 02, 2017 11:42 pm
Reputation: 109

Re: XCOM: Chimera Squad

Post by Darkedone02 »

Leoneros wrote:
Sun Apr 26, 2020 5:46 pm
I checked just to be sure after copying the files+lauching the game 2 times without seeing the changes, and i noticed that the files in Documents were overwritten each time the game was launching and reverting to the values in the defaults.

The only way i could make work was then to change the values in the default files in the installation folder.
did you try making the files read only?

frivolousam
Expert Cheater
Expert Cheater
Posts: 85
Joined: Sat Apr 29, 2017 3:19 pm
Reputation: 5

Re: XCOM: Chimera Squad

Post by frivolousam »

BoehserOnkel wrote:
Sat Apr 25, 2020 11:51 am
some tweaks

research 1 round
replace(make backup of file first) : \ Documents\My Games\XCOM Chimera Squad\XComGame\Config XComResearch.ini

1 round research
research1round.rar
OR THIS
1 round research + get elerium instead paying
research1round+elerium.rar


some startegic tweaks , like 4 places for training
replace(make backup of file first) : \ Documents\My Games\XCOM Chimera Squad\XComGame\Config XComStrategyTuning.ini
xccs.rar
OR THIS
1 round specops and training added to the file above
1 round specops+train.rar


allweaponstypes for all
weaponsforall.rar

password:1974
have fun

debug mode and cheats


you can use the "PowerUp" command to get a god-mode
look here how -->

To activate the console, you must first add the following as a command line parameter to XCOM :
-allowconsole
(if you add "-autodebug" too you can start a game with almost all items )
[Link]

Rightclick the XCOM 2 shortcut(on your desktop), select properties and add it at the end of the "Target"-field so that it looks something like this:
\XCOM xxxxxxxxxxxx\Binaries\Win64\XCom.exe" -allowconsole -autodebug

"""""""If using Steam, rightclick the game in your Library, select Properties and add it under "Set launch options".
(does not work for some people - so use method above)""""""""""

Open the console in-game using the ~ button (should be tilde button)


type Powerup , press enter - bäähm



edit: if you have trouble after enabeling console add this -noRedScreens (before -allowconsole)
should look like this \XCOM Chimera Squad\Binaries\Win64\xcom.exe" -noRedScreens -allowconsole -autodebug

usefull cheats :


giveMeTonsOfResources xxxxxxx

GiveFieldTeam x

PromoteAllMax

giveAllItems xxxx

unlockAllResearch
BaseTrainingAgentLimit=3 opens more slots but only allows 1 training at a time. I edited the file myself, then compared with yours with notepad++ there is no difference. Other tweaks work, I set the files read only after editing.

Only played a bit of the beginning but breach mode is a meeeeh gimmick, covert beginning of missions in Xcom 2 is way better.

Is every encounter using breach mode? If so, I'd rather go back to Xcom WotC, its been a while anyway.

User avatar
BoehserOnkel
Expert Cheater
Expert Cheater
Posts: 466
Joined: Sat Mar 04, 2017 7:47 am
Reputation: 94

Re: XCOM: Chimera Squad

Post by BoehserOnkel »

""""BaseTrainingAgentLimit=3 opens more slots but only allows 1 training at a time"""
yeah like it should ...
1 training for 1 person at one time
but you have (after researching the extra slot) 4 slots for 4 people
its not 4x training for 1 person .....

a little hint : you have to klick on an open spot for each one
[Link]

[Link]

frivolousam
Expert Cheater
Expert Cheater
Posts: 85
Joined: Sat Apr 29, 2017 3:19 pm
Reputation: 5

Re: XCOM: Chimera Squad

Post by frivolousam »

Yeah I get how it should work but there are 3 slots atm but only 1 slot works, clicking on other slots and selecting a different soldier just replaces the first guy.

User avatar
Lord Blade
Expert Cheater
Expert Cheater
Posts: 1348
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132

Re: XCOM: Chimera Squad

Post by Lord Blade »

So has anyone found any console commands to modify the Unrest/Anarchy bars?
That's really my only real concern at the moment.

Claudesam
Noobzor
Noobzor
Posts: 6
Joined: Tue Apr 28, 2020 3:29 am
Reputation: 0

Re: XCOM: Chimera Squad

Post by Claudesam »

Hello, I'am New Here, I have a question
which character stats that i should change on the XComGameData_CharacterStats.ini?

