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Iratus: Lord of the Dead
Posted: Fri Apr 24, 2020 9:11 am
by aanpsx
Iratus: Lord of the Dead v.181.13
ZaKl86 wrote: ↑Mon Jul 12, 2021 9:52 am
Update 181.13 N
Ok
Re: Iratus: Lord of the Dead
Posted: Fri Apr 24, 2020 3:32 pm
by Korvax
The game just had a hotfix. It doesn't look like it changes much, but I'll try and see what doesn't work. It looked like a balance patch more than anything else really.
Re: Iratus: Lord of the Dead
Posted: Fri Apr 24, 2020 7:36 pm
by yoco
How does "Never Die" option work? I enabled it, but my minion still died in battle!
Re: Iratus: Lord of the Dead
Posted: Sat Apr 25, 2020 8:57 pm
by DeaconGlen
Thank you.
Re: Iratus: Lord of the Dead
Posted: Mon Apr 27, 2020 2:09 am
by inoriyuzuri
Hello, tthx for creating the table, but the make all item lengendary option also makes all brain to be level 5... Would you able tto fix it?
Re: Iratus: Lord of the Dead
Posted: Tue Apr 28, 2020 2:40 am
by inoriyuzuri
Thx!!!!!!!!! Your are so great
Re: Iratus: Lord of the Dead
Posted: Tue Apr 28, 2020 5:16 am
by ichthyic
still working with 175.17
Re: Iratus: Lord of the Dead
Posted: Thu Apr 30, 2020 4:01 pm
by Svartkladd
Inf Item (exclude brain) seem to have no effect.
Also script reads "Itarus.Eco.Room:CACraftWindow:ClearItems:", though amending this has no effect.
Re: Iratus: Lord of the Dead
Posted: Sat May 02, 2020 9:03 am
by ichthyic
inf item works fine. it will use the first items you place in the transmuter, then will just keep recycling those items over and over again, allowing you to produce as many parts as you want.
Re: Iratus: Lord of the Dead
Posted: Sun May 03, 2020 1:44 am
by kingqi0725
niec jod,let me try it
Re: Iratus: Lord of the Dead
Posted: Mon Oct 26, 2020 3:19 pm
by DeaconGlen
Is there hope for an update when the DLC is available (in two hours)?
Edit: The old table seems to still work.
Re: Iratus: Lord of the Dead
Posted: Tue Oct 27, 2020 9:43 am
by AlexMercer78
As far as i tested some pointers of some variables are "out of sync", for example max architecture points(in game called digger's souls) results in maximum mana points instead, and the pointer "level" in base game data points to digger's souls. I still have to test some basic things like max health so i cant provide feedbacks there, but i think the table needs some fixes.
Re: Iratus: Lord of the Dead
Posted: Tue Oct 27, 2020 2:50 pm
by DeaconGlen
Yes, As you said, a lot of things still work but some value have moved.
Re: Iratus: Lord of the Dead
Posted: Wed Nov 18, 2020 2:32 am
by DeaconGlen
Hey, I didn't noticed the updated table!
Thanks a lot!
Re: Iratus: Lord of the Dead
Posted: Fri Dec 18, 2020 10:43 pm
by anl93
Thank you kindly,
Is it possible for you to make more pointer cheats?
Specifically i need a pointers for rage and mana.
Infinity script is usually too much for soft-cheaters like me;
Thanks.