this (The first one)
([XComAndroid X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=8 ;XComAndroid
CharacterBaseStats[eStat_ArmorMitigation]=0 ;XComAndroid
CharacterBaseStats[eStat_ArmorChance]=100 ;XComAndroid
CharacterBaseStats[eStat_Dodge]=0 ;XComAndroid
CharacterBaseStats[eStat_Defense]=0 ;XComAndroid
CharacterBaseStats[eStat_Mobility]=10 ;XComAndroid
CharacterBaseStats[eStat_Initiative]=0 ;XComAndroid
CharacterBaseStats[eStat_Offense]=65 ;XComAndroid
CharacterBaseStats[eStat_CritChance]=0 ;XComAndroid
CharacterBaseStats[eStat_FlankingCritChance]=33 ;XComAndroid
CharacterBaseStats[eStat_Will]=50 ;XComAndroid
CharacterBaseStats[eStat_PsiOffense]=0 ;XComAndroid
CharacterBaseStats[eStat_Hacking]=5 ;XComAndroid
CharacterBaseStats[eStat_HackDefense]=0 ;XComAndroid
CharacterBaseStats[eStat_Strength]=40 ;XComAndroid
CharacterBaseStats[eStat_UtilityItems]=1 ;XComAndroid
CharacterBaseStats[eStat_SightRadius]=27 ;XComAndroid
CharacterBaseStats[eStat_DetectionRadius]=9 ;XComAndroid
CharacterBaseStats[eStat_BackpackSize]=3 ;XComAndroid
CharacterBaseStats[eStat_AlertLevel]=2 ;XComAndroid



or this the second?

[XComAndroid_Diff_0 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=10 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Defense]=5 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Offense]=75 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_CritChance]=15 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_FlankingCritChance]=40 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Will]=60 ;XComAndroid_Diff_0

whats the difference?

User avatar
SunBeam
Administration
Administration
Posts: 4765
Joined: Sun Feb 04, 2018 7:16 pm
Reputation: 4403

Re: XCOM: Chimera Squad

Post by SunBeam »

Csimbi wrote:
Fri Apr 24, 2020 1:42 pm
Pretty stupid game if you ask me, great example of how XCOM is gradually washed down to... not XCOM.
I guess they're at their wits end with milking this title. I had hoped to see Unreal Engine 4 at least, like Gearbox did with Borderlands 3. But nah, still milking the same ol' engine. Too bad, was really interested in breaking some stuff :D

Arjik
Cheater
Cheater
Posts: 42
Joined: Fri Mar 03, 2017 3:47 pm
Reputation: 7

Re: XCOM: Chimera Squad

Post by Arjik »

Claudesam wrote:
Tue Apr 28, 2020 3:35 am
Hello, I'am New Here, I have a question
which character stats that i should change on the XComGameData_CharacterStats.ini?

this (The first one)
([XComAndroid X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=8 ;XComAndroid
CharacterBaseStats[eStat_ArmorMitigation]=0 ;XComAndroid
CharacterBaseStats[eStat_ArmorChance]=100 ;XComAndroid
CharacterBaseStats[eStat_Dodge]=0 ;XComAndroid
CharacterBaseStats[eStat_Defense]=0 ;XComAndroid
CharacterBaseStats[eStat_Mobility]=10 ;XComAndroid
CharacterBaseStats[eStat_Initiative]=0 ;XComAndroid
CharacterBaseStats[eStat_Offense]=65 ;XComAndroid
CharacterBaseStats[eStat_CritChance]=0 ;XComAndroid
CharacterBaseStats[eStat_FlankingCritChance]=33 ;XComAndroid
CharacterBaseStats[eStat_Will]=50 ;XComAndroid
CharacterBaseStats[eStat_PsiOffense]=0 ;XComAndroid
CharacterBaseStats[eStat_Hacking]=5 ;XComAndroid
CharacterBaseStats[eStat_HackDefense]=0 ;XComAndroid
CharacterBaseStats[eStat_Strength]=40 ;XComAndroid
CharacterBaseStats[eStat_UtilityItems]=1 ;XComAndroid
CharacterBaseStats[eStat_SightRadius]=27 ;XComAndroid
CharacterBaseStats[eStat_DetectionRadius]=9 ;XComAndroid
CharacterBaseStats[eStat_BackpackSize]=3 ;XComAndroid
CharacterBaseStats[eStat_AlertLevel]=2 ;XComAndroid



or this the second?

[XComAndroid_Diff_0 X2CharacterTemplate]
CharacterBaseStats[eStat_HP]=10 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Defense]=5 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Offense]=75 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_CritChance]=15 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_FlankingCritChance]=40 ;XComAndroid_Diff_0
CharacterBaseStats[eStat_Will]=60 ;XComAndroid_Diff_0

whats the difference?
The second array refers to Diff_0 - Difficulty 0 or Story difficulty by in-game options.
So the first array contains stats for XCOM Androids on every difficulty and second one only contains the changed values for Story difficulty, the rest are unchanged.

Claudesam
Noobzor
Noobzor
Posts: 6
Joined: Tue Apr 28, 2020 3:29 am
Reputation: 0

Re: XCOM: Chimera Squad

Post by Claudesam »

Arjik wrote:
Tue Apr 28, 2020 6:53 am
The second array refers to Diff_0 - Difficulty 0 or Story difficulty by in-game options.
So the first array contains stats for XCOM Androids on every difficulty and second one only contains the changed values for Story difficulty, the rest are unchanged.
Thanks A Lot
BoehserOnkel wrote:
Sat Apr 25, 2020 11:51 am
some tweaks

research 1 round
replace(make backup of file first) : \ Documents\My Games\XCOM Chimera Squad\XComGame\Config XComResearch.ini

1 round research
research1round.rar
OR THIS
1 round research + get elerium instead paying
research1round+elerium.rar


some startegic tweaks , like 4 places for training
replace(make backup of file first) : \ Documents\My Games\XCOM Chimera Squad\XComGame\Config XComStrategyTuning.ini
xccs.rar
OR THIS
1 round specops and training added to the file above
1 round specops+train.rar


allweaponstypes for all
weaponsforall.rar

password:1974
have fun

debug mode and cheats


you can use the "PowerUp" command to get a god-mode
look here how -->

To activate the console, you must first add the following as a command line parameter to XCOM :
-allowconsole
(if you add "-autodebug" too you can start a game with almost all items )
[Link]

Rightclick the XCOM 2 shortcut(on your desktop), select properties and add it at the end of the "Target"-field so that it looks something like this:
\XCOM xxxxxxxxxxxx\Binaries\Win64\XCom.exe" -allowconsole -autodebug

"""""""If using Steam, rightclick the game in your Library, select Properties and add it under "Set launch options".
(does not work for some people - so use method above)""""""""""

Open the console in-game using the ~ button (should be tilde button)


type Powerup , press enter - bäähm



edit: if you have trouble after enabeling console add this -noRedScreens (before -allowconsole)
should look like this \XCOM Chimera Squad\Binaries\Win64\xcom.exe" -noRedScreens -allowconsole -autodebug

usefull cheats :


giveMeTonsOfResources xxxxxxx

GiveFieldTeam x

PromoteAllMax

giveAllItems xxxx

unlockAllResearch
Apparently I'm using your tweak, and suddenly i got unlimited turn (Which is I really love it since I'am quite busy and want to quick play) whenever I move, Attack, reload and many more, didn't End the turn except for overwatch and pressing end turn above the screen.

Which ".ini" file that go Tweaked that make me go unlimited turn? and which parameter that you change? I really want to know


EDIT: NEVER MIND
It was Console God mode effect POWERUP

Liolande
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sat Mar 09, 2019 9:25 pm
Reputation: 0

Re: XCOM: Chimera Squad

Post by Liolande »

frivolousam wrote:
Mon Apr 27, 2020 3:52 pm
Yeah I get how it should work but there are 3 slots atm but only 1 slot works, clicking on other slots and selecting a different soldier just replaces the first guy.
frivolousam with respect: seems that you dont know it... try again: first go to the citymap, then click a free place in the trainingssection and choose a char that you want to train, now your screen shoud automaticly go in the training-screen. choose one availible trainingoption and now you shoud see "start training". tada!

i repeat the first step, because this seems to be necessary!!!!!!!!!!!!!!!!!!!! FIRST GO TO THE CITYMAP SCREEN!!! REALLY!!

acecel
Expert Cheater
Expert Cheater
Posts: 851
Joined: Sun Apr 09, 2017 1:32 am
Reputation: 142

Re: XCOM: Chimera Squad

Post by acecel »

Any way of editing the money and ressources ?

User avatar
kantoboy69
Expert Cheater
Expert Cheater
Posts: 90
Joined: Fri Aug 30, 2019 5:33 am
Reputation: 50

Re: XCOM: Chimera Squad

Post by kantoboy69 »

e21399145 wrote:
Fri Apr 24, 2020 9:32 pm
Had bugs.... Always full health if used it.
put this between lblRankReader: and // Health
so you can always leave it on

Code: Select all

lblRankReader:
//cmp dword ptr [rcx+7c4], 0
cmp byte ptr [rcx+e6], 2   // check if player
mov eax,[rcx+00000108]     // original code
jne lblRankReaderRet       // return if not player
// Health
Adding some twist

Code: Select all

label(isciv)
label(isenemy)
label(enemyweak)
label(isplayer)

lblRankReader:
  cmp byte ptr [rcx+e6], 2   // check if player
  mov eax,[rcx+00000108]     // original code
  je isplayer
  cmp byte ptr [rcx+e0], 20  // Android player
  je isplayer  
  cmp byte ptr [rcx+e1], 2
  je isciv
isenemy:
   cmp dword ptr [rcx+OFFSET_HEALTH], (float)2.0
   jbe enemyweak
   mov dword ptr [rcx+OFFSET_HEALTH], (float)2.0   // make enemy weak
enemyweak:
   jmp lblRankReaderRet
isciv:
   mov dword ptr [rcx+OFFSET_HEALTH], (float)10.0  // make civilian strong
   jmp lblRankReaderRet
isplayer:
// Health
Last edited by kantoboy69 on Sun May 03, 2020 8:19 pm, edited 2 times in total.

Post Reply

Who is online

Users browsing this forum: Baidu [Spider], Bing [Bot], CodeVeinVamps, FisheR47, Google [Bot], Google Adsense [Bot], jameswm, Marcos Beran, wepon1984, Xephios